Is FF16 a ‘actual Ultimate Fantasy sport’? In fact it’s – however there’s something to this extremely silly debate

Kath Santarin
13 Min Read

As I sit down to write down this text we’re exactly one week from the discharge of Ultimate Fantasy 16, a bit underneath per week from the overview embargo (which could have handed and our FF16 overview printed by the point you learn this), and the sport is trending on Twitter. Click on the development and what do you discover, although? A bunch of bloody nonsense about if it’s a Ultimate Fantasy sport or not.

It’s nonsense from all sides too, by the way in which. On one hand, you’ve obtained those that aren’t strictly selecting up what FF16 is placing down. These individuals don’t like the sport’s tone and magnificence, which is vastly completely different to previous video games, and due to this fact say that it’s not a FF sport. Alternatively, you’ve obtained followers who're nicely up for FF16 snarking again, noting how completely different every FF sport is from the final. And right here I sit, with 100% completion of the sport, determined to tweet and provides either side a digital slap. However I can’t. So right here I'm, up to now, writing to you sooner or later, once I’m lastly allowed to speak in regards to the sport.

There was quite a bit to be taught in regards to the sport on the Pre-Launch Dwell Celebration.

So, let’s begin with the large, dumb query, yeah? Is Ultimate Fantasy 16 a Ultimate Fantasy sport? Effectively, in fact it's, dummy, shut up – however that doesn’t imply it isn’t sophisticated.

What I imply by that's: Ultimate Fantasy is no matter Sq. Enix says it's. The corporate nominates key employees to behave because the stewards of the franchise, and these individuals craft a creative imaginative and prescient for what the latest entry within the sequence ought to be. That is the way it has all the time been, and the way it all the time can be. That is the one manner an costly piece of artwork that requires tons of of individuals to craft can come to be.

Nevertheless, are some totally fallacious once they say that FF16 doesn’t really feel like Ultimate Fantasy to them? After the higher a part of 45 hours with the sport, I’m right here to inform you that they completely are usually not.

I imply, for one, these emotions are subjective. However second – let me posit a concept right here for a second – Ultimate Fantasy is definitely much less radically transformative than individuals suppose it's.

Eikons provide you with wings.

Image in your head for a second a graph with X and Y axes labeled 1 by way of 10. Right here’s my concept: Ultimate Fantasy has moved round an excellent deal in comparison with most online game sequence, nevertheless it’s additionally moved roughly totally on one axis. So on the X axis it’s been at a ten, a one, and in every single place in between; however over on the Y axis, it’s moved between 1 and three, and probably not traveled a lot past that.

This fashioned a consolation zone. The sequence had a very radical departure when it introduced a punky, technology-infused world with FF7, for example – nevertheless it featured the identical gameplay conceits from the earlier video games, which stored it grounded. In a post-FF7 world, the sequence experimented with completely different mechanics extra, however the sequence as an alternative typically grounded itself in a temper, a vibe – characterised by a selected appear and feel of character, world, story, and supply.

This, I feel, is what units FF16 aside. It’s not that it’s an motion sport – it’s that the standard tone and vibe of a FF that might be relied on regardless of the setting or mechanics, is actually completely different for the primary time in 20 years. Individuals prefer to make the comparability to FF12, and Techniques, however I actually suppose these video games have extra in widespread with ‘typical’ FF, greatest typified in FF6 and FF7, than they do with FF16.

Valisthea is a superb world for the sequence to land in.

This has come about for lots of causes. Followers have to admit that Ultimate Fantasy has light in significance. When FF7 launched and offered 10 million copies, it was one of the vital vital video games in the marketplace. Over twenty years later, FF15 was the quickest promoting entry ever, and but in its lifetime solely barely managed to limp previous 10 million despite the fact that the online game market has massively expanded. In the meantime, a peer like The Witcher 3 has now crossed 50 million offered; and even Cyberpunk, with its disastrous launch, has doubled FF15’s gross sales. In a way, the sequence has stagnated – not less than commercially.

FF16 is radical for that reason. It’s appeared to the likes of Sport of Thrones and God of Battle for inspiration, and is providing up one thing new. It doesn't matter what followers prefer to say and snark about how FF adjustments, make no mistake that that is essentially the most radical departure the sequence has ever made – and in the event you don’t prefer it, that’s okay. FF7 Rebirth can be rather more conventional and is true across the nook, in any case.

All this isn’t to say that FF16 doesn’t really feel a lot like FF, nonetheless. Because the story wears on, it begins to gingerly tiptoe into some extra usually ‘FF’ tropes and story beats. Masayoshi Soken’s rating pays dutiful homage to a number of traditional FF tunes of outdated, prominently that includes a number of from the primary sport particularly. And there’s a smattering of acquainted enemies and ideas. The summons play a distinguished position, and are maybe the best thread that binds this to the opposite video games.

Summons – or Eikons – in FF16 play a TITANic position.

By the identical token, nonetheless, it’s clear that FF16 is treating its origins and historical past with a bit extra suspicion than previous titles. The bestiary has round 50 creatures in it, for example – however other than the summons, solely a handful of them are sequence classics. There’s no Tonberry or Cactuar, for example. A number of typical enemies like Goblins and Gigas have been given a glance that I’d say feels much less like sequence custom and nearer to typical Western fantasy designs. And there are very conventional fantasy Orcs, which is a sequence' first within the single-player arm of the franchise.

There are Chocobos, in fact, however while you trip one there’s a bit two-bar jingle that teases the Chocobo theme and that’s it; fairly completely different from different video games, which have felt the necessity to blast the theme triumphantly everytime you’re mounted. Cash is known as Gil within the menus, however NPCs extra typically discuss with it as Abilities, or Gold, and so forth. Whereas there are ‘social gathering members’, you management solely Clive – and the social gathering is actually fairly pointless in battle. The place the social gathering construction shines is in what their chatter brings to the narrative.

Very often, the extra typical FF parts leak in by way of ‘The Fallen’, an historic long-extinct civilization. The Fallen clearly had airships, for example. With The Fallen lengthy gone and solely characteristically FF-looking ruins left behind, in a humorous manner this positions FF16 as a post-FF FF sport. The individuals of this world have constructed one thing new – one thing extra conventional to Western fantasy – within the hollowed-out ruins of one thing extra FF.

That is Nektar, the one Moogle within the sport.

To some extent, FF16 feels appropriately teenaged. Keep in mind while you had been 16, and your mother and father and household and historical past had been all vaguely embarrassing? FF16 feels prefer it’s affected by that. Often it has to put on some sweater that it inherited from an older sibling, and typically you virtually really feel the sport grimace because it begrudgingly does so. Different instances, when it’s one thing cool even on this new tone, 16 takes the inheritance gladly. However that dichotomy is a crucial a part of rising up; that interval shapes and adjustments us – and it doesn’t change that finally being the place we got here from. Such is the case right here.

Like I stated, as the sport goes on, regardless of feeling prefer it’s resisting being an excessive amount of like its predecessors, FF16 begins to dabble of their predilections. That is very true because the narrative slowly turns from private revenge, political intrigue, and warring nations to a gods-and-monsters epic.

The tone continues to be vastly completely different, nonetheless. That is an terrible, grim world. Individuals die in terror, blood-soaked, eyes open. Characters mutilate the our bodies of the lifeless to settle scores with those that beloved them; and the heroes don’t have clear fingers on this sense, both. Characters curse continually and colorfully. Innocents are minimize, tortured, or incinerated merely for present. Terrified characters slit their very own throats in full view of the digital camera slightly than face some worse destiny – which is typically the wrath of our protagonist. Not even Ivalice was fairly like this, and that’s okay.

What does Valisthea have in retailer for you?

It’s all okay, you already know? It’s okay to like this. It’s okay to not. It’s okay that Sq. Enix has accomplished this. It’s higher than okay – it’s nice, in actual fact – that the corporate is experimenting and taking some dangers with one among its greatest ever video games.

Followers of FF16 ought to notice that when someone says that the sport doesn’t really feel like a typical Ultimate Fantasy to them, it’s not essentially a pejorative. To disclaim how completely different this sport is denies actuality, and undersells what an excellent, daring swing Hiroshi Takai’s group has taken with this sport.

What they’ve delivered may be very, very completely different – nevertheless it enhances the textural richness of the FF sequence as an entire. And in the event you don’t prefer it, there’s all the time the following sport. That has all the time been the promise of Ultimate Fantasy, in any case.

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