A PvP Evaluation on Group Day Togekiss

16 Min Read

Howdy of us! Our subsequent Group Day is nearly right here, so let’s not waste any extra of your time and get proper into an evaluation on TOGEKISS and its unique Group Day transfer!

However first, as per regular, our Backside Line Up Entrance


  • Whereas Aura Sphere is a good PvP transfer, it’s a bit… awkward on Togekiss.
  • Togekiss may be very barely higher with its new transfer however isn’t transferring drastically up the ranks from the place it’s now.
  • There IS nonetheless positively a spot for its present, non-Legacy strikes, so don’t really feel dangerous concerning the Togekiss you already maxed out. It’s nonetheless good too!

Alright, now for the deeper dive…

TOGEKISS Stats and Strikes



Nice League Stats

Assault Protection HP
125 (124 Excessive Stat Product) 125 (127 Excessive Stat Product) 114 (115 Excessive Stat Product)

(Highest Stat Product IVs: 0-14-11, 1499 CP, Degree 17)

Extremely League Stats

Assault Protection HP
162 (159 Excessive Stat Product) 160 (164 Excessive Stat Product) 148 (150 Excessive Stat Product)

(Highest Stat Product IVs: 0-15-15, 2498 CP, Degree 28)

Grasp League Stats

Assault Protection HP
202 195 178

(Assuming 15-15-15 IVs, CP 3767 at Degree 50)

Togekiss’ stats are literally fairly near Noivern from a few Group Days in the past (not less than in Nice and Extremely Leagues), with principally the identical Assault and Protection and HP simply being swapped. Togekiss has ever-so-slightly extra bulk and creeps forward in complete stat product 1783 to Noivern’s 1777 in GL, and 3844 to Noivern’s 3840 in UL). Its closest comparisons in Nice League (once more, simply by way of stats) are Mawile and Golem (both one), and Empoleon, and in Extremely League the comparability is once more very near the Golems and Empoleon, in addition to Donphan, Ursaluna, and simply behind Talonflame. In Grasp League, the one actually shut comparability is Kommo-O, however Togekiss is barely bulkier than Dragonite and Gyarados (one other ‘mon in the identical Whole Stat Product ballpark as Togekiss), and roughly equal to Dialga. Its Assault stat is according to issues like Melmetal and Bewear, and just about an identical to Origin Giratina.

All in all… not dangerous. Somewhat flimsier than you may like in decrease Leagues, however strong sufficient in Grasp League the place it has made its largest mark thus far.

The typing comes with huge professionals and cons. Its Flying aspect makes it vulnerable to the identical Electrical, Rock, and particularly Ice strikes you’ll see dotted all through Grasp League, and it has to dodge Metal injury additionally. (And Poison, although that’s nonetheless relatively uncommon in Grasp League particularly.) On the plus aspect, being a Flyer means resisting Grass and double resisting Floor, in addition to a double resist to Preventing and Bug due to its Fairy aspect, which additionally brings in further helpful resistances to Dragon and Darkish injury.

Quick Strikes

  • AllureFairy kind, 5.0 DPT, 2.0 EPT, 1.5 CoolDown
  • Air SlashFlying kind, 3.0 DPT, 3.0 EPT, 1.5 CD
  • Hidden Energy – Varied varieties, 3.0 DPT, 2.67 EPT, 1.5 CD

I’ve truly seen Air Slash Togekiss run efficiently earlier than, however let’s be sincere… in the event you’re utilizing Togekiss, you’re operating Allure. Sure, it lags behind in vitality technology, but it surely’s an unbelievable transfer general, tied for the very best injury output within the sport (even after its well-known nerf a few seasons in the past). Some Fairies have discovered new methods with Fairy Wind (which was rumoured for Togekiss itself) or buffed Fast Assault, however Kiss nonetheless needs to simply keep on with the tried and true.

How does that synergize with the cost strikes? Weeeeeeell…

– Unique (Group Day) Transfer

Cost Strikes

  • Historical EnergyRock kind, 60 injury, 45 vitality, 10% Probability to Enhance Consumer Assault/Protection +1 Stage
  • Aerial AceFlying kind, 55 injury, 45 vitality
  • FlamethrowerFireplace kind, 90 injury, 55 vitality
  • Aura SpherePreventing kind, 100 injury, 55 vitality
  • Dazzling GleamFairy kind, 110 injury, 70 vitality

In order talked about, the large draw back to Allure is the shortage of vitality good points. As simply a few many examples, Togekiss can’t attain any cost strikes earlier than Vigoroth, Swampert, Powder Snow Alolan Ninetales and others every attain two, and one thing like Politoed is ready to attain three earlier than Togekiss can deliver both of its 55-energy strikes to bear. Charmers put on you down, however they’re not precisely identified for defend stress.

Because of this, Dazzling Gleam is frankly too costly to ever attain a significant spot at 70 vitality. It takes 12 Charms — equal to 18 seconds of real-time! — to achieve Gleam. Heck, even Flamethrower and new Group Day addition Aura Sphere take 10 Charms (15 seconds), since 9 of them agonizingly falls ONE vitality brief (54… aaaaaugh!). The quickest by far is Historical Energy, for “solely” 8 Charms (12 seconds)… and technically Aerial Ace, although it barely offers extra injury than Historical Energy in opposition to impartial targets and gives no actual protection… not less than Historical Energy can hit Ices and Fires arduous that give it bother in any other case, and hit Electrics for not less than impartial (whereas Ace is resisted). Usually, Historical Energy is the one you’re going to need, alongside Flamethrower for closing energy and additional protection… or new transfer Aura Sphere, probably.

Simply actual fast on Sphere… it’s truly a actually good PvP transfer, with the identical value and injury as Shadow Ball and Stone Edge, and an superior 1.82 Injury Per Power. The explanation you in all probability haven’t seen it a lot (if ever) in PvP earlier than is that actually, just one different Pokémon has it: Lucario, who sometimes depends on Energy-Up Punch, Shadow Ball, or generally Shut Fight as an alternative. It simply doesn’t actually have room for Aura Sphere. Does Togekiss?

Let’s get to some numbers and discover out!


I could make this one very easy…Aura Sphere makes little discernable distinction in Nice League. With the relative lack of bulk that comes with the whole lot being 1500 CP or much less, Charmers do their greatest work due to the share of life that Allure alone rips away. Even 55 vitality cost strikes simply aren’t going to come back into play fairly often at this degree. I combed by way of even defend outcomes in opposition to essentially the most meta Pokémon in Nice League and there simply isn’t something of notice that Aura Sphere does that Flamethrower doesn’t do already. The important thing, it will appear, truly seems to be Historical Energy. Paired with both Aura Sphere or Flamethrower, the cheaper value of Historical Energy brings in wins versus Vigoroth and Noctowl that Togekiss doesn’t get otherwise.

Exterior of sims, each Flamethrower and Aura Sphere hit issues like Galarian Stunfisk and Registeel arduous. The most important variations between them are versus issues like Skarmory and Froslass (which Flamethrower hits tremendous successfully and Aura Sphere hits for impartial) after which issues like Bastiodon which Aura Sphere hits arduous (85 injury if it connects, which is definitely so much when you think about Bastie’s ridonkulous Protection) and Flamethrower hits just for impartial (a paltry 30 injury, on common). After all, Aura Sphere has the slight benefit in matchups the place it and Flamethrower are equally efficient (for instance, 7 extra injury in opposition to Registeel and 10 further injury versus G-Fisk), so I DO lean that method a bit bit in the event you pin me to a wall about it. I don’t contemplate getting Aura Sphere Togekiss a excessive precedence in Nice League, however in the event you discover a good candidate and have loads of sweet to go round? Positive, go for it.


Equally in Extremely League, it’s Historical Energy that appears to be essentially the most key part, with the selection between Aura Sphere and Flamethrower not making a lot obvious distinction. Historical Energy is required to beat Escavalier (it simply can’t constantly be finished without it). And once more, there’s principally no distinction between Flamethrower and Aura Sphere in 2v2 shielding.

Nevertheless, we lastly have a clear-cut case for Aura Sphere over Flamethrower: Aura Sphere overcomes Snorlax. Nevertheless, there’s but once more a case to be made for retaining Historical Energy too, as it is just with that Rock transfer that Kiss can overcome Pidgeot with shields down.

So in the long run… Aura Sphere/Historical Energy for the win? By the slightest of margins… yeah, I suppose so? Hardly an amazing case for it, although. Perhaps Grasp League will lastly seal the deal…?


So there ARE some superb circumstances for having an enormous Preventing transfer right here. The most important might be Dialga, which takes impartial injury from Flamethrower (simply over 60 injury), however tremendous efficient injury from Aura Sphere (about 111 injury on common), which doesn’t present up in even defend simulations however might simply flip that match-up to a shock win relying on how shielding performs out.

That stated, when issues are even Stephen in 1v1 and 2v2 shielding, there are not any actual variations between Aura Sphere and Flamethrower. However there are some notable variations with shields down. Not like in Nice and even Extremely League, at Grasp League degree, Togekiss — now at its most bulk potential — can outlast stuff lengthy sufficient to deliver Flamethrower or Aura Sphere to bear in actually significant and life like situations (such because the Iron Head of the aforementioned Dialga). In the long run, this interprets to wins that solely Aura Sphere can obtain versus Snorlax and Swampert and wins that solely Flamethrower can reliably obtain versus Preventing-resistant Sylveon and Zacian. Additionally notice that Historical Energy is particularly wanted to outrace Origin Giratina and, much less surprisingly, Ho-Oh. So as soon as once more, my advice is definitely Aura Sphere/Historical Energy, proper?

Perhaps. There’s one other main participant in Grasp League to contemplate: Metagross. Right here, the inverse of Dialga is true, as Aura Sphere is left dealing solely impartial injury and it’s Flamethrower that as an alternative offers tremendous efficient injury. As with Dialga in simulations, this doesn’t ever present up as new wins (or losses) for one transfer and never the opposite when each are beginning out with even vitality and shields. However Flamethrower offers about 50% extra injury to Metagross than does Aura Sphere, which might simply flip that matchup in Togekiss’ favour in the appropriate circumstance. Sure, the effectiveness of Sphere versus Dialga (and issues like Snorlax as properly) makes it very tempting and will get my vote (barely) general… however Flamethrower doesn’t simply up and depart the dialogue. There are nonetheless circumstances for each, which hopefully I’ve helped tease out a bit.


Sure, I feel it’s price it to attempt to get a great Aura Sphere Togekiss for any league the place you plan to make use of it — Grasp League particularly, as Kiss does its greatest work there — however don’t toss out your previous Flamethrower variations. Each do good work and if you must select only one for Grasp League, you do NOT essentially want this new unique transfer. It helps versus Dialga and different issues weak to Preventing, and technically Aura Sphere offers extra injury when each it and Flamethrower are equally efficient, however it’s NOT strictly essential by any means.

That stated… clearly this can be a nice alternative to grind for XL Sweet to max not less than one Kiss, and numerous stardust too thanks to every Togetic caught within the wild rewarding 300 mud, so you need to be capable to emerge from this weekend with not less than one Degree 50 Togekiss if you wish to. And, after all, it’s additionally a unbelievable alternative to discover a good shiny one and/or hundo. It could have fallen off a bit in Open Grasp League over time, however Togekiss continues to be fairly helpful in Master League Premier, not less than… which is coming again in lower than two weeks.

Alright, that’s it for at the moment! Sorry this comes so late within the sport… Group Day is mere hours away from our APAC associates! A minimum of I obtained this out earlier than Group Three Hour Tour Day began, eh? Eh? 🥺

Hope this can be a assist to you, and have an important Group Day! Till subsequent time, you may at all times discover me on Twitter with near-daily PvP evaluation nuggets or Patreon.

Good looking! Keep secure on the market, and catch you subsequent time, Pokéfriends!

The put up A PvP Evaluation on Group Day Togekiss appeared first on Pokémon GO Hub.

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