Neglect 30FPS, Starfield's map is the sport's largest drawback

Kath Santarin
7 Min Read

What's your favorite in-game map? There are many good ones on the market – I've a selected smooth spot for Future and its ‘navigator’. The UI is easy, clear, readable. Navigating from place to put is clear, and the best way the design components transfer in parallax as you hover your cursor over your subsequent vacation spot is oddly satisfying on a deep, primal stage. For Future, getting the ‘navigator’ proper was an important a part of the sport’s success, and the glue that helped bind numerous its rival components collectively.

I want Bethesda had taken some tidy, clear notes from how Future does interstellar journey. As a result of – until you’re fast-travelling to your subsequent mission – getting anyplace in Starfield is a large ache within the arse. Earlier immediately, I used to be looking for the system that the Mantis' hidden outpost is on (I wanted extra display screen photographs for our Mantis quest information). I had the title, Denebola, and the particular planet, Denebola I-B.

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The 30fps cap attracted numerous ire pre-release, nevertheless it's by far the least of the sport's points. Watch on YouTube

However as a result of I’d already cleared the hunt, there was no fast approach of discovering it. Opening up the star map from the primary menu – or manually booting it from my ship’s navigation desk – I used to be solely met with the weirdly-tiered map that goes [local planet], [local system], [galaxy]. Whenever you’re zoomed out to that final stage, there’s merely a 2.5D map of the celebrities, with about one in 10 of them labelled with a reputation.

It is fairly, simply not very helpful.

Looking for Denebola inside this was, frankly, the worst expertise I’ve had within the recreation to date. Worse than not realising my first character save wasn’t deleted, simply shunted to a unique menu inside the Load/Save display screen (which, in itself, is a peculiar alternative). Worse than the sport simply failing to load some dialogue, so I used to be caught watching Sarah Morgan stare at me judgmentally for eight minutes earlier than I gave up and restarted my recreation. Worse than the 30FPS that drops down a bit when all of the lasers begin blasting in Mantis hideout.

I get that rendering a whole-ass galaxy stuffed with explorable areas is tough. I get that giving gamers the selection to zoom in from a planet’s floor all the best way out to the form of a complete nebula is a difficult design drawback. However Mass Impact handled it nicely. Eve does it superb. Even No Man’s Sky has some frictionless solutions to the issue that don’t contain manually hovering over about 40 rattling spots to attempt to discover the system you wish to go to.


Even movring across the map on the X and Y axis is a ache.

Planetside, it’s not a lot better – there’ s no minimap, so to talk. Only a featureless general view of the biome or planet you’re on, pockmarked with icons that denote randomly-generated dungeons or factors of curiosity. Even in comparison with Bethesda’s earlier work, it’s a step again. Opening up your scanner and following waypoints projected on the bottom a la-Useless House shouldn't be adequate (particularly whenever you’re so usually met with “can not discover a clear path” whenever you strive to do that).

Bethesda has tried to make getting round simpler for us by permitting us to fast-travel from just about anyplace. Intention your scanner at a quest location, and – so long as you’ve been close by earlier than – off you zoom. Out of your missions menu, or the star map, most icons may be teleported to. For those who don’t thoughts sitting via some loading screens, even on the Sequence X. However not with the ability to orientate your self whenever you’re attempting to get your bearings, after which being so overwhelmed by the awkward UI whenever you do find yourself in a brand new system that it’s onerous to parse the place you’ve simply truly travelled to… all of it appears to date faraway from the sense of place that Skyrim or Fallout 3 had.


Not very impressed, is it?

Perhaps, one other 30 hours in, I’ll be extra au fait with all this and it gained’t appear so irritating. However proper now, merely looking for my approach again to one of many recreation’s main settlements (if I’ve not acquired an icon anchoring me there) is driving me up the metaphysical wall. I lengthy for a easy, player-friendly little bit of UI: the fantasy of being an astronomer and navigator is all nicely and good, however I’m right here for escapism greater than the rest. I don’t wish to should have a level simply to have the ability to perceive my bloody map.

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