Conceptually, Lies of P is probably one of many funniest video games I can think about. A Soulsborne-style sport based mostly on Pinocchio? Are you yanking my chain? It does not really feel prefer it's one thing that ought to work, nor even essentially made within the first place (right here comes that pesky ‘however'…) However! To be sincere with you, it is surprisingly good. I would not name it nice, or notably distinctive, it is simply that there is one thing about it that I do maintain coming again to. I believe it is the sensation of potential.
I do know you are in all probability studying this and pondering, “grasp on a minute, did not VG247 give Lies of P 2/5 stars in its assessment?” You would be proper, however shock horror, I did not write that assessment – and two individuals are able to completely different opinions. Sherif's glorious assessment does convey quite a lot of the issues I've with the sport, specifically issues like the sport's unconvincing degree design and messy fight.
Handle cookie settings
Watch on YouTube
For essentially the most half, I believe the fight is fairly serviceable; a lot of the weapons I've come throughout to this point really feel diversified sufficient that I wish to combine up what I am utilizing, enemies' assaults are typically clearly signalled (if typically unfairly damaging), and truthfully that fancy robotic arm that has completely different attachments is far more enjoyable than Bloodborne's easy weapons. However, there's one other however…
Fight is not actually what I discover most attention-grabbing about FromSoftware's work from Demon's Souls onwards. It is its extremely nicely thought out worlds, from the methods the areas intersect amongst themselves, to the ambiguous but intriguing methods lore is delivered via merchandise descriptions. Lies of P is kind of clearly making an attempt to repeat FromSoftware by doing related issues, however the supply leaves me wanting.
It does that traditional online game factor of lore being delivered via numerous notes yow will discover, none of that are all that compelling, a few of that are a bit foolish. I do suppose the aesthetic of quite a lot of Lies of P's locales is kind of enjoyable, however the plethora of shortcuts to be discovered makes the areas really feel much less actual; like they have been designed for the comfort of the participant slightly than one thing that would truly exist.
Operating up that hill. | Picture credit score: Neowiz
FromSoftware has a critically vital factor that Lies of P developer Round8 does not: time. FromSoftware has been iterating on its Soulslike gameplay since 2009, refining and bettering with every launch, and it has been round making powerful video games for lots longer than that, too. That capability to have the identical group persistently releasing the identical sorts of initiatives is underappreciated within the video games business, since you simply have to take one have a look at Elden Ring to see how well worth the payoff is creatively.
With all of that in thoughts, I truthfully suppose that makes Lies of P all of the extra spectacular. I am not saying we must always give it a gold star only for the act of making an attempt to make a online game, however Soulslike as a style is an extremely tough one to tug off. And there is simply sufficient good in Lies of P to make me wish to see what Round8 may do subsequent. In any case, FromSoftware's earlier works )like King's Subject) weren't precisely universally cherished on the time of launch.
Admittedly, there's a distinction between one thing like Lies of P and Demon's Souls. The latter was clearly fairly revolutionary, whereas the previous is taking part in it too secure by making an attempt to imitate the greats that got here earlier than it, as a substitute of actually leaning into the wildness of its setting.
Possibly a sport or two down the road Round8 will discover its personal voice, and make one thing genuinely particular. I hope it manages to take action, as a result of if it truly does get to make a sport based mostly on the property it teases in its post-credits scene, we're in for an excellent wilder trip.