As you might need heard, Cities: Skylines 2 has had some teething points from a efficiency perspective and, sarcastically, it seems to be like one of many many components that might be contributing to those issues is how the sport renders its residents’ pearly whites.
Naturally, whereas they anticipate Paradox to ship some updates designed to assist the sport to run a bit extra easily, the primary of which arrived yesterday, some gamers have been busy making an attempt to work out which facets of it may do with a bit of additional optimisation. Because it seems, one of many issues that is perhaps partly liable for the sport’s hardware-intensive state often is the gleaming gnashers of its NPCs.
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Based on the outcomes of some in-game testing carried out by Reddit consumer Hexcoder0, evidently CS2 might need been rendering top quality particular person enamel within the heads of its residents no matter how far-off its digital camera is from them. “I've appeared a bit into what the sport attracts utilizing NSight and it seems that enamel aren't solely drawn, however on this explicit digital camera view from like a block away they're nonetheless drawn at full decision,” they wrote.
Usually, when particulars like this attain some extent at which they aren’t truly seen to the participant, their fashions will likely be routinely swapped out for much less detailed variations that don’t influence the sport’s general efficiency as closely. Utilizing an exterior profiler to measure how their rig’s CPU and GPU are dealing with operating the sport it seems to be as if the Redditor has uncovered proof that Cities Skylines 2 isn’t telling methods to conduct this swap on the proper instances or in any respect.
“This implies the asset in query continues to be rendering at full element, which makes use of far more reminiscence and compute time for little to no real-world graphical achieve,” one fellow Redditor defined within the put up’s feedback part.
Whereas the extremely detailed enamel have quickly turn out to be the principle factor being talked about as a possible efficiency drain, Hexcoder0 factors out that they positively don’t look to be the only real offender. “Actually, in my preliminary scans by way of (the sport), it looks like vehicles particularly use (autogenerated) LODs, however props and residents don't,” they wrote, “Utilizing my (really useful) settings on a 1080, nearly all of the gpu time appears to be simply drawing meshes.”
If the efficiency points that’ve been plaguing Cities: Skylines 2 have left you uncertain whether or not it’s value giving a go, be certain that to take a look at our overview.