Jump to content
×
×
  • Create New...

GuildOfGuardians

Official Accounts
  • Posts

    53
  • Joined

  • Last visited

    Never

About GuildOfGuardians

GuildOfGuardians's Achievements

Newbie

Newbie (1/14)

0

Reputation

  1. Meet Howie Zhang — The Economy Designer of Guild of GuardiansWe’re on a mission to onboard hundreds of millions of gamers into digital ownership via NFTs, by building the world’s most popular mobile RPG where players can turn their passion for gaming into real assets. It’s a bold ambition, and bold ambitions require relentless focus, teamwork and some of the best talents in the industry. In this ‘Meet the Team’ series, we take a behind-the-scenes look at the team who are passionately building and spearheading the next frontier of gaming. Meet our Economy Designer and King 👑, Howie Zhang— A lifelong gamer with a passion for innovation! Previously, he worked as a Quant Analyst in a highly reputable Australian company but decided to use his skills to help build innovation in gaming. As a gamer himself, Howie has always been passionate about the gaming industry and believes that now is the time to make his mark on the blockchain world. Tell us about yourself, Howie! GOG morning everyone, I’m super pumped for this interview! So a bit about me, I come from a family of Chinese scholars and academics. I was born in Beijing, and I immigrated to Australia when I was a child. Like many migrant families, my parents gave up everything, started with nothing, and worked hard to provide me with a bright future. I’ve been a gamer all of my life. One of my earliest memories as a child was playing Teenage Mutant Ninja Turtles on a Famicon-clone with the older kids in my neighbourhood. In primary school, I was playing Mario Kart on the SNES and later Goldeneye on the N64 at my friend’s place (we could never afford consoles at home). Then in high school, when I got my first taste of dial-up internet on the PC, I played Starcraft, Diablo 2, CS, and Warcraft 3, before moving on to Dota and WoW. Attending LAN parties in the early 2000s was some of the biggest highlights of my childhood and teenage years. I took a bit of a break from gaming for a few years to focus on school and work. When I got back into gaming, I was less ‘hardcore’, preferring to play more casual games on mobile and PC. My career previously was in Quantitative Finance, where I worked on market design and research at the stock exchange. I spent a few years at a start-up stock exchange, where I contributed to its growth and development until it was eventually acquired by a major US stock exchange. This experience gave me a unique perspective on what it takes to grow a market and the importance of having a diverse mix of participants in any ecosystem you’re building. The variety gives vibrancy — and this is something I’m always mindful about when working on Guild of Guardians. You’re the Economy Designer for Guild of Guardians — What exactly does your role entail? And what does a day in the life at Guild of Guardians look like for you? The Economy Designers’ job is to ensure that the generation, flow, and distribution of resources in our game is balanced and fun. Unlike a real-world economist who typically optimises for efficiency, the Economy Designer in a video game needs to optimise for fun. Our decisions typically centre around the player experience, for example: Do we introduce a resource pinch-point here?Are the rewards adequate to incentivise players to undertake challenging gameplay?More specifically, various mathematical and statistical models exist to simulate and evaluate our designs. I also give input on various other design challenges that touch on the resources; for an RPG like GOG, that means I may be required to give my opinion on non-economy-related features such as dungeon difficulty, UX flow, and general game design. My workday typically starts around 7 AM, I’ll read up on overnight messages and emails from the team in US/Europe, and I’ll follow up on the latest news on the press/Twitter. I’ll also read through discord to check in with the community pulse. I have a morning huddle with the Design team, who are located mostly in the US, and we will review the various priorities and dependencies. The rest of the morning is usually reserved for meetings and planning. My business-as-usual (BAU) involves reviewing various economy models, building my models, and reviewing/initiating design documentation. I also have some oversight into the data and analytics work that goes into supporting and monitoring the functionality of the game and its economy. In the late afternoon, I meet with our European Economy team, and we discuss the work that needs to be done and the milestones we need to reach to gear up for a successful launch. During the evening, I then either read some articles or think about our strategy. Why is it so important that our virtual economy is well designed? There are multiple reasons why we need to pay particular attention to economy design in GOG. First, player progression is very important in the RPG genre, and this is especially true on a mobile platform, where reflex/mechanical skill is diminished due to the input medium. In GOG, player progression is dependent on strategic decisions related to squad composition, energy consumption, and resource generation. This means that much of the game’s depth is contained in the design of the economy. It should be complex enough that players can get a sense of mastery but simple enough that it’s still fun — striking a fine balance between these two aspects is a mix of art and science. Secondly, we are a web3 game; what this means is that our economy is open, players own their digital assets, and this means that they are free to do what they wish with their assets. Unlike traditional games where trading is restricted (e.g. Bind on Equip/Pick-up in MMOs) or real-money trading is prohibited, our game explicitly aims to promote the ability of players to transfer and trade their assets with each other. This means that the designer has less ability to influence or dictate outcomes/player experiences. As a result, the initial set-up of the economy needs to be well designed at the outset because intervention into a live open economy is a much more complex task. Finally, we’re pioneers; the question of economic sustainability has not been fully solved in this space. There are so many fundamental and open questions right now. For example: What does ownership mean?How do we overcome player loss aversion?How do we manage artificial scarcity?How do we limit inflation?How do we prevent boom-bust price cycles?How do mainstream gamers co-exist with new types of gamers?How do we safeguard against bots and exploits?Looking around, we have many examples of what not to do but few examples of what to do. Therefore, we need to be thought leaders and propose bold new solutions to unanswered questions. A big issue in blockchain gaming is that virtual economies collapse; why does that happen? It is true that many first-generation web3 game economies have not done very well from a financial ROI perspective, especially for the majority of players who joined later. I think one of the fundamental questions that many projects fail to answer is the question of what happens when players churn. In web2 games, player churn wasn’t as much of a problem because in-game assets were generally locked to a player’s account. However, in web3, when a player churns, they can simultaneously choose to sell their inventory. If the active player base cannot absorb these goods, and the game has no incentives to sink or stake these assets, then an inevitable collapse occurs. The trap is that instead of addressing churn, projects instead focus on player growth. After all, as long as player growth exceeds player churn, then this collapse can be averted. Games that lean into this end up developing intentional or accidental Ponzi-style models where the sustainability of the economy is predicated on more players joining. An easy way to encourage new players to join us is to create a mechanic where limited assets produce more limited assets (e.g. a breeding mechanic). The excess demand on limited assets creates a price run-up, causing FOMO and player growth to rise on the expectation of large returns. However, eventually, the game’s assets become over-supplied and the reason for new players to join the game disappears. When this happens, the price rapidly unwinds, and it all comes crashing down. The problem here is that developers should focus on what makes the game fun and reduce churn, not on how to give speculators a way to make the most money. What do you think will help make Guild of Guardian’s virtual economy sustainable? One of the main innovations we are introducing is our guild crafting system. This feature requires many players to coordinate and cooperate in order to access the primary earning loops. Guilds will need to put quite a bit of time and effort into making sure that they strategise, farm the correct resources, have the optimal squads needed to farm recipes, and complete dungeons and raids. Guild spots are limited, and the number of tokens is also limited, with no ability to create additional crafting guilds. The items produced by a guild are needed for players to progress; the idea here is we balance the earner persona who just wants to grind and earn with the player persona that just wants to progress through content and have fun and mix them in an economy where both are contributing value to each other. We think this type of intensely social experience has the potential to reduce player churn and increase the emotional attachment to their assets. We hope when players do churn, there are always good reasons for players to return to GOG (social connections and continued asset utility). You were a Quant Analyst at a highly reputable Australian company; what made you switch to working for Guild of Guardians? I was beginning to lose motivation working in Finance, the truth is that financial markets have been around for hundreds of years, and the scope for innovation is limited by regulation, legacy infrastructure, and also because they’re already so incredibly efficient. Finding ways to improve the design is very difficult. Meanwhile, blockchain and crypto were innovating at such a rapid pace, and I was feeling a lot of FOMO myself. I saw gaming as a perfect application for NFTs and wanted to contribute my skills and experience to the project. As a long-time fan of Diablo 2, the idea of developing and designing a new experience for a new generation was something that excited me. What are some of your major personal goals? My major personal goal is to define this new career for all passionate current and future gamers. As the ‘metaverse’ or the time we spend virtually increases, this field will become more and more serious. I remember a time when video gaming was seen as a geeky hobby and seen as a distraction or waste of time. Nowadays, gaming is mainstream, and it’s seen as a legitimate past-time for billions of people. With the advent of web3 and more immersive platforms, gaming in all its forms and iterations will become a part of everyday life for everyone. In the future, the importance of a virtual economist to manage that design and ensure that it brings joy and is sustainable will become more and more relevant. I want to be at the bleeding edge of that transition, and there’s no better place to do it than at Immutable, working on Guild of Guardians. When you’re not grinding to help make Guild of Guardians the best mobile game, what do you like to do for fun? Outside of video games, my hobbies include road cycling during spring & summer, weightlifting all year round, and snowboarding during winter. I’m also a big fan of sci-fi & fantasy books. Currently, I’m really into the Cradle series by Will Wight — highly recommend it! Where can we follow you on social media?! Follow me on Twitter at @yowitzer! We hope you enjoyed getting to know our Economy Designer, Howie Zhang. Stay tuned for the next edition to learn more about the people behind the game, Guild of Guardians. Until next time. View the full article
  2. We are beyond excited to announce that Guild of Guardians has entered a multi-year partnership with eight of the world’s most prominent teams in esports to build the future of web3 gaming, digital entertainment and bring Guild of Guardians to the largest esports communities around the globe. Esports meets Web3Please welcome Cloud9, Fnatic, NAVI, Ninjas in Pyjamas, NRG, SK Gaming, T1, and Team Liquid to the Guild of Guardians family as they will be representing their brands as full-fledged, playable in-game characters that will be tradable as digital collectibles on Immutable X. The gaming sector is evolving at a rapid pace and is larger than both the movie and music industries combined. Esports organisations are at the core of this success, contributing to 30 billion hours of viewing each year worldwide. This unprecedented partnership will not only expose Guild of Guardians and web3 to millions of esports enthusiasts, but it will enable fans to support and represent their favourite teams in-game in new and meaningful ways via digital assets. With true digital ownership, fans will be able to create, own, and trade their digital assets while competing against others to earn rewards. Aligning incentives between esport IPs and gamesThis is a landmark partnership for the entire gaming industry with the long-term vision of aligning incentives in a win-win, symbiotic cycle of success between esport teams, their fans and, in turn, Guild of Guardians, creating long-term collaboration rather than extraction. We are taking a web3 approach where we have partnered on co-marketing and activations by aligning team incentives with outcomes. Rather than spending billions on traditional marketing, teams are rewarded proportional to their contribution to Guild of Guardian’s success, enabling us to give that back to the players and teams. https://medium.com/media/0c09334c0f97b9f484c4744315a45702/hrefHow will esports work in Guild of Guardians?There are a few phases that are currently planned… Phase 1: IP Integration We plan to natively integrate the esport brands into the universe of Guild of Guardians. This means playable characters that are either exclusively sold or will be made exclusively available to players in the game. Phase 2: Leaderboard Competitions GOG is not going to be a streamed, live gameplay esport hosted in stadiums (at least not for a while!). Instead, we plan to introduce democratised esport systems where anyone can participate and compete as part of global leaderboard systems. Players and guilds can compete for leaderboard rewards. We also have ideas about “factions” where players align themselves to an esport IP (which is a faction), and these eight factions will compete and either win together or lose together. Phase 3: New Content / Modes Guilds are a core part of the game, and we plan to add new content and modes that incorporate social cooperation and competition between players and guilds and tie that into the esport factions and tournament-like systems. We haven’t locked anything in yet, so will share more once it’s finalised! Meet our Esport partners…Our eight partners are the biggest esport brands in the world, with a combined valuation of over $2 billion. Their willingness to trust us to shepherd their IP in our game is a huge sign of faith, and they are fully committed to making Guild of Guardians a success! We can look forward to new community activations, including - Press releases and announcements across their owned channelsJoint Twitter spaces with key team membersCollaborative IP and game designs with their creative teamsCommitment to create content and promote GOG across their channelsPlease welcome our partners, eight of the biggest names in esports who are ready to spearhead the next frontier in gaming 👇🏽 Cloud9 Founded in 2013, Cloud9 has grown to become one of the most recognisable esports organisations in the world. With championships industry-wide and unmatched viewership hours, Cloud9 prides itself on being the best in all categories. At this time, Cloud9 fields professional teams in Apex Legends, Chess, CS:GO, Fortnite, Halo, Hearthstone, League of Legends, Overwatch, Super Smash Bros. Melee, Teamfight Tactics, VALORANT, Wild Rift, and World of Warcraft. Fnatic Fnatic is a global esports performance brand headquartered in London. It is laser-focused on levelling up gamers, thanks to its digital ecosystem and physical products. Founded in 2004, Fnatic teams have since claimed more than 200 championships across 30 different games and are one of the most successful esports brands of all time. Fnatic is the channel through which the most forward-thinking brands communicate with Gen-Z and Millenials, delivering industry-leading content, experiences and activations. NAVI NAVI (Natus Vincere) is one of the leading esports clubs in the world, founded on December 17th, 2009, in Kyiv. During its long history, the club has represented 24 disciplines and won over $18,000,000 in prize money. NAVI became champions of The International in 2011, the major-tournament PGL Major Stockholm 2021, and has won over 100 gold medals across over 250 championships. NAVI has gained more than 17M fans on social media and YouTube. In 2020 and 2021, the club became the world’s second most-watched esport organisation. Ninjas in Pyjamas Ninjas in Pyjamas is one of the most global esports organisations in the world, with esports operations across the strongest gaming regions, including the Americas, Europe, and Asia. Born in 2000, NIP earned its stripes by competing at the very top level across almost a dozen game titles. Their vision is to bring gaming culture to a world without boundaries. NRG NRG is a professional gaming and entertainment company headquartered in Los Angeles, California. Founded in 2016, NRG has embodied competitive esports excellence and the best of gaming culture over the last half-decade. Known for championship teams and innovative gaming lifestyle content, NRG is one of the most-watched organisations in the world on Twitch and YouTube, and the most watched org across platforms in North America during 2021. SK Gaming SK Gaming is the most traditional esports organisation and one of the world’s leading brands in competitive video gaming. Founded in 1997, “Schroet Kommando” has been shaping and inspiring the industry for more than 25 years with a proven track record of business success. In the past two decades, SK Gaming built a legacy of achievements with more than 75 major championships and a rich history of competitive excellence across multiple game titles and genres. SK Gaming strives to inspire young people to have goals & aspirations in life — leading by example with a genuine family-friendly approach while actively promoting youth development, equal opportunities and diversity. T1 Entertainment & Sports T1 Entertainment & Sports is an award-winning global esports and gaming organisation. Fielding professional rosters in League of Legends (LoL), VALORANT, Dota 2, Super Smash Bros, Overwatch, and Splitgate. T1’s LoL team has won three World Championship, two MSI and eleven LCK titles, making it one of the most successful teams of all time. Team Liquid Team Liquid was founded in 2000 in the Netherlands and has evolved into one of the leading international multigame esports teams with training centres in Utrecht, São Paulo, Brazil and Los Angeles, California. Team Liquid has over 120 athletes competing across 19 distinct games, including all major esports titles, such as VALORANT, Rocket League, DOTA 2, League of Legends, CS:GO, Fortnite, Rainbow 6: Siege, and more. Team Liquid is one of the most successful esports teams in the Western market in terms of competitive achievement and fan engagement across multiple sports. After 12 months of discussions and planning, we couldn’t be more thrilled to pioneer the next frontier of gaming with our new partners. But stay tuned, as there’s much more to come! If you’ve yet to pre-register for one of the most anticipated games in the space, then what are you waiting for? Register NOW! Until next time, LFGOG!! View the full article
  3. How to Build a Sustainable Game Economy Part #2 — The SolutionsGaming has been enjoying a rapidly increasing acceptance for years. As the popularity of the new form of entertainment grew, so did the market. By surpassing the music and movie industries by a considerable margin, the gaming sector is considered one of, if not the most profitable entertainment industry, projected to generate near $260 billion in revenue by 2025. In part one of this article, we had a look at what drove the massive growth in gaming and the new possibilities NFT technologies create for the industry. In Part two, we’ll explore what defines a well-designed and sustainable game economy. The Importance of Game Economy DesignNo matter the platform, a successful game needs to have attractive traits and defining characteristics to capture the attention of potential players. There is no set formula when it comes to game design. Some will captivate the player with an exciting story, and others will heavily emphasise the visual charm or auditory style. However, the most important of all is gameplay. Gameplay defines the way your players are able to interact with the game. It covers the general rules defining what the player can do in the game, the goals and milestones for players to reach, in addition to the overall experience that is being curated by designers. Game economy design is a subset of these gameplay elements, and there are two primary purposes for focusing on it. Its primary function is to mediate players’ time and effort in the game with tangible rewards and progress. Game economies are like real economies where labour and material are inputs, and goods & services are outputs. Players put in the time and derive things like experience, currency, and loot, which drive player satisfaction. Traditional Game Economy DesignMicroeconomy: Game BalanceMicroeconomic design refers to the feature-level progression of players through the game’s core loops. It can refer to how players obtain the various resources necessary to advance through the specific challenges and the pinch points laid out by the game’s design. For traditional games, this can cover things like monetisation and the utility of the various forms of soft and hard currency within the game. 2. Macroeconomics: Taps and Sinks Taps and sinks define the allocation of in-game resources and how the player can spend them. Taps are the activities and actions the player can do to receive a reward, like dungeons, combat, or puzzles. Sinks are the various ways those resources or currency can be used or spent. 3. LiveOps A staple in modern game design — LiveOps ensures high player retention rates. By continuously updating and adding new content to the game, it is possible to extend its shelf life vastly. Developers can promote player acquisition and retention by introducing new events, exclusive content, and interesting features. 4. Analytics and Metrics Staying updated with the in-game state is essential. Anti-bot systems and preventative measures such as swift bug fixes must be employed to prevent exploits. Interacting with the community can prove helpful in determining potential future events and changes for the game. Lastly, monitoring the inflation rate and using appropriate techniques to sustain appropriate levels is vital for sustainability and stability. Building a Sustainable Virtual Economy.Unlike traditional games, blockchain games require a more sophisticated in-game economic system. In a game where players are free to trade with other players then, the economy design is also concerned with the level of utilisation and circulating supply of the game’s assets amongst the game’s players. In addition to this, economy designers also need to be concerned with things like stability (volatility imposes direct and indirect costs to players), inequality (players don’t like the rich getting richer), and growth (players want to see opportunities expanding). Due to the digital assets in blockchain games having permanence, these things gain importance in the game’s design, but they also add constraints. 1. Deflationary Sinks To prevent economic stagnation and promote active trading, game studios may use deflationary sinks. These systems remove the utility from neglected or unused NFTs. In other words, players may receive minor but fair penalties for hoarding their tokens. By promoting trading, newer players will receive a fair chance of progressing in the game while the network maintains its worth and stability. 2. Tournament Systems The idea behind tournament systems is to host competitions that require some sort of investment or contribution to the prize pool. Tournaments can hold any form. The important part is to give players of all skill levels and advancements an equal chance to win the match. As long as the competition is fair and exciting, the player will be motivated to compete and engage in these social events. Additionally, promoting social gameplay will raise further interest in the game and potentially attract new players. 3. Incentivise Reinvesting Keeping player investment high is key. Through exciting gameplay and captivating new content, keeping player engagement high at all times. Equip the game with fun mechanics and game loops and give the player a sense of progression. Through questlines and content, keeping the player base invested in the gameplay to promote their further engagement in the economy. 4. Daily limits Another way to slow down inflation in virtual economies is to set daily limits on player actions or set up a system with diminishing returns. This is a limit consumption and allows the game’s developers to design new features and mechanics for continued engagement. Mechanics include limiting the benefits of repeated daily activities or implementing cooldowns to regulate advancement rates. 5. Social Engagement It is important to acknowledge that one of the main contributing factors to a game’s longevity is the community. There are many examples of older games that have survived for decades as they provided ways for players to engage with their peers. Give players the ability to demonstrate their mastery and experience in the game and highlight their desirable social status through different means, like exclusive cosmetics, limited-time events, and so on. 6. Vertical and Horizontal Progression Limiting gameplay progression in one way could prove to be a devastating mistake for non-story-driven games. Divided between vertical, aka power-based progression, and horizontal, non-power-based progression, players should have the ability to see and feel their improvement in areas different from the main gameplay, like crafting, trading, farming, and so on. Offering various gameplay systems and achievements to incentivise progression in those areas by creating intertwined missions and activities. Encourage spending and reinvestment and give your players a new way to enjoy your game. 7. Trade Offer different trading opportunities and allow players to specialise within the economy and market. Give players an incentive to trade their assets actively. By promoting a vigorous player-based market, you can give new players an engaging experience and boost their interest considerably. Final Thoughts.Sustainable NFT game economies are a work-in-progress concept. Implementing some or all of these features does not guarantee perfect economic stability. Likely, future games will find innovative ways for further engagement that rely on the open features of blockchain game design. Examples could include: User-generated content, external partnerships, and the integration of ancillary media (e.g. streamers, multimedia) these aspects can extend the remits of game economy design, adding more complexity but also more vibrance to the game’s ecosystem. Finally, although game designers control many aspects, some things lay beyond their control — by opening real-world value to the game’s assets, there is a link between external factors (e.g. real-world macroeconomic shocks) with in-game systems. Nevertheless, in future articles, we will be exploring how we use the concepts explored in this article in the exciting new game, Guild of Guardians. Stay tuned for further thought pieces where Guild of Guardians Economy Designer Howie Zhang delves deeper into the importance of Game Economy design in the uncharted territory of Web3 Gaming. View the full article
  4. Guardian of the Week — Edition #10 Meet ‘Firebolt’Welcome to Edition #10 of the ‘Guardian of The Week series! Every second week, a special member of the community will be chosen to be featured.This is our way of acknowledging and celebrating all the contributions, love, and hard work you have all given to this family 🖤We appreciate every one of you, and we hope this series gives everyone an insight into the brilliant people that make this community what it is!In this edition, we are honoring a Guardian that is well known and beloved within the community, Firebolt!Firebolt has been a member of our community for just over a year now. In that time, he has developed many of the amazing graphics that you are likely to see on display. Firebolt has regularly put together info graphs and visuals to help his fellow guardians view and understand game mechanics and data. As the Guild of Guardians network of ambassadors and moderators expanded, Firebolt was an obvious choice. He heads our content creation team and works closely with the rest of the ambassador team to leverage his talent with graphics to make our presentations truly spectacular. Most recently, he has contributed to his faction, the Empire, in a challenge to create a recruitment video for pre-registration (For the Empire!). Firebolt, introduce yourself to the community… “Hello, Guardians! You may know me as Firebolt, but my real name is Dominic, and I am a Scrub Practitioner working in surgical theatres. My job is to ensure that surgeries are done safely and that everybody in theatres conforms to the standards of surgical practice. I do orthopedics like hip and knee replacement surgeries, plastics, and general surgery, among others. During my pastime, I enjoy playing games, watching movies and anime, photo editing and manipulation on Photoshop, and doing my newfound hobby, digital drawing.” There’s a big difference between what you do as a Scrub Practitioner and the digital artwork you do here. You are very talented! What got you into digital art, and how did you develop your talent? I have always loved to draw anime characters since I was little. I had a drawing notebook dedicated to this, and I can remember the first drawing that I really loved was Killua from Hunter X Hunter. I also drew Pokémon, Ghost Fighter, and Dragon Ball characters, among other 90’s anime shows. They weren’t really that good, but it was a start. When I was in junior high, I was introduced to Photoshop editing as one of our subjects, and I immediately enjoyed it a lot. It’s amazing what you could make by just manipulating objects in a photo to make a better version of it or create a different photo. The love of Science Fiction is what made me want to develop it even further, but I never got the chance in college because of gaming and schoolwork. I started doing it again when I bought my personal computer right after I graduated and started making tarpaulins, banners, [and] t-shirts for the company I was working for as a hobby. It motivated me even more when people liked what I did. When I moved to the UK, a computer was the first thing I bought. And immediately downloaded Photoshop in it. I thought I can get by with a computer in the house and I’ll never get bored. At the time, I was looking for content for Guild of Guardians, then but I couldn’t find anything since it was recently announced, and not many people had made content about it, especially on infographics. That’s when I decided to make my own using Excel. It was the distribution of heroes in their elements and factions. I posted it on Discord to help the community decide how to form their squad easier. And people loved it, and they were very supportive and encouraging. I guess you could say that’s why I made more after that and continue to do so. On the other hand, I just recently started digital drawing last March when I got my phone. I am still trying to learn techniques and develop my drawing skills at the moment. Are you a gamer? What do you play? I have always enjoyed gaming, even as a child. I could remember playing the Nintendo, family computer, PS1, and then moving to PC with Battle Realms. I guess you could say I didn’t know exactly what I was doing then, but I still enjoyed playing it. Some of the games that I played were Flyff, Dota 1 and 2, Dragon Nest, DN mobile, League of Legends, and Ragnarok. My in-game name has always been Firebolt, so you might have met me if you also play one of these games. What brought you to us here at Guild of Guardians? What drew you to the community? I have come to know NFT games from a friend who told me to take a look at them. So, I did a bit of research and saw a few projects like Illuvium, my DeFi pets, and Axie Infinity. I tried some of the projects, but when I learned about Guild of Guardians, I immediately fell in love with the project. I got into GOG Discord and pre-registered around July last year and have been really passionate about the project ever since. I just love role-playing games’ complex itemization and levelling systems, interaction with both NPCs and other players, and world exploration that weaves immersive storytelling and lore. It’s on mobile, which is more accessible for me. I can still play the game even with just 15 minutes of free time — anytime, anywhere. But what drew me into the game was the team behind it and its community. The beauty of meeting people from many parts of the world coming together to build an amazing community like this. You can’t just simply find that anywhere. You are an Ambassador and a Moderator for the Guild of Guardians community; what’s next for you? I have moderated other projects’ servers and became an ambassador candidate in another project until I decided to focus my time and effort on Guild of Guardians. It’s not easy, and it takes up so much of my time moderating the servers. It’s not just “yeah, I have the role now”, and that’s it. You need to be there, representing the project and have your presence known to the community. On the other hand, I also wanted to be able to go out, be active and socialise in real life. So, I decided to stay on one server that I am most passionate about, Guild of Guardians. If I could dream, I would love to have joined the GOG team. They look like they are having fun every time I see/talk to them. I know it’s not that simple, but I know I’d have fun working with the team. But being in the UK, there are not many job openings here, and I don’t have the qualifications to apply for a position since I’ve never really worked in the gaming industry before, let alone Web3. Having a full-time job at the minute will also be very difficult for me to manage my time. Who knows, maybe sometime in the future, I’ll decide to move out to Australia. A lot is going on in Guild of Guardians right now, and the game is actively developing. What future aspects of gameplay are you most excited about? Gameplay wise, I’ll have to say Guilds have the biggest impact on the game. It incorporates two of the biggest advancement features of your characters in the game, Raids and Item Crafting. When properly equipped, even rare Heroes can be on par or even better compared to legendary heroes in terms of damage output and strength. This is a game changer, I would say, especially for those who don’t have a full roster of Heroes. On the other hand, I’m also kind of an aesthetics guy. I love watching special effects and animations, so I’m also quite interested in what they are cooking for the hero’s ultimate skill in special effects. The first time I saw Lia’s ultimate skill animation, it gave me goosebumps! It’s amazing how they do these things. And to end on a serious note, we are obviously in a Crypto winter, and things are crazy. Do you have any advice for the community or opinions about the current market that you would like to share? I just entered crypto early last year, and this is my first bear market. I have yet to learn so much when it comes to investing and trading stocks and cryptocurrency, so I am not in a position to speak for anyone, but I can speak for myself and what I believe in. If I’m being honest, I am not really worried about the market this year. Yes, it is regrettable that I haven’t predicted the coming bear and that it would be this low, but it has been going on for years. There is a cycle between bear and bull markets every now and again. It also happened in 2008, 2015, and 2018, if I remember them correctly. The prices went as low as about 80% from the highest point in that cycle. But I do have a strong belief, like a few of us here, that NFT games are the future of gaming. Assets that you own and use and gift, trade, or sell when you don’t need them. The choice is yours. Furthermore, before I started investing in crypto, I did my research, read a lot of articles, and decided which ones I wanted to get into. I got into GOG thinking long-term. That I’ll be playing the game for years, and I’ve always taught myself that I should never invest more money than what I can afford to lose. A bear market is the best time to leverage yourself and start. Do your research and decide if you believe in a project and the team behind it. #SilentlyBuilding Lastly, always be vigilant to scams! They’re everywhere. It’s worth investing a few bucks in a hardware wallet to keep those precious assets secure and safe. Firebolt is very experienced with riding the waves in crypto and real-life 😉How can people get in touch with you? You can follow me on Twitter at @firebolt6887 We hope you enjoyed our tenth edition of ‘Guardian of the Week’. Each week, we’ll introduce a new community member, to acknowledge and celebrate their valuable contributions and achievements. Guardian of the Week is a community-run initiative written and managed by Bayrd from Pax Custos. You can follow Bayrd on Twitter here and on Discord as wusong101#7530. LFGOG!! View the full article
  5. Meet Hensley Edwin — The Live Operations Manager of Guild of GuardiansWe’re on a mission to onboard hundreds of millions of gamers into digital ownership via NFTs, by building the world’s most popular mobile RPG where players can turn their passion for gaming into real assets. It’s a bold ambition, and bold ambitions require relentless focus, teamwork and some of the best talents in the industry. In this ‘Meet the Team’ series, we take a behind-the-scenes look at the team who are passionately building and spearheading the next frontier of gaming. Meet our Live Operations Manager and Gaming Champion 👑, Hensley Edwin— A dedicated gamer and blockchain enthusiast with over 11 years experience working with AAA games! A gamer at heart, Hensley started his career as a game tester at Ubisoft and worked his way up to become a Live Operations Manager. For Hensley, gaming is more than just a hobby 😎 and we are excited to introduce him to the Guild of Guardians community. Tell us about yourself, Hensley! I am Kadazan-Dusun, the largest native ethnic group in the state of Sabah, Malaysia, located on the northern portion of Borneo Island. I have lived and worked in Singapore for the last 11 years. I started my first job in 2009 as a game master and customer support specialist at a game publishing company in Malaysia. After that, I joined Ubisoft Singapore in 2011 as a game tester (QA), and then move onto become a senior QA and eventually became Lead QA. This happened in the span of 9 years. In 2020 I became the Live Operations Manager at Ubisoft Singapore. One of many street art murals captured by Hensley in Montreal, Canada, during a work training trip in 2019.You’re the Live Operations Release Manager for the Guild of Guardians — What exactly does your role entail? And what does a day in the life at Guild of Guardians look like for you? As a Live Operations Release Manager in Guild of Guardians, I work with internal and partner teams to establish the live operations strategy and framework for game updates, patches, and service updates which I envisioned in the live operations playbook that I have created. My day-to-day will evolve over time because it will be different when Guild of Guardians goes live 24/7, for now, I work closely with the engineering team to implement the necessary back office and monitoring tools while iterating the playbook. Once GOG is officially released, I will mostly involve with live issue discussions, planning for the release of all upcoming patches and collaborating with various teams in production to ensure each patch gets released with high quality and confidence. Specifically overseeing initiatives to improve the technical operations, stability, and releases of the game; coordinating with stakeholders to align the schedule for game updates, content releases, live events, offers and NFT sales; supporting live game operations for 24/7 escalation. You worked for Ubisoft for over 11 years! What made you decide to join Guild of Guardians? Guild of Guardians has all the right ingredients for a complete blockchain game that is not only fun and engaging but also rewarding for all types of players. Unlike other blockchain games, everyone can play on their mobile without purchasing NFTs in advance, as Guild of Guardians is free to play. Guild of Guardians has so many interesting features, so when the opportunity presented to join the team, it was a dream come true! I wanted to learn more about the development of blockchain games and experience the challenges on the live ops side, so I grabbed the opportunity without a second thought! You are an experienced game tester from your early career, what do you look for when testing a game? It depends on the specific test scope that is assigned to me, the scope will determine the test approaches that I will use to conduct the test. To elaborate more, with a clear understanding of the test scope; I will set my test approaches and mentality towards either black-box or white-box; and sometimes a hybrid of both, which is grey-box. When conducting black box testing, I would play the game end to end as much as possible to look for any game feature or design that ‘does not feel right; this requires a good understanding of the latest trend of issues reported in other released games, so being a passionate gamer has helped a lot with this kind of testing 😉 Conducting grey-box testing requires advanced knowledge of the game system, for example, matchmaking logic; this type of testing would need the game tester to validate the feature against its original design without regressing other game features that are already stable. Besides a good amount of gaming experience, grey-box testers have to be comfortable in conducting tests that require the game tester to quickly learn and apply the technical skills so they can set up, test and troubleshoot the issue while conducting the test. What projects have you worked on that you are proud of? In Ubisoft Singapore, I have worked on Tom Clancy’s Ghost Recon Phantoms on PC, Assassin’s Creed Rogue on PS3 and Xbox360, Assassin’s Creed Syndicate on PS4 and XboxOne and Skull and Bones on PS5 & XboxSeries; each title is special to me, and I am proud to be part of the development team. What are the challenges of working on a blockchain game vs a traditional web2 game? Blockchain games require a robust in-game economy design because it needs to remain relevant to a wide spectrum of players including free-to-play, spenders and investors. Unlike traditional games, where the game developer might have control over the player’s items and inventories, this is not the case in blockchain games because any NFT items that the player acquired through game time or sales are owned by the players, and the blockchain game developer cannot take this away; at least not easily. For the same reason, blockchain games also need to have reliable game security features to make the game less vulnerable to hacks and unwelcome bots. Lastly, since blockchain games mostly have high community engagement and activities, the blockchain game developer would need to consider building up a solid team for community management and incident management. When you first learned about blockchain gaming, what were your initial thoughts? I believed that blockchain games were and still are in the very early stages of their evolution. Blockchain gaming will eventually become mainstream as they present an opportunity to update the player experience to a level that we have never seen before, as blockchain technology promotes true digital item ownership that is verifiable and transferable, especially if the NFT gives benefit or has utility in real life. What sparked your passion for gaming? When I was younger, I was always attracted to games where I could brag to my friends whenever I completed a mission or defeated a boss. In recent years, I have always found gaming a great pleasure to step away from the real world to express what I want to do that cannot or is impossible to do in the real world. What games are you most passionate about playing? Before I started playing blockchain games in 2020, I loved playing third-person open-world games. To name a few: Diablo series, GTA series, Fallout 4, The Witcher 3, Red Dead Redemption 2 and Horizon Zero Dawn. Hensley’s collection of power amours in Fallout 4 game, where he spent more than 200 hours to complete all possible endings and built up the defenses for his settlements.Besides gaming, what else are you passionate about? I have developed a great interest in blockchain technology, discovering its potential as well as its challenges. Now I like to spend time learning about blockchain technology each and every day. We hope you enjoyed getting to know our Live operations Manager, Hensley Edwin. Stay tuned for the next edition to learn more about the people behind the game, Guild of Guardians. Until next time. View the full article
  6. Hey Guardians! — So, you may have noticed that our previous roadmap graphics have been preeeeetty barebones and have predominately focussed on the game launch. But GOG is more than just a game, it’s a gaming universe based on a plethora of plans, partnerships and initiatives, and we’re super excited to share a sneak peek!But first…Mission recap 🎯 We’re gearing up to onboard hundreds of millions of gamers into digital ownership via NFTs. Our vision is to be the number one Web3 game that empowers & rewards players and to spearhead the adoption of Web3 by the broader gaming industry. While NFTs and blockchain are unprecedented tools to irreversibly transform the entire digital world, we are early! In fact, we’re in the same moment of time as the very start of the internet — But if Web3 has taught us anything, it’s that showing up early and building no matter what the market, reaps the ultimate rewards! A recap of where we are today 💪 GOG is one of the most anticipated Web3 games in the space! Our brand is strong, and people recognise us. We have over 300k early pre-registrations and another 300k+ across our social channels and communitiesWe’re fast approaching the alpha release, with free-to-play and non-crypto-friendly onboardingWe have a proven track record of interest and conviction in the space with $24m in NFT sales and $200m Series C to fund development and expansionWe have more than doubled our team with some of the best talents in the industry who are all passionately working towards the same goal of irreversibly transforming the game industryWe have launched multiple game demos where we have received overwhelmingly positive and constructive feedback and metrics to help us improve the game for a diverse audienceWe continue to empower and reward the community and have given away $1m+ in community rewards to dateWe have partnered with leading initiatives and figures in the space — Ubisoft, NRG Esports and Sandbox, just to name a few…While we’re proud of the things we have achieved thus far, our current external roadmap is only focused on our launch and doesn’t include all the other things we’re doing. As mentioned, GOG is more than just a game, it’s a gaming universe! And it’s about time that we share a sneak peek of our upcoming plans. Introducing the Guild of Guardians V2 Roadmap!👇🏽 This roadmap is subject to change, and milestones are positioned in no particular orderIt’s safe to assume that the community will want more info, but those who know us, know that we love a surprise and like to underpromise and over-deliver! But what we CAN say is that you’ll be hearing about one of these exciting milestones very, very soon… 🤐 Each of these items in our roadmap are innovative milestones that will drive the success of GOG and ultimately push the entire Web3 gaming industry forward. Now, if that’s not exciting, we don’t know what is?! Until next time, Guardians — LFGOG!! View the full article
  7. Gaming has been enjoying a rapidly increasing acceptance for years. As the popularity of the new form of entertainment grew, so did the market. By surpassing the music and movie industries by a considerable margin, the gaming sector is considered one of, if not the most profitable entertainment industry, projected to generate near $260 billion in revenue by 2025. In part one of this article, we’ll take a look at what drove the massive growth in gaming and the new possibilities NFT technologies create for the industry. In Part two, we’ll explore what defines a well-designed and sustainable game economy. The Market and its GrowthAs mentioned above, the gaming industry is valued higher than the more traditional markets like music, movies, and books. According to statistics gathered by Accenture, the value of the sector can be estimated to be around $200 billion as of 2022, and it can safely be said that approximately 3 billion people have and continue to play video games on different platforms regularly. “Source — Accenture”The Shift to MobileWhen discussing gaming, the first thing that usually comes to mind is consoles or perhaps high-end PC setups. However, the preferred platform for gaming has been changing for quite a while now. The prevalent trend during the past decade has been a gradual shift to mobile gaming. “Source — Newzoo”As seen above, the transition of popularity has been anything but subtle, with the mobile platform steadily climbing to the top in a mere 6 years. Several sources, including Newzoo, show that the global games market since 2021 has been dominated by mobile gaming, accounting for more than 50%. “Source — Newzoo”The attraction toward mobile gaming can be attributed to several factors, including cost, comfort, and accessibility. Not many users can afford expensive gaming hardware or have the time to invest themselves in the triple-A gaming experience. Taking notice of this trend, companies like Asus, Razer, and Huawei even released models specifically designed for mobile gaming. And as more entertainment and social media platforms are effectively switching to a mobile-first development, the market share is projected to increase even further. NFTs in Gaming, a New FrontierBesides the advancements in the mobile sector and the swiftly growing gamer base, the industry is seeing progress in incorporating exciting blockchain technologies like Cryptocurrencies and NFTs. Non-fungible tokens (NFTs) are digital tokens on the blockchain representing unique digital assets, and every token minted on the blockchain can be uniquely identified. This gives the item digital provenance and provable ownership. Combining this property with the inherently open access nature of blockchain technology, developers can easily and natively open up the transfer and ownership of digital assets across large networks of users. NFT allows games to turn digital representations of items, avatars, cosmetics, and characters into NFTs, thereby giving players the ability to participate in an exciting new dimension of play. Players can find or be rewarded NFTs through quests and missions and are free to trade or sell their assets to other plays, piggybacking on the existing blockchain infrastructure. Many NFT games encourage community-held auctions and boost trade between players. The game typically charges a small percentage of these transactions. The critical difference between traditional in-game purchases and NFT game tokens is that the assets in these games primarily pass between players (instead of unilaterally to developers). Developers are incentivised to participate in and improve the economic system, as the soundness of the in-game economy is tied directly to potential profits. Blockchain gaming presently occupies a tiny portion of total gaming, current estimates put the total number of blockchain gamers at about 10M players, a number that accounts for just 0.3% of the total gaming market. With such a large potential market and such a compelling use case, it is no surprise that billions of dollars of funding have been deployed into this area. Table is a representative estimate onlyNevertheless, not everything is as simple as it seems. For a game to flourish in the highly competitive market, it needs to hold the interest of a dedicated player base. Moreover, for blockchain games to succeed, their primary differentiating feature, the open economy, must be fair, inclusive, and robust. Stay tuned for part two, where Guild of Guardians Economy Designer Howie Zhang delves deeper into the importance of Game Economy design and how to build a sustainable virtual economy in the uncharted territory of Web3 Gaming. References Kelly, Christian, et al. “Gaming: The next Super Platform.” Gaming: The next Super Platform, 27 Apr. 2021, https://www.accenture.com/us-en/insights/software-platforms/gaming-the-next-super-platform?c=acn_glb_thenewgamingexpbusinesswire_12160747&n=mrl_0421. Wijman, Tom. “Three Billion Players by 2023: Engagement and Revenues Continue to Thrive Across the Global Games Market.” Three Billion Players by 2023: Engagement and Revenues Continue to Thrive Across the Global Games Market, 25 June 2020, https://newzoo.com/insights/articles/games-market-engagement-revenues-trends-2020-2023-gaming-report/. “The Compelling Case for NFT Gaming | Nansen.” The Compelling Case for NFT Gaming, www.nansen.ai, 26 May 2021, https://www.nansen.ai/research/the-compelling-case-for-nft-gaming. View the full article
  8. Guardian of the Week — Edition #9 — Meet ‘The Jester’Welcome to Edition #9 of the ‘Guardian of The Week’ series! Every second week, a special member of the community will be chosen to be featured.This is our way of acknowledging and celebrating all the contributions, love and hard work you have all given to this family 🖤We appreciate every one of you, and we hope this series gives everyone an insight into the brilliant people that make this community what it is!In this edition, we acknowledge probably one of the most well-known members in our Guild of Guardians Discord, Winckelmans, also known as “The Jester”!Winckelmans has been with us since August 2021 and is ranked as one of the most active members in the Guild of Guardians Discord community. His presence in the server brings spirit, increased morale, and his positive influence has made a powerful impact on the community. Winckelmans’ honest and authentic interactions with his fellow community members are what truly characterise him. Always willing to mingle, help out, and if you need someone to chat to, most often than not, Winckelman will be available on Discord any time of the day. (Which makes me wonder if this guy even sleeps!) Winckleman has also won two of the major GOG events, including the Chinese New Year Event and the most recent Lootbolt Bounty, “Touch Grass” which gave him the server role of GOG Class Clown, which is a pretty fitting role for the Jester. 🥳 Now, we will get to know this vibrant man even more. Here’s what he had to say… Tell us a little bit about yourself and what brought you to NFT gaming and GOG My name is Winckelmans; that’s actually my real last name. I don’t need to hide my identity, it’s 2022! Nothing is private these days. I got into crypto around the time that ETH reached 2800$. I couldn’t resist, so I bought 1 ETH. In July 2021, I entered the crypto gaming world. The first game I played was AXIE Infinity, where I blew that 1 ETH and eventually spent more ETH. My last AXIE Infinity scholar stopped in April this year. I joined Guild of Guardians early in August last year, so I’ve been a member for over a year now. I found GOG when I googled ‘crypto game’; and after discovering the GOG community, I have never left. I was happy to participate in the “whitelist 1” for Guild of Guardians but missed my chance during the Wave 2 sale because I was asleep at that time. Then I joined whitelist 2 and got into Wave 3 to purchase GOG NFTs. Those were hectic times! What do you love about being part of Guild of Guardians? Our community, at this point, is just a regular bunch of lovely degenerates. Being a part of the community has been an amazing ride, especially since discovering GOG until the announcement of the new roadmap; those were awesome times! I could stay in the discord for an entire day. Such a nice vibe we had and still have. This is the reason why I bought almost all GOG NFT assets, including a guild token and founded ENIGMA! I like the community, and I hope once everything falls in place, I can actively start to recruit new members. At the moment, I just personally hand-pick my beautiful gems of members! What do you look forward to the most? I look forward to the release of $GOG staking, which should be here before Alpha, the clown POAP I won from the previous event and many more Lootbolt quests! And of course ALPHA!! I know you spend a lot of your time hanging out in Discord. Can you tell us what other activities you enjoy during your spare time? I work out, CrossFit, spend time with my wife and dog, and hang out with friends. Have a few beers, wines, and cocktails, and yes, I party a lot! Oh, and food! I like to eat a lot too! Where do you see yourself and GOG in 5 years from now? I’ll either be a full-time dad or own a boat in 5 years. I’m 34 now, married (sorry, guys and girls) and have my life together. I don’t need much more, I guess. As for Guild of Guardians, I have already set my goals, and if GOG entirely reaches its potential, I’ll be the captain of my own guild ENIGMA for a long, long time. I’m in the luxurious position of having 5 days off in the week so leading a guild, time-wise, shouldn’t be that big of a problem. All I need to find is more Cabin boys and girls for my guild. If you are reading this and you think you are pirate material, feel free to DM me! You also moderate other NFT servers in Discord. What drives you to be so passionate about Web3, and what is the ultimate goal? As many of you know, I have a lot of free time in real life. I love to spend time talking to people and having a laugh with them. As I’m waiting for ALPHA, I want to discover more opportunities and more games to expand my portfolio. I believe that GOG will be a banger of a game; I already tested it twice and look forward to android users being included in the 3rd round. Moderating other NFT servers has become a steady income for me to expand my portfolio. Also, I like working with like-minded people and those that want to achieve something besides their boring day job. As Web3 develops and expands, it’s becoming more important to me to be involved more in a project. To actually talk to the developers, the team leaders, and other mods and share ideas, and improvements. In one of the NFT servers I joined, we have weekly video sessions. We can ask about anything to anyone, even the CEO of the project makes time to answer questions. I hope to see this being implemented in GOG 2. Open AMA’s, for example, with anyone from the team as everyone should know what they are building. Transparency is key! My ultimate goal? Buy the boat I want and play GOG on it with my assets and grow ENIGMA! A lot of us have been struck by ‘Crypto Winter’ — How do you feel about it? What advice do you have for people? I’ve been in stocks ever since I’ve been legally allowed to buy them. I always got out on time from bear markets for stocks; as for crypto winter, this is my first. As I already mentioned, I have everything I need in life and don’t need to live from flip to flip. I bought assets with the money I don’t need. How do I feel about it? Better and better with each month passing because I am investing more and more at low prices. Advice? Never use the money you can’t afford to lose! Cliché? yes! True? Absolutely! Do not loan money to buy “the dip”; you might end up on the streets… What advice do you want to share with new members who want to join Guild of Guardians or any other Web 3 games? My advice for anyone interested in joining a Web3 project is: Please read. Read everything you can possibly do about the project as it’s your time, your money and your future. Reading is a skill that shouldn’t be neglected. How can people get in touch with you? Via Discord and Twitter. Pigeon mail isn’t hyped anymore, right? Discord: Winckelmans#3787 Twitter: @StijnWinckelma1 We hope you enjoyed our ninth edition of ‘Guardian of the Week’. Every two weeks, we’ll introduce a new community member to acknowledge and celebrate their valuable contributions and achievements. A very special thanks to Bayrd and Firebolt, who are the driving force behind the community-run initiative, Guardian of the Week. Until next time, Guardians View the full article
  9. Meet Nik Goundry — The Associate Producer of Guild of GuardiansWe’re on a mission to onboard hundreds of millions of gamers into digital ownership via NFTs, by building the world’s most popular mobile RPG where players can turn their passion for gaming into real assets. It’s a bold ambition, and bold ambitions require relentless focus, teamwork and some of the best talents in the industry. In this ‘Meet the Team’ series, we take a behind-the-scenes look at the team who are passionately building and spearheading the next frontier of gaming. Meet our Associate Producer and Jira KING, Nik Goundry — Creative writer, cat whisperer 🐈 and ancient history geek! A self-proclaimed pursuer of Joy, Nik’s creativity and passion for life have guided his career and his many achievements to date. As the previous Lead Writer on Objects in Space, Nik’s talents hold no restriction, and we’re simply thrilled to introduce him to the Guild of Guardians community. Tell us about yourself, Nik! Hi! I’m Nik, and I was born and bred in Sydney, Australia! I didn’t always want to be in games. I always wanted to be a writer, actually. I discovered games by borrowing my cousin’s GameBoy and playing as much Pokemon as he’d let me. Eventually, I managed to persuade my parents to get me a NintendoDS, but I still wasn’t thinking about making this a career. It was actually Dragon Age: Origins that changed everything for me. I was about 14 or 15, when I decided that that was what I was going to do — so I did. I studied Game Design and Production, and from there, I became the Lead Writer on Objects in Space. I’ve done a lot of narrative design work in mobile and some PC games, but I quickly realised I didn’t want to write for games — I wanted to write for myself. I’d had a bit of an intense schooling experience. I was a high achiever and had really lost my love of learning. When I had the realisation that I wasn’t loving narrative design work as much as I’d envisioned, I think it shook me a bit. But I understood that I was ready to learn again, so I ended up going back to university and got a Bachelor’s in Ancient History. When I was doing this, I absolutely had to fight the little voice in my head telling me it was all a waste. Other graduates from my first degree were well into their careers, and I was doing contract work, working at a cat cafe and a cat rescue. But I absolutely don’t regret it. I learned a lot about myself and still knew I wanted to be in the games industry, just on a slightly different track. I started writing a novel to satisfy that side of myself, and then I pursued production! 🐈What are you most passionate about in life? Uh, what a question! I’m trying not to write I’m passionate about life itself, but I’ve just gone and written that down, haven’t I? I truly believe in the pursuit of joy. Not at the expense of other people, but still prioritising one’s happiness when necessary. I think that stems from something as simple as not being swayed by other people’s opinions. I definitely had some questioning relatives when I graduated high school with a high ATAR, and did. . . video games? Obviously, they didn’t understand digital media, nor how much of a powerhouse the industry is, but it’s easy to be swayed by loud external chatter. I know this is a bit of a privileged answer, too. Sometimes others’ opinions are impossible to ignore. But overall, I stand by it! Pursuing joy for yourself in all its forms is a great passion of mine. Our Ancient Historian Nik in the real world 🗺️You’re an Associate Producer for the Guild of Guardians — What exactly does your role entail? And what does a day in the life at Guild of Guardians look like for you? Only a Sith deals in absolutes. And producers can’t know for sure what their day to say is going to look like. Part of the job is dealing with unknown situations that pop up just as you’re sitting down to lunch! In all seriousness, I work primarily with the Creative Track (think Art, Marketing, Design etc). I try to make their work run smoothly, remove any blockers hindering their progress, and aid communication between a bunch of external groups. My day-to-day changes! Sometimes I start at 8, sometimes at 10 — it all depends on meetings since we’re spread around the globe. I’m fairly close to the office, so I go in person once or twice a week. (I’d go more, but I have two needy cats!) I work in Jira a lot and make sure tickets are tracked properly and everything is on time! And then it’s a lot of meetings, usually! You have a lot of experience working in a variety of games. What type of games do you like to play, and what makes you passionate about them? I think I’m always going to be drawn to fantasy-esque games because I’ve always been obsessed with the genre. A lot of the time, I am playing story-driven games, like Dragon Age and Horizon: Zero Dawn, as well as Supergiant’s whole catalogue (Bastion, Transistor, Pyre, Hades). But these games aren’t limited to the story. They have engaging mechanics, great feedback loops, and progression arcs. . . the gameplay always has to be the hook. Still, it’s probably my writer's brain: I just love games with characters you can fall in love with. I take media VERY seriously. I’m the type that gets invested in fictional characters and has some real emotions about them. So video games make that experience even more intense. What are some important things that make Guild of Guardians a fun game? Honestly, it’s a bit of everything. The Guild structure RPG has always been one of my favourite gameplay styles, so I really enjoy that (even if I tend to stick to ranged guardians when I play!) But it’s also lore for me. I’m excited that there’s an extensive world and a story for each character because that’s what really keeps me invested in games. I also think the progression is super interesting, and I love that there’s re-playability! Which gaming evolution do you think will be mass adopted first, VR or Blockchain gaming, and why? Here’s the thing. I have absolutely no idea — except I’ve worked in VR before, and I think one of the biggest limitations there is the console. Currently, there is a finite number of VR headsets in the world, right? So it’s very hard to convert new players to VR-exclusive games because that requires them to purchase a whole new device. I think for something like GOG, where the blockchain elements are integrated into the experience, it seems like less of a leap for new players. They’re just playing a fun game on a device they already own. It’s easier to dip your toes in that way. When you’re not working, what would you be caught doing? Reading, writing, hitting the gym, and playing video games! That’s honestly all I do. I am quite an introvert, so I’m never bored at home. For the last few years, I’ve been excited to work on my fitness and health, but I have a very poor immune system! So most of the time, I really am just at home anyway, and I guess that’s why games are such a big part of my life. What’s a project you have worked on that you are most proud of? I’d honestly have to say one of my first. Objects in Space was just such a brilliant project to have participated in. As one of eight writers, we had NO IDEA what the endgame was. Every week, we’d be given what was effectively a news cycle detailing all the events that happened in the space colony for that week. It meant everything we were writing — journal entries, quests, news articles — were devoid of foreshadowing and were as authentic as they could be. We had characters reacting to war that had been brewing for weeks, and great philosophical discussions about identity and humanity in space, all without a strong idea of how we were affecting the events. So wonderful to be involved in that way! Where can we follow you? I’m @apostcrate on Twitter :) We hope you enjoyed getting to know our Associate Producer, Nik Goundry. Stay tuned for the next edition to learn more about the people behind the game, Guild of Guardians. Until next time. View the full article
  10. Guardian of the Week — Edition #8 — Meet ‘Toñin’Welcome to Edition #8 of the ‘Guardian of The Week’ series! After a short hiatus, we are back to recognise a very special member of the Guild of Guardians community. This is our way of acknowledging and celebrating all the contributions, love, and hard work you have all given to this family 🖤We appreciate every single person who has contributed, and we hope this series gives everyone an insight into the people that make this community what it is!To resume our Guardian of the Week series, we are celebrating a man that needs no introduction, Senior Moderator, Toñin!Toñin has been a valued member of our community for just under a year now, and in that year, he has been very busy! Hailing from Spain, it is only natural that Toñin spent a lot of time in the Spanish channel, where early on Toñin became a respected and active member of the community. His participation in the chat and open communication with the mod team have enabled us to moderate the channel better than we ever could have done without him. When the time came to bring on new moderators, Toñin was an obvious choice, and we were fortunate to have his support and interest in the role. He took on that mantle with skill and dedication and quickly earned the position of Senior Moderator. When members of the community were asked about Toñin and his activity on the Discord server, the love and respect were evident in the replies. To quote one of our members, “Toñin is not only knowledgeable about GoG, but he is friendly, kind, and a joy to be around. He is a perfect example of how a mod should be with their community.” We could not have said it better. We were able to catch up with Toñin and ask him a few questions: What brought you to Crypto and GoG in particular? And what interests you most about the community and the project itself? I started in Crypto in March of last year, 2021, investing little and learning all the technology of this new world I had just discovered. I discovered GoG by chance after watching a YouTube video of one of the ambassadors of the community, Íñigo Echeverría, and from that minute, I knew I wanted to be part of the community. I’ve played video games all my life (I’m 35 years old), Mario Bros, Pokémon, Final Fantasy VII, World of Warcraft, Diablo… And when I saw a fantasy RPG, I met the people of the community; it was love at first sight! I joined in July 2021, and I hope to be here for many more years. Being a gamer, how do you feel about the potential use cases for Blockchain and NFTs? I see a lot of people in gaming having very negative views about Web3. Human beings are change-averse by nature. If something works, why change it? The world of video games is no different, there are many negative prejudices toward NFTs. I think it is more due to misinformation than for any other reason. For me, the real meaning of the integration of Blockchain and NFTs with video games is the sense of ownership, the feeling of being an important part of the game. In addition, the new NFT game developers give a lot of importance to the community, creating a sense of belonging, which makes me even more passionate about this new wave that has come to change the paradigm of video games. In your experience, what video game genres are your favourite? My favourite games are Final Fantasy VII, Word of Warcraft and Diablo. RPG is my favourite genre. You do such a great job as a mod; your efforts certainly don’t go unnoticed. Has your perspective of the community changed as a result of your time as a mod? What about your opinion of the game? Once you are a Mod, you are the visible face of GoG, you have to behave differently from your previous stage as a user of the community, try to help new people, try to calm things down when there are some arguments, and be more patient. Obviously, I love the game, and I have a lot of confidence in the team. I’m looking forward to seeing the progress of development and to continue meeting goals and growing with the community because soon, there will be thousands more of us. These are exciting times to be in the space, and I am looking forward to these projects coming out and playing these games! But we are now in a Crypto Winter, and there is a lot of FUD out there. Has the market downturn caused you to reassess what you are investing in at all? It sounds like a cliché, but I am calm because I made my investments with the long term in mind. I am not afraid of the cold market, it is always important to invest what you are willing to lose; that makes you sleep better and lets the “long term” come as soon as possible. What advice would you give to people that are feeling anxious about the downturn of the market? I am not a veteran in Crypto, but the only thing I would say is that you have to investigate and look at the projects in a calm way now that there is no FOMO on the streets. It’s a good time to learn from mistakes, and the market has up and down cycles; good times will be back soon, and bad times make tough people. Moderator, then Senior moderator, where are you going tomorrow? What are your plans from here? Well, I have not thought about it. With the growth that GOG will experience in the future, I would love to help the team as much as possible; sure that the Spanish and Latin American community grows a lot, I would like to be there to contribute what I can. Let’s talk for a moment about the Spanish community. I know there was a move to organise the Spanish-speaking guilds into a more unified group. Are the guilds still looking to work together? Right, there is a group with several Spanish-speaking guilds; we’re trying to gather several guild owners and create a mini-community there. Right now, we have many guilds, and their participants are ready. Activity has decreased, but soon it will be back on fire! Activity is down across the board, which is expected in a downturn like this. I am confident that things will pick up! Now is the time to BUIDL! Is there anything you would like to personally add to what we have already talked about? I just want to thank the whole community for their love, and I am very happy to have met great people. I hope to meet you all in person soon! How can people get in touch with you? You can find me on Twitter at @Tonin_NFT and, of course, on the Guild of Guardians Discord as Toñin#1556. We hope you enjoyed our eighth edition of ‘Guardian of the Week’. Every two weeks, we’ll introduce a new community member to acknowledge and celebrate their valuable contributions and achievements. Guardian of the Week is a community-run initiative written and managed by Bayrd from Pax Custos. You can follow Bayrd on Twitter here and on Discord as wusong101#7530. Until next time, Guardians. View the full article
  11. The Guild of Guardian Diaries — Edition #6Welcome to Edition #6 of The Guild of Guardians Dev Diaries! This is our newsletter to the community. We value you all greatly, and we want to ensure a certain level of transparency around what’s going on behind the scenes at Guardian HQ.We cannot promise that everything we say here will come true. In fact, we’re confident that timelines will occasionally be inaccurate (as they sometimes are). However, we will endeavour to set clear expectations and communicate with you all about the upcoming roadmap and priorities.TL;DR The surprise GOG demo was a success! We received valuable feedback from a wide audience of gamers which will help improve the game for everyone!WEN Alpha?! The Guild of Guardians team is heads down and focused on our next milestone, Alpha-TestnetWe’re excited to share a cheeky peek into the lore and story of Guild of Guardians. See below for more details!Community is KING! We have some exciting community growth programs in development that we’re excited to shareWe keep growing! Meet the newest team members that are building Guild of GuardiansThe #GOGDEMO retrospective Last month we surprised the community with a playable version of Guild of Guardians. There were two core objectives: To obtain valuable feedback from a non-crypto, gamer audienceTo showcase a very small window of our progress since Pre-AlphaRegistrations for the demo went live on the 1st of July, and we received 20,000 applications — 10,000 of which came from non-crypto gamers. Unlike pre-alpha, we decided to run the demo with zero leaderboards and incentives in order to test retention and gameplay on its own. 13,000 playtesters were invited to participate, and 8,000 playtesters participated, with 30% of players from the US. Here are some quick stats 👇🏽 On average, playtesters rated their overall GOG demo experience an 8 out of 10When asked how likely playtesters would be to recommend Guild of Guardians to a friend, playtesters answered with an average of 8 out of 1092% of playtesters said that gameplay controls were easy to understand and use85% of playtesters said their skill level (controls mastery, reaction speed, and pre-combat preparation) improved during the demoGameplay stats 🎮 ⌛ Over 11,000 hours played 🔮 156,158 dungeons crawled 🦸 256,437 ultimate abilities cast ⚔️ 15,852,328 enemies defeated ✊🏽 233,675 Heroes died honourable deaths in battle. https://medium.com/media/dc4bb57da1531f5e3bea1817c9a5f6da/hrefWhile we are thrilled overall with the feedback and results from the survey, this is just the beginning, and there’s still much room for improvement! Thank you to everyone who participated and took the time to provide valuable feedback. As a token of thanks, those who playtested and completed the feedback survey will be receiving an exclusive GOG Demo POAP in the coming weeks. Keep an eye on your inbox for more info! GOG Demo playtester POAPGame Development Updates — June & July You may have noticed that over the last couple of months, the Guild of Guardians team have been heads-down focused on our next major milestone — soft launching an early version of GOG on testnet! Broadly speaking, this breaks down into a few major areas of work… Content First, we are completing the content of the game. This means finalising all the heroes, weapons, enemies, the VFX, sounds, descriptions, abilities, and so on. Not only are we working on finishing all the content (which is a big task in itself, given the volume), but we’re also making sure that it is properly integrated into the game and streamlining the performance so that even older phones can run Guild of Guardians. Things are mostly on-track here, and the major challenge we’ve had is having to re-optimise assets that do not perform well on lower-performance phones. Additional Features — Guild crafting, energy tokens, pets… Second, we are making the game (or at least the MVP version of it) functionally complete. So far, players have experienced playable demos for the first three worlds in the campaign and for merging. But GOG will also have additional features: more dungeons, guilds, guild crafting, energy tokens, pets, guild raids, salvaging and so on. Things are going well, and most of these are now functionally complete and can be tested internally. The team is now focused on finishing one of the most complex features in the game — guild crafting — as well as minor changes to the core gameplay based on your feedback from the most recent demo! IMX Integration Third, we are integrating the game with Immutable X. Now, this is where it becomes complex! We’re essentially doing something almost no one in the world has done before — releasing a mobile native game that seamlessly integrates with the blockchain. Unsurprisingly, there have been some challenges. First, we will soon have to spend some time migrating our testnet from Ropsten to Goerli as a result of the Ethereum merge. We will have to wait for our partners (i.e. IMX, custodial wallet, marketplaces, etc) to migrate first, which will push back some of our integration and testing work. Second, there have been some legal questions around introducing an ERC20 trading feature to players (so they can swap between GOG & ETH on Immutable X). We have found and will implement a workaround so we can still offer a smooth trading experience. Finally, the team is upgrading some of our infrastructures so that we can be more confident we can service a large volume of players once we’re live without the servers crashing. These challenges have admittedly eaten away at our development buffer (which we knew we would need) and increased the risk of timelines slipping, but if everything goes to plan, the alpha is still on track for this year. Game Development Expectations — August onwards Looking forward, the remaining months of this year for Guild of Guardians will be focused on finishing the soft launch version of the game (the points above) and making sure that we’re releasing a meaningful experience that will move the entire Web3 industry forward. As such, our upcoming focus areas will be: To ensure the core gameplay is engaging and strategic (i.e. retention and first-time user experience)To ensure the economy is sustainable for years, not months. This means finalising every number in the game and balancing reward outputs with inputs.To ensure the game can be scaled to millions of players (i.e. scalability and liveops)Building an amazing game is our #1 priority, and we’ll be investing most of our time and resources in this area in the coming months. World and Lore We’ve been busy finalising the lore of Guild of Guardians, with a significant focus on the ‘how’ — storytelling is an intrinsic human characteristic and a critical component of our vision for Guild of Guardians! In the meantime, check out this sneak preview of the world of Brimstone 👀 The above visual development won’t be what the game looks like upon launch, but part of a long-term project that we have at Guild of Guardians to make the game better.Brimstone is an unruly realm of ash and fire. Its unforgiving terrain overwhelms most travellers. Only the Draek have fully adapted to its heat. The Draek are an ancient, fire-breathing race. Over millennia, they carved their civilisation out of stone. In the heart of a volcano, they designed and constructed the Instrument — a monumental engine that channels lava into aqueducts to power their kingdom of Hearthfire. But nothing could prepare them for the Scorched. Corrupted Dread monstrosities of flesh and coal swept through Brimstone, bringing Hearthfire — and the Draek’s legacy — to its knees. Community Update Community is KING! Always and forever, AMEN. We’ve been busy working on a series of incentivised community initiatives to grow and engage the community while we patiently await alpha testnet. The core marketing objective this quarter is to grow our pre-registration email list, so here is a breakdown of some of the live and upcoming community initiatives designed to help us achieve our growth goals and engage this amazing community… Loot Bolt You may have noticed that we’ve been demoing the community building platform, LootBolt, to expand our reach and enhance the experience of members within our community. LootBolt will provide new opportunities for community members to earn rewards in $GOG, NFTs, and exclusive experiences by contributing to bounties via Bolt. The objective of LootBolt is to grow the GOG brand, expand our game to new audiences, and reward our most loyal community builders. If you’ve been following our Discord, you may have participated in some bounties already, such as the TikTok challenge, meme contest and newly released ‘Touch Grass’ bounty. Jump into the #bolt-bounties channel on Discord to get involved in this exciting community experience! The GOG Influencer program The Guild of Guardians influencer program is a result-driven campaign designed to reward influencers for growing our pre-registration email list. We recently shared an application form via Discord and received over 200 applications! This program is ongoing, as is influencer recruitment. So if you think you’ve got what it takes to influence and help grow the Guild of Guardians community, apply now! The GOG referral program We’re also busy building an ongoing and self-sustaining referral program. Similar to the influencer program, we want to empower and incentivise the community to spread the good word of GOG and to enable consistent growth. Keep an ear to the ground, as we’ll be sharing more info on this soon. Product update — Sushi Onsen Rewards We’ve topped up the Sushi Onsen reward pool again! Our liquidity incentive remains at 4,000 $GOG/day until September 19th and will halve to 2,000 $GOG/day thereafter. You can find the rewarder contract here. Team update Can’t stop, won’t stop! Bear market or not, we continue to grow and recruit top talent. Please welcome our newest Guild of Guardians team members 👇🏽 From top left to right — Tom, Debra, Hensley, Collin, Romana, Przemek, Nik, BrookeTom Ngo | Marketing — Social Media and Content Debra Anne | Marketing — partnerships Hensley Edwin | Production — Live Operations Collin Li | Token Management Romana Witschi | Production Przemek Gladkiewicz | Game Design Nik Goundry | Production Przemek Gladkiewicz | Game Design Brooke Clarke | Game Analyst Closing remarks Thank you for all your overwhelming support. We’re always open to feedback and improvement, in particular in how we can communicate better and share updates with the community. Let us know what you liked and didn’t like about this Dev Diaries and which areas you are most keen for us to share more information on! Guild of Guardians — the community that is spearheading the future of gaming. Oh, and in case you missed it, be sure to check out our latest pre-registration sizzle reel! 👇🏽 https://medium.com/media/2aafb1be72894e98da6380fa54bbcc93/hrefView the full article
  12. Meet Kahlia Grant — The Social Media and Content Manager of Guild of GuardiansWe’re on a mission to onboard hundreds of millions of gamers into digital ownership via NFTs, by building the world’s most popular mobile RPG where players can turn their passion for gaming into real assets. It’s a bold ambition, and bold ambitions require relentless focus, teamwork and some of the best talents in the industry. In this ‘Meet the Team’ series, we take a behind-the-scenes look at the team who are passionately building and spearheading the next frontier of gaming. Meet our Social Media and Content Manager, Kahlia Grant — entrepreneur, ethical fashion advocate and the ‘jack of all marketing trades’ of Guild of Guardians! An adventurer at heart, Kahlia has worked in marketing across a wide range of industries around the world. With her rich experience and passionate drive to make a difference, Kahlia is taking Guild of Guardians to new heights! We are proud to introduce our Social Media Queen, who isn’t afraid to roll up her sleeves and get her hands dirty, with her trusted Chihuahua Archie in tow… Tell us about yourself, Kahlia! Hello! I’m Kahlia. I am the Social Media and Content Manager for Guild of Guardians! I live in Melbourne, Australia. I grew up in a small-ish town in northern NSW, Australia, but moved around a lot throughout my life. I’m obsessed with travel and spent a large chunk of my 20’s and early 30’s travelling and living in different countries. I’ve lived in Australia (Duh), America, Canada, the UK (twice) and Germany. But alas, I returned to Aus in 2020, and like many locked-down Australians, I adopted a pandemic puppy. His name is Archie! Archie is a cheeky little chihuahua and the coolest little dude you’ll ever meet! I’ve been in marketing for over 10 years and have had the opportunity to work across a massive range of industries. I lived in London from 2017–2019 and was introduced to a whole new world of tech, specifically FinTech, where I worked for a start-up challenger bank. Never in a million years did I think I’d ever work for a bank! During this time, I discovered a newfound passion for challenger technology. I’ll forever be an advocate of technology that challenges outdated conventions and creates new opportunities for marginalised groups. At the end of 2019, I moved to Berlin, Germany, where I was introduced to the glorious world of Web3; and I worked for a small blockchain start-up as a Growth Lead. I was responsible for growing a Web3 ecosystem of developers to build dApps on our blockchain. I’d describe myself as a typical, hedonistic millennial where I’m mostly motivated by good food, wine and adventure! I’m big into diving, snowboarding and music festivals, and those activities are pretty central to any trips I plan. I love vintage, but more specifically vintage clothing. One of my fave things to do on a Saturday is to trawl second-hand stores and flea markets. This love has evolved over time into a passion for ethical fashion. Years ago, I became obsessed with learning all there was to know about the impact of fast fashion and supply chains. Did you know that the fashion industry is responsible for 8% of carbon emissions on earth and contributes substantially to modern slavery?! Approximately 40 million modern slaves exist globally today, out of which, 71% are girls and women, while one-fourth are children. Anyways, I digress — I started writing a blog about it in 2016, which eventually evolved into an ethical clothing brand. You’re the Content and Social Media Manager for Guild of Guardians — What exactly does your role entail? And what does a day in the life at Guild of Guardians look like for you? While my title is very social and content-focused, I wear a lot of different hats in the marketing team. First and foremost, I am responsible for the content strategy and content production across all of our social channels to promote community engagement, retention and growth! But I’ve had the opportunity to drive many marketing initiatives, including the development and execution of both the pre-alpha demo and the recent surprise demo. The ideation and production of our recent pre-registration videos (which I LOVED working on). Our very first paid ads campaign that’s just gone live. PR, partnerships, influencer marketing and the upcoming referral program! There’s loads of other stuff I do on a daily basis, but we’re so fast moving at GOG; every day brings a brand new and exciting challenge! You have over 10 years of experience across a variety of industries such as FinTech, MedTech, FemTech and Blockchain; what is something unique you have found working at Guild of Guardians? There is so much uniqueness to working at Guild of Guardians! And this might be predictable to say, but number one would be the Guild of Guardians community. I’ve never encountered such a passionate, engaged and positive community in my entire career. The community is what inspires and motivates me. I also have to give a shout-out to the amazing Guild of Guardians team. I am so grateful for the opportunity to work alongside such talented, accomplished and passionate humans. We’re all working towards the same goal with equal emotional investment and passion. Every day is wild, the industry moves so fast, and sometimes it feels chaotic, but it’s organised chaos that I might actually be addicted to. You are an entrepreneur at heart; what drives this passion? I always want to be doing work that is making a positive difference in the world. I launched a small vintage clothing brand, called ‘Thrift Be With You’ in 2020 during the thick of Covid. For every item purchased, we plant a tree right here in Australia. While it’s a teeny tiny side hustle that may not make much of an impact in this world, I firmly believe all businesses, big and small, have a social and political responsibility to make the world a better place. But unfortunately, that just isn’t our current reality. Web3 and blockchain tie deeply into this value. I am obsessed with technology that enables revolutionary products. Products and initiatives that challenge outdated conventions. That’s the stuff that really rocks my world! What is something you have learnt working across such a diverse range of industries? Marketing is cool because it allows you to chop and change and work across a wide range of industries and audiences! I’ve been incredibly lucky to work across new, innovative tech in some of the coolest cities in the world. But while I’ve worked across a wide range of industries and different audiences, the standout learning for me is that marketing is all about storytelling. Storytelling is intrinsic to the human experience, and while yes, we’re all consumers, we are human beings above all else! Why have you chosen to focus your career on Blockchain and Gaming? Web3 and blockchain are the inevitable next step in our technological evolution. I genuinely believe that blockchain, crypto, NFT gaming, and all the obvious things that come with Web3, are an opportunity to bridge the gaps that exist in this world, i.e. the generational wealth gap and the gap between first and third-world countries. It’s the ultimate equaliser. While nothing is perfect, and it never will be, Web3 has the ability to help break down racial and gender bias. In Web3, you can be whoever the heck you want. Your physical, social, and cultural circumstances have less of an impact on your future. Do you have any projects away from Guild of Guardians that you would like to share? Besides Thrift Be With You, which I have already harped on about, no. I’m pretty hard-focused on Guild of Guardians right now! But maybe I’ll just use this answer to share a powerful quote by Anna Lappe, which is applicable to pretty much everything in the capitalistic world we live in… “Every time you spend money, you’re casting a vote for the kind of world you want.” TLDR — DYOR and take the time to understand supply chains and what you’re really supporting as a consumer. With regards to social media, what is the biggest thing we want to achieve? Offt, great question! Well, we’re incredibly transparent about our mission here at Guild of Guardians. We want to onboard hundreds of millions of gamers into digital ownership via NFTs, by building the world’s most popular, FUN and accessible mobile RPG, where players can turn their passion for gaming into real assets. At the moment, we are focussing on expanding to the more mainstream platforms, including Instagram, Facebook and TikTok. TikTok especially! We’re just getting started, but our goal of onboarding hundreds of millions of gamers means it is critical that we build our online presence and target more mainstream audiences. While I’m not personally down with the cool kids of TikTok, I understand that we’re in the golden age of the TikTok algorithm. We’re testing the waters with different content, and while I’m sure we’ll make many mistakes along the way, I am determined to get to 1 million followers…soon? What trends do you foresee happening in social media in the next few years? Centralised social media platforms like Facebook have characterised Web2. We’re going to see the development and adoption of more and more decentralised Web3 social channels and the integration of Web3 concepts across Web2 platforms. It’s already happening. Cough cough Meta. Which I refuse to actually call Meta. Why is social media so important in making Guild of Guardians one of the biggest mobile games? Accessibility and reach. I’ve already touched on this, but we have BIG ambitions, and social media, whether it’s in the Web2 or Web3 space, is all about community. And we all know, COMMUNITY IS KING! What excites you about working at Guild of Guardians? Being part of a project that has the potential to irreversibly transform the game industry, is pretty damn exciting! I genuinely believe we are in the process of shaping history. Where can we follow you? You can follow me on Twitter at @kahliatilly. It’s unlikely, but if vintage and ethical fashion is your jam, check out Thrift Be With You on Instagram! LFGOGGGG! We hope you enjoyed getting to know our Social Media and Content Manager, Kahlia Grant. Stay tuned for the next edition to learn more about the people behind the game, Guild of Guardians. Until next time. View the full article
  13. We’re on a mission to onboard hundreds of millions of gamers into digital ownership via NFTs, by building the world’s most popular mobile RPG where players can turn their passion for gaming into real assets. It’s a bold ambition, and bold ambitions require relentless focus, teamwork and some of the best talents in the industry. In this ‘Meet the Team’ series, we take a behind-the-scenes look at the team who are passionately building and spearheading the next frontier of gaming. Meet the process QUEEN Sarah Smith— major gaming enthusiast, problem solver, solution provider and the BOSS Customer Support Manager of Guild of Guardians! With almost eight years of experience in customer support in the gaming industry, Sarah is spearheading our support processes across key platforms. To say she is levelling up the Guild of Guardians team is an understatement. A die-hard Gamer herself, Sarah understands what it takes to keep Gamers happy, and we are simply thrilled to have her and introduce her to the community! Tell us about yourself, Sarah Hello! I’m Sarah! I was born in windy Wellington, over here in New Zealand! I’ve always had an interest in gaming, even from a young age. My parents used to own a Sega Master System where I would play Alex Kidd, they started me young! We moved on to Playstation with Crash Bandicoot, to Final Fantasy, to Halo, to all the way until we hit PC games — Baldur’s Gate, Diablo II, World of Warcraft, and then out from there. Over time I’ve been cultivating my extensive and elaborate gaming career (totally a career!). I also took on tertiary studies across multiple disciplines related to web development, game-level design, graphic design, digital concept art, and rounded off my tertiary education with classics and history (LOVE the ancient Greeks, they were a crazy bunch). In my spare time, I take on all kinds of hobbies with various degrees of enthusiasm — I made my own scented soy candles for a time (and I have 20kg of leftover soy wax to prove it), and I machine-sew cute fluffy stuffed animals (moogles!), I design and sell custom cross stitch patterns, as well as have way too many current cross stitch projects on the go. I have many other discarded hobbies locked away in my storage cupboard… I also love pets and am accumulating many mouths to feed! I have two dogs, two cats (one an accidental stray that just never left) and many pet fish in my two large aquariums. My largest fish are fancy goldfish breeds, measuring as much as 21cm long! Meet one of Sarah’s ‘Fancy Goldfish’ breeds!You’re the Customer Support Manager for Guild of Guardians — What exactly does your role entail? And what does a day in the life at Guild of Guardians look like for you? As the Customer Support Manager for Guild of Guardians, currently, my role entails managing our Customer Support team, creating policies and practices, and ensuring we’re providing the best service we can to our Guardians! Right now, we don’t have a live game to support, but we do have a few legacy issues which are being tracked and looked into, and iterating on and improving on those cases and our services going forward is my top priority! My day at the moment looks pretty hectic, and mostly revolves around finding ways to ensure that our services are helpful and far-reaching. This can include anything from reviewing tickets that were created during the latest gameplay demo for feedback and reports, to watching the search hits on our help desk, to creating policies and documentation from scratch that will help our agents to quickly solve any similar problems in the future! At the same time, I am also implementing the infrastructure to ensure that any major issues have a clear and quick escalation path and that we have the resources to be able to resolve those issues as quickly as possible. You have extensive experience working as customer support for Web2 games, what are some differences you find when working with gamers in the Web3 space? I have worked in Customer Support for Web2 games for seven years, and in some ways, there isn’t a lot of difference between Web2 and Web3 players from a Customer Service perspective. There is a lot of crossover between the key audiences and attitudes! Some differences I’ve already noticed so far mostly relate to our players at the moment having a better understanding of blockchain and, by extension, more complicated financial-themed concepts than an average-joe gamer. Topics such as staking, reward pools and governance are not something that I’ve ever seen come through via customer channels before, but were one of the first topics I encountered when I joined Guild of Guardians in May! We’ve put in extensive legwork so far to build help documentation around these concepts, but we have a ways to go to really fill those gaps out and ensure we’re providing really helpful information for anyone who may need to bridge that gap in their knowledge! As a customer support manager, what do you think makes players happy? In my experience, both as a Customer Support rep and as a customer myself who has had to utilise those kinds of services, I believe most players appreciate communication, respect, and understanding. It’s a pretty natural expectation to contact any customer support and receive good communication from their agents, but I do sometimes feel that respect and understanding may be lost in the process of chasing a quick turnaround on the customer’s issue. It’s also a reality that sometimes customer issues can’t be resolved immediately — there are other dependencies and departments that may need to get involved in triaging those more difficult, unexpected problems. At Guild of Guardians, our focus is on providing really valuable and friendly interactions with our customers and keeping them in the loop. We value our Guardians, and that should be reflected in our communication and every aspect of our service. Some gaming companies believe that customer support is not important. Why is it important that we have a world-class support system for the Guild of Guardians? Players and the community are the backbone of our game, and they are the reason we are on this journey! How can we claim, as game developers, that we want to make an amazing Web3 game that represents and empowers our players if we are not able or willing to support their efforts in the game itself? We wouldn’t be able to, because the sentiment just doesn’t align with our ethos. Guild of Guardians will do anything we can to ensure that our Guardians encounter excellent Customer Support for any aspect of the game or our services that we can help them with, and it is my job to build and deliver on that expectation in time for our alpha and beta releases. We will test and iterate until we have it working like a well-oiled machine for the final release! In Sarah’s spare time, she machine sews cute fluffy stuffed animals (moogles!)What are some of the most notable feedback you have received from the Guild of Guardian test players? We received so much feedback in support of our vision and the direction of Guild of Guardians, it was really amazing to see. We also received our fair share of very honest constructive feedback on details we can improve, from combat and abilities all the way through to level terrain and visual effects. The calibre and detail of the feedback we’ve received from the most recent gameplay demo will be instrumental in delivering a polished and well-rounded experience in the future. Thank you all so much! What are the challenges you face working in customer support for a game using blockchain technology? Utilising blockchain technology for gaming is a totally new and different user experience, not just from a developer perspective but also from a customer perspective. It’s not something that is well documented or implemented in the gaming industry just yet, so we are coming up with the game plan from scratch! There’s a whole new element of learning and understanding what a customer encounters with Web3, and that comes with its own complications. Hardcore gamers that come to try Guild of Guardians might find there’s a bit of a learning curve when it comes to blockchain marketplaces, wallets, the difference between Web3 layers, etc. The challenge we have is to ensure that our Customer Support team are well equipped to help answer those questions and that we have the resources for players new to Web3 to easily understand those aspects of the game if they want to. What excites you the most about working on Guild of Guardians? I’m most excited about getting in on the ground floor and being involved in the building of something really special. I’m a gamer, and being given the opportunity to help build and iterate on a game that I myself would love to play, is like something from a dream. On top of all of that, the Guild of Guardians team is amazing! I challenge you to find a more dedicated, welcoming or hardworking group of people. I can only say that there’s so much work going on behind the scenes that our community doesn’t get to see while we’re building the infrastructure to get the game launched. We’re at the forefront of blockchain gaming and tackling all of the unforeseen challenges that come with it — there’s lots of hard work involved, and no one on the team shies away from it, it’s truly inspiring to be able to tackle our goals head on knowing you have the full support of the Guild of Guardians team behind you. What are you most passionate about and why? The community! We have such an amazing community interested in our project and showing up for us every day to provide feedback and encouragement! It’s our community that inspires us to ensure our Customer Support team are indeed Guardians in every sense of the word. We will champion your cause, we will listen and make sure your issue gets seen behind the curtains, and we will yell loudly when we need to, to ensure that our players are heard. We have the privilege of paving the way for a successful and satisfying customer experience for all of our Guardians. That’s really inspiring! Where can we follow you on social media? You can follow me on Twitter, LFGOG! @gollygoshdarnit We hope you enjoyed getting to know our BOSS Customer Support Manager, Sarah Smith. Stay tuned for the next edition to learn more about the people behind the game, Guild of Guardians. Until next time. View the full article
  14. We’re on a mission to onboard hundreds of millions of gamers into digital ownership via NFTs, by building the world’s most popular mobile RPG where players can turn their passion for gaming into real assets. It’s a bold ambition, and bold ambitions require relentless focus, teamwork and some of the best talents in the industry. In this ‘Meet the Team’ series, we take a behind-the-scenes look at the team who are passionately building and spearheading the next frontier of gaming. Meet Josiah Wallace — Dungeon Master, and Lead Game Designer of Guild of Guardians. With almost 10 years of experience working on some of the most popular games in the world, including Temple Run 1 and 2, together amassing more than 1 billion downloads — we’d say we’re pretty damn chuffed to have him. Josiah’s expertise in game design is combined with cutting-edge blockchain and open economy design principles to create world-class Guild of Guardians gameplay. Although an artist at heart, Josiah works hard by the rule of building a fun game first and is a constant inspiration for the Guild of Guardians team. Tell us a little about yourself, Josiah I always knew I wanted to be an artist of some kind, but I think a real life-changing moment for me was in second grade when my teacher showed a 3D animated music video of ABC by the Jackson Five. I remember thinking it was the coolest thing ever and from there on out I started learning animation and practising how to draw. Eventually, I reached a point where that artistry transitioned into programming and around high school, I realized that all this cool digital development stuff I’d been learning could be applied to video games! Thank goodness because I was desperate to prove to my parents that all my video game time was truly valuable. Some of the first games I grew up playing were early SNES and NES games, like Duck Hunt, Super Mario World, and A Link to the Past. When I finished college I started seeking out video game jobs and worked my way up through Quality Assurance and Technical QA, to becoming the primary Game Designer on the Temple Run series and of course, to where I am today, the Lead Game Designer for Guild of Guardians. My experience professionally is in the mobile space and when Guild of Guardians was pitched to me they were like “Hey, we need somebody who has been a designer of one of the most popular games in the world.” I couldn’t say no! Growing up people would always say that playing video games wouldn’t get you anywhere, so I’m really proud of where I am today. What would you say has been your biggest achievement to date? The thing that always stands out to me was on Temple Run 2. I joined when we were working on our first big refractor for the game and when we were about to unveil our first big new map. We worked really hard on that for a very long time, a lot of early mornings and late nights. It finally came out and we got Temple Run 2 to the number one spot in the app store. That’s something that really you only see Facebook, Instagram or Snapchat do! We didn’t just hit the top and then fall off after a couple of hours. This is pretty cool considering we were competing amongst literally every genre and every style of app on the marketplace. We were number one for a while and that’s always been a huge accomplishment for me. How different is the design process of Web3 games like GOG compared to previous games you have worked on? I would say that the process is still the same. To be honest it’s probably a really good thing that the process doesn’t change that much between the two. The game development process has always leaned very heavily on cultivating the fun aspect of whatever you’re working on. If that were to change, you would see a whole bunch of projects that would’ve been game first, suddenly look a lot more like marketplace simulators. Guild of Guardians is on a mission to disrupt the gaming industry and bring digital assets to hundreds of millions of gamers via NFTs. What do you think is going to be key in making this mission a success? Building off my last answer, fun for sure. A lot of people correctly mention things like, “Sustainability, Value, or Longevity”. These are all great things to have, but the only way any of those things work is if you are enjoying the time that you’re spending in the game in the first place. Guild of Guardians will succeed because we are laying out the foundation of a successful game first. Purpose, Collaboration, and Legacy are what you can expect from GoG! Are there any games that have fundamentally shaped your design style and direction throughout your career? I can’t help but break this answer down into more specific categories so bear with me! Gameplay-wise, I was mostly influenced by the Zelda and Mario Games. I don’t think you can get much better than that to be honest. Perfect feedback across the board. UX-wise, there’s nothing better than the Persona series. Especially the latest entry, Persona 5. Every time they make a new game they set a new bar for excellence! Content-wise, Age of Empires really influenced the way I viewed games and replay-ability. As I grew older it switched to Hearts of Iron. Nowadays it’s Crusader Kings 3, Stellari, and all the Total War games. My friends always make fun of me for my grand strategy game fascination because they’re like, “Josiah, he doesn’t play games. He plays spreadsheets.” If Josiah isn’t at home working or playing video games, you will probably catch him playing Dungeons and Dragons.What excites you the most about working on Guild of Guardians? From day one, it was the excitement of working with new audiences, new technology and having a different set of problems to solve. I like RPGs and I still like working in the mobile space so this is checking all the boxes for me. The most exciting thing about working on Guild of Guardians is that it’s something that I want to design and it’s something that I would want to play. Who is your favourite Hero and why? That’s an easy one! It would be Morax. I would really like to see that character grow its fan base. One of the things I enjoyed about working on Temple Run was the fan bases around specific characters. When I saw the Church of Morax starting to crop in the Guild of Guardians Discord, I was excited to see all these people slowly start to unravel all the intricacies of this character and what they can do. It’s all the deep, interpersonal relationships that we want to have between these characters and all their synergies. So I wanted to get in on it early and watch the news drops and how they ripple throughout the community. Where do you see Guild of Guardians in the next 5 years? I feel extremely confident about where we’re taking the game and the people that we have behind it right now. We have accrued a perfect combination of people to come in and make this one of the best, if not the best game out there in the blockchain space because we’re actually focused on creating something that people will want to play. That to me is a very strong selling point. Guild of Guardians has the potential to redefine the game industry. Once people realise that these games can be fun rather than just marketplace simulators that’s when we’ll see mass adoption. How can people follow you? Discord: Jovis#6836 We hope you enjoyed getting to know our amazing Lead Game Designer, Josiah Wallace. Stay tuned for the next edition to learn more about the people behind the game, Guild of Guardians. Until next time. View the full article
  15. GOG x SANDBOX Faction Challenge #2 — Eye of MoraxA community initiative. Built by the community, for the community. Introduction We are extremely grateful for all the Guardian apprentices that helped clear GOG HQ from the zombies in Faction Challenge #1. The builders can now get back to work on creating a social hub for our fantastic GOG community! This is a perfect time to continue your training as a Guardian and test your skills in the Morax Stadium. Over the next little while, you will experience three difficulty levels of one of the Guardian’s favourite sports — Eye of Morax. This mini-game is simple enough: score the required amount of balls in the lava… There may be obstacles in your way… but you are Guardian material, right?! Estimate time frame of events (actual dates will be posted in GOG Discord): Eye of Morax (easy) — June 2022 Eye of Morax (medium) — July 2022 Eye of Morax (hard) — August 2022 What will you need to participate in this faction challenge? Access to a PC or MAC (Yes, MAC users can now participate)Access to the internet and a browser (ideally Chrome)A MetaMask wallet (Chrome extension)A Sandbox account/Avatar (linked to your MetaMask and an email address)Download and install GameMaker (completely free)How to access the challenge? Follow the steps previously provided in the GOG x SANDBOX Faction Challenge #1: Find and play “GOG HQ” in The Sandbox GameMaker Gallery Once you log into the GameMaker with your Sandbox username and password, select the “Draft Gallery” tab — top rightThen find “GOG HQ” in the Gallery (unfortunately there is currently no search option). It should be around page 710 or further (as of June 9th, 2022) — Visit GOG Discord for the daily updated page or use this 3rd party search tool (Game Directory Tab — Search “GOG HQ” or “Tomahawk”)Complete the “Eye of Morax” quest (left portal), take a picture of the Victory screen and submit your results (see form below)! If you are new to The Sandbox, we suggest you start by completing the optional Tutorial quest (turn left and go down the stairs when you spawn) Prizes for participating Prize pool #1 = 5000 GOG tokens (will be awarded once all 3 difficulty levels have been completed) 1st place faction 45% of total prize pool (23 random winners of 100 GOG tokens each)2nd place faction 30% of total prize pool (15 random winners of 100 GOG tokens each)3rd place faction 25% of total prize pool (12 random winners of 100 GOG tokens each)To be eligible for this prize & to help your faction out with the overall participation score, you must absolutely: Take a screenshot of your victory screenComplete the Eye of Morax — easy form and submit it (a different form will be available for each difficulty event)Join a faction in the GOG Discord!Each participant can submit one form/entry per difficulty levelPrize pool #2 — fastest Guardian = 1000 GOG tokens per difficulty level (total 3000 GOG tokens) Top 10 fastest times per difficulty level will receive a share of 1000 GOG tokensTo be eligible for this prize, make a tweet including the following: A link to the screen recording/video of your entire challenge run (from lobby to Victory screen)A screenshot of your Victory screenTag @TheSandboxGame & @GuildofGuardianHashTag #GOGxSANDBOXThe required amount of balls must be destroyed in the lava to qualifyIf you have any questions or need any help with the steps involved, please ask in the #sandboxhq_challenge channel in the official GOG Discord. Thank you for participating and providing valuable feedback. Good luck, Guardians. This is a community-run initiative developed by Tomahawk 🖤 View the full article