Colossal Order has launched the primary of a number of patches to enhance efficiency in Cities: Skylines 2 and guarantees that extra are on the way in which.
Right now's patch does not handle all points the developer is conscious of, however extra fixes are coming. The patch is at the moment solely obtainable on Steam, however the workforce is doing its greatest to place it on the Microsoft Retailer as quickly as attainable.
Cities: Sylines 2 launch trailer.
The primary patch guarantees extra constant efficiency with excessive resolutions and contains tweaks to world illumination and depth of discipline, you may anticipate varied optimizations and bug fixes.
Shortly, you may anticipate small patches and certain a big one, because the studio works to considerably enhance totally different areas of efficiency. A few of the fixes embody the elimination of stutters usually attributable to a synchronization situation within the simulation, optimize and stability GPU performances by lowering the variety of vertices processed per body and optimizing/balancing the results that have an effect on fillrate, and persevering with to push out any CPU optimizations that the studio comes throughout within the course of.
Colossal Order notes that balancing GPU performances doesn't imply lowering high quality however taking fewer samples with a better distribution to attain similar or comparable outcomes. The studio can be trying to broaden the choices for upscaling options and investigating the power to supply a greater high quality anti-aliasing resolution than what's at the moment in use.
And, for many who are experiencing low FPS, till the problem is addressed, the builders advocate you do the next: scale back display decision to 1080p, disable Depth of Area and Volumetrics, scale back World Illumination, and you'll try this information for extra suggestions.
With the upcoming patches, Colossal Order expects issues to largely enhance with default settings, however observe that the efficiency goal is for the sport to run at a gentle 30FPS minimal, as there may be “no actual profit” in a metropolis builder to purpose for larger FPS; nonetheless, it “doesn't damage” to get 60FPS as it could possibly “contribute to raised visuals in relation to temporal results.”
Cities: Skylines 2 launched for PC on October 24, and can arrive on PlayStation and Xbox in spring 2024.
If you're considering of choosing it up, give our Cities: Skylines 2 overview a learn. Alex feels it's an “glorious sequel with an thrilling basis for a shiny, addition-packed future.”