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  1. Twitch/Playstation’s Scott McCarthy and Riot Games’ Veronica Foo Join Illuvium As Key Marketing ExecutivesFor Illuvium to bring AAA quality innovation to the crypto-gaming space, we must ensure our vision and execution is steered by core contributors who have the perspective that years of experience at leading major gaming studios can hone. We are thrilled to announce that our marketing department has been joined by Scott McCarthy, coming from Twitch to be our new Chief Marketing Officer, and Veronica Foo, coming from Riot Games to be our new Head of Digital Marketing. Scott McCarthy, who joins us from his post as Twitch’s Head of Marketing Partnerships: Original Gaming Content, brings together more than 20 years of interactive entertainment experience in gaming, portfolio strategy, digital, social & online strategy, brand development, mobile content, and business/partnership Development. Scott has launched game titles at Atari (2.0) with a focus on licensed and major IP maturation. Onto launching consoles at Sony PlayStation, including the PS4, PSVR and PS PRO, partnering with all major publishers on integrated campaigns with the biggest names in gaming. Most recently, Scott continued to work with marketing & content leaders to construct and launch partner programs through Original Content channels at Twitch. “Illuvium is a special place,” Scott says, “and I am grateful to have the opportunity to continue to disrupt the industry on behalf of gamers with a love of team, a drive to collaborate and a relentless focus on what makes us all game.” As Illuvium’s CMO, Scott will apply the depth and breadth of that experience full circle into our studio system. We strive to be an open and community-driven project, mindful that the blockchain app space has pioneered tenets of being open-source and transparent. Scott’s direct career experience in one of the largest open-source companies in the world helps us to forge a new path into the future of decentralized crypto-gaming. Veronica Foo, who joins us from her post as Manager, Brand & Product Marketing for League of Legends: Wild Rift, has spent the better part of a decade working for Riot Games’ top gaming titles including League of Legends, Legends of Runeterra, and Teamfight Tactics, and the worldwide launch of League of Legends: Wild Rift. Prior to Riot, she was at Ubisoft helping to launch Ghost Recon Phantoms. “I’m so excited to be joining Illuvium and the opportunity to carve a new path through the gaming industry,” Veronica says. “Gaming is at an inflection point and Illuvium is poised to transform the crypto and gaming landscape. Launching Illuvium and bringing crypto games to the mainstream audience is once-in-a-career opportunity and challenge I look forward to.” As Illuvium’s Head of Digital Marketing, Veronica will build and execute brand and product marketing campaigns, bolster user acquisition and growth initiatives, and engage our player community with her experiences in the trenches at Riot’s and Ubisoft’s content and product marketing. Recruiting these seasoned gaming industry visionaries as our key marketing leadership will position our game titles for the massive mainstream success we are grinding 24/7 to achieve, in our ambitiously speedy production roadmap. We are glad that these two gaming industry greats clearly see the same potential worldwide impact of our play-to-earn NFT games that you, our DAO community, have always seen since the beginning. As we move forward on the launch of our Illuvium: Zero mini-game by end of 2021, and the launch of our main game’s public beta in 2022, our momentum has been exponentially increased by Scott and Veronica joining the international talent of Illuvium’s core contributors. Twitch/Playstation’s Scott McCarthy and Riot Games’ Veronica Foo Join Illuvium As Key Marketing… was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  2. In March of this year, we thanked the members of our Discord server, that had grown to 15,000 in just three months. Now, six months later, we have hit 100,000 members! Reaching this amazing milestone has the core contributors and CoFounders of our project feeling floored, grateful, and inspired. You’re the best community of any game community. You support each other and help make new bulls out of the fresh joins. You help our community moderators by rushing to answer each other’s questions and get everyone up to speed. You participate in important dialogue for our governance. We knew we wanted to make an unprecedented collaboration that dissolves the barrier between gamer and game. The fact that you are such an involved, high quality community makes our commitment to decentralise and co-create our games with you the undeniable right call. We can attribute our rapid organic growth to a few milestones. Since that March post, we launched the IDO of our $ILV token in a record-breaking Balancer Liquidity Bootstrap Pool. We launched our staking program and flash pools with other Metaverse tokens. Influencers and content creators around the world have been creating awareness of our project (like @chad2p0 who’s first video reached 1M+ views). We have been busy, and you are right there with us, cheering us on and voicing your valuable concerns. Thank you for joining us for this wild ride as we ambitiously build our Illuvium Gaming Universe, and place it as a connective coordinate in the blockchain Metaverse. DAO-first and Discord FirstOur CoFounders and core contributors enjoy interacting with you every day as we take strides toward the launch of our Public Beta. From regular artwork leaks in the #character-leaks channel courtesy of Von Leakmann, to NFT airdrops of our Cosplay partners, to contests and spur-of-the-moment giveaways from our CoFounders, we are dedicated to rewarding our community every step of the way. All important notifications come through Discord first. It’s our commitment to you. Mad Dash To A Million Sweepstakes!So, we’ve hit the 100,000-member milestone… It’s time to celebrate! We think the best celebrations are the kind where there’s a chance to win BIG. How does an $ILV prize sound? Take a look at the current value of $ILV on Coin Market Cap. Getting just one or two tokens would sweeten anybody’s day. We’re giving away 10 $ILV EACH, to 3 lucky winners! All members who have already joined between the launch of our Discord and the end of the one-month qualification period are entered into our Mad Dash To A Million Sweepstakes! Yes, that’s right — if you are already a server member, you are automatically entered into the random drawing. You don’t need to lift a finger to join. And new joins to the server are also automatically entered. Join us: discord.gg/illuvium The qualification period ends on 7:00 October 12th UTC. The winners will be announced shortly after! Good luck to all! Thank you again for joining our DAO! Let’s make this even bigger. Let’s hit a million members by the launch of our main game! Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! Discord hits 100,000 members! We’re celebrating with an ILV sweepstakes! was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  3. 33. Elect Your Next Illuvinati Governance Council — 3rd Epoch: September 2021 — November 2021Voting for the Illuvinati Council will take place HERE https://council.illuvium.io/#/ For info on the elected nominees please see the below spreadsheet: https://docs.google.com/spreadsheets/d/1K0eq4uF8ZPJ3mWfltQK7Nh9p_-cqWF2LgGUSaUQ1WEg/edit#gid=0 Thank you to the nominees who ran, campaigned, and stepped up for a leadership opportunity, in this important position of service to our DAO community. Now the time has come once again for our token-holders to steer the direction of our endeavor. Your vote in the upcoming Illuvinati Council elections will ensure that your interests, perspectives, and recommendations for Illuvium’s success are represented in the leadership you elect. We encourage, as always, for our entire community of eligible voters to participate in this election. The election for the Illuvinati Council begins on Friday, September 3rd at 18:00 UTC, lasts 72 hours, and ends Monday, September 6 at 18:00 UTC.2nd Epoch Illuvinati Council—thank you for your dedication and serviceThe current Illuvinati Council has worked very hard during the past 2nd Epoch. Conversing with the community daily on multiple channels. Researching issues and sharing findings and feedback. Lending their own personal expertise from their professional backgrounds. Ensuring the moves we make are always decentralised, DAO-first, and true to our ethos. They stepped up, and we benefitted from their service. The Council approved staking the Illuvium Treasury’s Sushi LP tokens into the Sushi ILV/ETH pool. They approved the $AXS flash pool, an IIP authored by Synthaman, and great demonstration of how our governance empowers community members to propose change that are voted for, and in this case implemented for the benefit of our DAO and holders of other tokens in the metaverse. They approved Flash Pools V2, a new contract to give us the flexibility to deploy all current ERC-20 tokens in staking pools. They also approved a pause on flash pools until the V2 contract completed audit and we received the updated Quantstamp Security Assessment Certificate. When flash pools reopened with V2 upgrade, we launched the planned $XYZ staking pool for our Universe XYZ friends to earn $ILV! They approved Santiago RS#5914 to take the 5th Illuvinati Council seat, enabling a huge contributor to our community the opportunity to serve this epoch. And they approved the Illuvium: Zero minigame, to give the world their first Illuvium Universe gaming experience that ties into the main game! We’ll announce the election winners on DiscordStay tuned to Discord, because we will announce the results a day after the close of the election. To our newly-elected council, it will be your responsibility to listen to the DAO and representing the entire community. Your expertise, debate, and vote on IIPs and ICCPs will benefit our protocol. You will be awarded for your service. We thank you in advance for helping to build the strength of Illuvium in the blockchain Metaverse. Refresher on the Election ProcessAs written in The Illuvium Council article, members will be in charge of voting and approving proposed changes to the Illuvium protocol. The voting process will be performed on Snapshot through off-chain signatures with quadratic weighting. This ensures that voting is fair and eliminates the power of sizeable ILV wallet holders having too large an impact on voting. The Illuvinati Council will be responsible for motioning whether or not the eDAO should execute any protocol updates added to the IIP and ICCP repository. The eDAO will still retain discretion not to enact a deleterious change to the protocol. This is to ensure that malicious proposals that manage to pass governance do not get implemented. We believe this is needed to maintain the longevity of the protocol. To vote in the Council Election, you must be a holder of ILV. Each wallet address will be allowed to vote for a single Candidate where the number of votes cast will be determined by the following formula: C= N²Where the cost C is measured in ILV and N represents the number of votes cast for that candidate. An example table is shown below: Voting will occur on Snapshot Ilvgov.eth, and Council Members will vote on IIP’s and ICCP’s at https://gov.illuvium.io. Elected Council Members will receive an exclusive NFT, which gives them the right to vote. The eDAO is responsible for issuing and retracting the NFTs in line with the election results. If community members have any questions regarding the governance process, please join our Discord discussions in the Governance channels. Every day, we are beyond thrilled to witness such an active, engaged, and enthusiastic community. Your participation in our governance ensures that Illuvium will be as successful as it can possibly be. Vote wisely, and, thank you in advance for voting. Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! *The “eDAO” and “Illuvinati Council” is our initial governance model, and is subject to change. We strive to implement the best models of decentralized and decentralizing governance. 33. Elect Your Next Illuvinati Governance Council — 3rd Epoch: September 2021 — November 2021 was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  4. We love to offer great staking opportunities to our token-holders, and our friends throughout the metaverse. We believe that establishing our Flash Pools with other DeFi protocols “pools” amazing benefits for forward-thinking investors who deserve the unique rewards. Quantstamp has completed their audit of our V2 contract, so Illuvium’s Flash Pools V2 can commence! Read Quantstamp’s Security Assessment Certificate for Illuvium Yield Farming Rewards here. The next flash pool is XYZ. Emissions start at block 13082490. You can now deposit XYZ tokens to earn rewards from the first block. The pool will complete at block 13173742. So act quickly to get in on the action—stake now and start earning rewards! We Work Quickly To Serve Our Community And Guarantee Your Security After the Synthetix flash pool closed, we made a first attempt to set up the XYZ flash pool. The Illuvium dev team found a limitation in the flash pools contract. No funds were ever at risk. The issue was precision. Tokens with extremely large supply could not be launched. For this reason, the XYZ Flash Pool — originally our next pool — had a bug with its emissions. We duly notified everyone staking to remove their liquidity. We proposed IIP-007, to develop Flash Pools V2 and make XYZ the next pool once V2 was ready. The Illuvinati Council deliberated, voted, and approved it. The dev team quickly worked to design a new V2 contract with the flexibility to deploy all current ERC-20 tokens. We always want our community to maximize their earning potential by ensuring our contracts are sound. So we made sure that Quantstamp audited Flash Pools V2. You Choose Our Pools Our governance model ensures that your opinions are always represented when the Illuvinati Council votes in the best interest of the DAO. As we awaited the Quantstamp audit of Flash Pools 2.0, community member Synthaman proposed that we bring together the Axie and Illuvium communities for an AXS flash pool. The V1 flash pools contract we had at the time was compatible with AXS. Synthaman authored IIP-006, to launch the staking flash pool for AXS. The Illuvinati Council deliberated, voted, and approved it. The AXS flash pool was 100% a governance decision. Our mission to lead with a DeFi ethos opens “pools” of opportunity for the metaverse to earn ILV. When the AXS flash pool closed, we again presented the Council with community-nominated tokens in IIP-008, to choose the 4th flash pool. The Council voted to pause flash pools until V2 had completed the Quantstamp audit. The audit is now complete, and XYZ-holders can earn ILV, if they dive in fast! Dive Into The XYZ Pool Party! Getting started is easy. Go to https://staking.illuvium.io/staking/flash Need a refresher on the steps? Check out our Staking Guide. Have questions about yield distributions, liquidity mining, and more? It might be covered in our FAQ. And remember, your community is here for you. If you have questions about the process, dive into our Discord server and ask in the #help and #flash-pool-discussion channels. Very likely that others had the same question, and can help you! As will our fantastic Community Mods. Congratulations to all the stakers who benefitted from the SNX and AXS pools. We hope that the XYZ will be just as exciting and rewarding for you. Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! 32. Quantstamp Audit of Flash Pools V2 complete! Dive into the XYZ Flash Pool! was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  5. 31. Seeing Illuvials in motion will be like a Jurassic Park moment! Meet Marco Espinosa, VFX Concept ArtistSending a raging Felderos into the thick of battle is, nine times out of ten, a clutch deployment. Set loose on the battlefield, Felderos—a Pangolin Stage 2—spins their glowing tail, sizzling globs of lava flying everywhere. An infernal vortex, Felderos’ Onslaught attack sears through the opposing team like a molten helicopter. Imagine a chopper on fire, flying towards you at rapid speed — it would be certain doom. The concept for the Onslaught ultimate ability came from intensive ideation meetings between Illuvium’s core contributors. Translating abstract motion ideas requires an artist who can intuit, from the description notes, a plausible visual representation. Sketching out the literal move — its scale of impact, direction, and shape of motion — fell to Marco Espinosa, Concept Artist and VFX Concept Artist, who works on conceiving the attacks of Illuvials. Concept art for Felderos’ ultimate ability.Process for painting Felderos.In our #character-leaks channel on Discord, the cinematic trailer, and our World Building from Scratch livestreams, you’ll notice the great care and level of detail that is going into every single Illuvial. Our DAO’s passion, obsession, and artistic goals with these 3D characters are to make them as vivid as possible in a fully-realized world. From Dash’s gleaming eyes as they emerge from the shadows, to the reflection of flaming embers glinting on Rhamphyre’s obsidian scales. What gives them even more AAA edge is that their movement is so dynamic, convincing, and delivers the subtle nuances that make them feel real. The subtle heft of big body parts. Their gait gives a sense of their weight. Their posture gives a sense of their agility. Their small movements and ticks give a sense of their personality and intellect. “The little details and uniqueness of every Illuvial is noticeable right away,” says Marco. “We don’t recycle any VFX for their movement. Every character has been given so much care to be completely unique.” The fact that all the VFX is completely unique for each Illuvial, with no recycling of effects, is a nod to the painstaking integrity Illuvium pours into rendering distinct characters that possess realisticness and individuality. This close attention to detail begins in concept art, a DAO unit lead by Lead Concept Artist Rogier Van De Beek. Marco works with them every day to guide the creation of the Illuvials, in form and in movement. Marco, a self-taught artist who comes from an illustration background, counts Illuvium as his best professional experience. Von Neumann, our anonymous art director, came across Marco’s Artstation portfolio, saw his impeccable concept artwork, and recruited him for Rogier’s team. Images from Marco’s portfolio: Lava dragon.Iguana dragon.“Pray”At Illuvium, Marco — who also works on environments and props — is mostly in charge of the VFX concept art for the characters, focusing on the attacks. You’ll recognize Marco’s concepts on the Pangolin, Turtle, Squid, Pistol Shrimp, Elk, and Poodle Moth lines — with more to come. Dash’s ultimate ability Wraithstrike, previously profiled in a past article. From Marco’s concept movement painting, to VFX render: https://medium.com/media/a1dc561009b869a69d99855e813f4c0f/hrefDesigning the visual effect concepts for the attacks means envisioning how details like a flaming mane, or air flowing from a tail, would look in-game. Marco’s process begins by creating silhouettes of the Illuvials as they move through an attack. “I translate the descriptions of the attacks into silhouettes, to isolate the VFX and see the pure movement, without any additional information,” he explains. “It helps me make the character’s specific motions readable, before adding more detail.” Then he focuses on the direction of the attack, and how the shape will look on-screen. “For example, if I see a move having a wave, then I draw it like an S. If I see a move going at radius, I draw a C shape,” he says. “That makes sense to me. It conveys how an attack looks. The attack must have very clear shapes. It must be simplified into 2 or 3 visual states.” Taipan projectiles.Marco has developed a workflow to design the VFX fairly quickly, and use his remaining time to render out textures for the passive effects. “It takes me roughly 3 to 4 hours to design an entire VFX character sheet,” he says. “After I sketch the characters, Rogier gives me feedback and guides me in the right direction. Usually, this process overall takes two days of dedicated time. I go for speed and efficiency. Rogier has outstanding ideas! Working with him, I know that he wants the Illuvials to show character and be iconic.” Marco’s VFX process.Pistol Shrimp Stage 3 claws VFX.After Marco is done, he hands the Illuvial off to the modelers and VFX team. The animators then take on the challenge of translating Marco’s concepts into outstanding physical performances. “The core contributors I work with always do a fantastic job!” Marco says, “Everything I draw, they elevate 400%.” The saying goes to whistle while you work. When Marco is painting these concepts, he beatboxes sound effects of the Illuvials. Like when kids play with action figures. “It’s as if I was ten years old again playing with my toys!” he laughs. “But it makes me feel the VFX are coming to life. I have so much fun doing this!” Marco thinks adding sound to the Illuvials is the finishing touch that characterizes them completely: “Then Nico and the SFX team add sounds to the character, which is so cool!” We often say that no less than ten world-class artists each contribute to the creation of an Illuvial. Their collective, meticulous effort makes our bestiary of NFTs complete in their realization. Marco thinks the Illuviials are imbued with imaginative realism, a term coined by ‘Dinotopia’ artist James Gurney to describe realistic paintings of something that doesn’t exist. “Gamers will see the imaginative realism in the characterization of the Illuvials,” Marco says. “They are so detailed. They have crazy elemental powers! They have unique personalities that differentiate them from each other. The way they move. How they act. What they sound like. I think when gamers encounter their first Illuvial in the wild, they’ll feel like Alan Grant in Jurassic Park seeing a dinosaur for the first time.” Archeleon’s ultimate ability Revuvenasis, previously profiled in a past article. From Marco’s concept movement painting, to VFX render: https://medium.com/media/060a63a9bed17fe4f3fe13fb5ef7a5ad/hrefNote: Game is currently in development and details are subject to change. Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! 31. Seeing Illuvials in motion will be like a Jurassic Park moment! was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  6. The genesis of the Illuvium project was a desire to make a collectible NFT game that was open, transparent, and governed by the community. The community of $ILV holders will govern and maintain the protocol, via the Illuvinati Council*. It’s worth noting we have modeled the governance process on Synthetix’s governance, and had input from several Synthetix core contributors, who themselves modeled their governance on the Ethereum EIPs and early versions of change control in open-source software. To read more on Illuvium DAO governance*, review the Whitepaper section here: https://docs.illuvium.io/whitepaper/dao/ *The “eDAO” and “Illuvinati Council” is our initial governance model, and is subject to change. We strive to implement the best models of decentralized governance. Submit a proposal. It’s your right as an $ILV holder.Are you a thought leader in the Illuvium community? Do you care about the substantial $ILV investment you made? Do you think about the bigger picture for the whole DAO, and have an idea that would improve the game or tokenomics? If so, then, submit an IIP! Illuvium Proposals (changes in the protocol via ICCPs and IIPs) are submitted to the IIP’s Github repository and will be posted on the Illuvium Proposal space. Proposals must reach a supermajority agreement to be enacted. What is an IIP? IIP stands for Illuvium Improvement Proposal, it has been adapted from the EIP (Ethereum Improvement Proposal). The purpose of this process is to ensure changes to Illuvium are transparent and well governed. An IIP is a design document providing information to the Illuvium community about a proposed change to the system. The author is responsible for building consensus within the community and documenting dissenting opinions. What is an ICCP? ICCP stands for Illuvium Configuration Change Proposal. ICCP’s are documents for making a case of modifying one of the system configuration variables. The intent is to provide a clear and detailed history behind each configuration change and the rationale behind it at the time it was implemented. The author of the document is responsible for building consensus within the community and documenting dissenting opinions. IIP & ICCP Rationale We intend IIPs and ICCPs to be the primary mechanisms for proposing new features, collecting community input on an issue, and for documenting the design decisions for changes to Illuvium. Because they are maintained as text files in a versioned repository, their revision history is the historical record of the feature proposal. It is highly recommended that a single IIP contain a single key proposal or new idea. The more focused the IIP, the more successful it is likely to be. An IIP or ICCP must meet certain minimum criteria. It must be a clear and complete description of the proposed enhancement. The enhancement must represent a net improvement. IIP Work Flow Parties involved in the process are the author, the IIP editors, the [Illuvium Core Contributors] and the Illuvium community. ⚠️ Before you begin, you should vet your idea. This will save you time. Ask the Illuvium community first if an idea is original to avoid wasting time on something that will be rejected based on prior research (searching the Internet does not always do the trick). It also helps to make sure the idea is applicable to the entire community and not just the author. Just because an idea sounds good to the author does not mean it will have the intended effect. The appropriate public forum to gauge interest around your IIP or ICCP is the Illuvium Discord. Your role as the author is to write the IIP using the style and format described below, shepherd the discussions in the appropriate forums, and build community consensus around the idea. Following is the process that a successful IIP will move along: [ WIP ] -> [ PROPOSED ] -> [ APPROVED ] -> [ IMPLEMENTED ] X [ REJECTED ] Each status change is requested by the IIP author and reviewed by the IIP editors. Use a pull request to update the status. Please include a link to where people should continue discussing your IIP. The IIP editors will process these requests as per the conditions below. Work in progress (WIP) — Once the author has asked the Illuvium community whether an idea has any chance of support, they will write a draft IIP as a pull request. Consider including an implementation if this will aid people in studying the IIP.Proposed — If agreeable, IIP editor will assign the IIP a number (generally the issue or PR number related to the IIP) and merge your pull request. The IIP editor will not unreasonably deny an IIP. Proposed IIPs will be discussed in governance discussions on Discord. The council will then vote on the proposal, if the proposal passes it will be moved to the approved stage.Approved — This IIP has passed community governance and is now being prioritised for development.Implemented — This IIP has been implemented and deployed to mainnet.Rejected — This IIP has failed to reach community consensus.What belongs in a successful IIP? Each IIP or ICCP should have the following parts: Preamble — RFC 822 style headers containing metadata about the IIP, including the IIP number, a short descriptive title (limited to a maximum of 44 characters), and the author details.Simple Summary — “If you can’t explain it simply, you don’t understand it well enough.” Provide a simplified and layman-accessible explanation of the IIP.Abstract — a short (~200 word) description of the technical issue being addressed.Motivation (*optional) — The motivation is critical for IIPs that want to change Illuvium. It should clearly explain why the existing specification is inadequate to address the problem that the IIP solves. IIP submissions without sufficient motivation may be rejected outright.Specification — The technical specification should describe the syntax and semantics of any new feature.Rationale — The rationale fleshes out the specification by describing what motivated the design and why particular design decisions were made. It should describe alternate designs that were considered and related work, e.g. how the feature is supported in other languages. The rationale may also provide evidence of consensus within the community, and should discuss important objections or concerns raised during discussion.Test Cases — Test cases may be added during the implementation phase but are required before implementation.Copyright Waiver — All IIPs must be in the public domain. See the bottom of this IIP for an example copyright waiver.To read the guidelines, learn formats, see templates, and familiarize with what the Editor responsibilities are, review our IIP page on GitHub: https://github.com/IlluviumGame/IIPs/blob/master/iips/iip-1.md#iip-editors See a completed and accepted IIP.IIP-004 Removal of Locked Tokens from Yield Farming Simple Summary The community has highlighted an issue with the current ILV Yield Rewards. The main configuration in question relates to the fact that locked tokens are currently able to stake in the ILV pool or provide liquidity via the ILV / ETH pool and receive Yield Rewards. Allowing locked tokens to be staked in any Yield generating pool reduces the distribution of the ILV token to unlocked token holders, potentially harming the decentralisation of the project. Removing the ability for locked tokens to farm Yield Rewards will substantially increase the APY of both pools, which will incentivize new users to purchase and stake ILV. Abstract Automatically place all locked tokens into a newly created ILV pool with a weight configuration of 0 and remove the ability for locked tokens to be staked into the ILV pool or provide liquidity via the ILV/ETH pool that both generate yield rewards. Reconfigure the codebase to recognise this zero weight pool only for the purpose of distribution of Vault Distributions. Overview Yield Farming — 3m ILV distributed over 3 years Pool 1: Unlocked Tokens ILV pool Weight [0.2] — 20% of the total Yield Rewards during periods of no flash pools. Pool 2: Unlocked Tokens ILV/ETH pool Weight [0.8] — 80% of the total Yield Rewards during periods of no flash pools. Pool 3: Locked Tokens ILV pool Weight [0.0] — 0% of the total. Revenue Distributions — 100% Unchanged. All pools (except flash pools) receive the same weighting for the purpose of Vault Distributions. Voting Rights Included in governance: Pool 1 Pool 3 Excluded from governance Pool 2 NOTE: A further IIP is currently being developed to suggest a reconfiguration of the codebase to allow Pool 2 to take part in governance. Due to the complexity of this change, it requires a separate IIP that would be deliberated by the council on its own merits. Rationale IIP 4 gives the prospective investors more confidence in the overall distribution of ILV, and the APY in the Illuvium protocol. The reduction in total tokens for locked token holders is expected to be far smaller than the increase in value of the token, and as such it makes strong financial sense to implement this IIP for all parties. Join GitHub to submit IIPs Illuvium uses GitHub for IIP management because GitHub is a Git repository hosting service. While Git is a command line tool, GitHub provides a Web-based graphical interface. It also provides access control and several collaboration features, such as a wikis and basic task management tools for every project.** Millions of developers and companies build, ship, and maintain their software on GitHub — the largest and most advanced development platform in the world. At the time of this post, 65+ million developers, 3+ million organizations, 200+ million repositories are all utilizing GitHub, and 72% of them are Fortune 50 companies or orgs.*** Joining GitHub is easy. Click this link to register: https://github.com/join Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! **Finley, Clint. “What Exactly Is GitHub Anyway?” TechCrunch, 14 July. 2012, https://techcrunch.com/2012/07/14/what-exactly-is-github-anyway/ ***From the GitHub website. https://github.com 30. Contribute To Illuvium Game Development By Submitting IIPs Via GitHub was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  7. The following FAQ is meant to clarify liquidity mining and vault distributions for the $ILV protocol. Technical terms are in bold/italic, and defined in the glossary at the bottom of this post. The main function of liquidity is to further decentralise the DAO via dispersal of tokens from the Illuvium Treasury over a 3 year period. These tokens are a representation of ownership and governance of the Illuvium DAO. Up-to-date information regarding the protocol can be found in the whitepaper. How does governance work?Please see the Illuvium whitepaper for detailed information on governance*. *The “eDAO” and “Illuvinati Council” is our initial governance model, and is subject to change. We strive to implement the best models of decentralized and decentralizing governance. What are the staking pools in the $ILV protocol?There are 2 core pools (contracts) which you can stake tokens in order to receive additional $ILV tokens, as well as a third type (flash pools). Below is a detailed look at each pool: $ILV Pool — This pool only holds $ILV. It has a pool weight of 0.2 $ILV / ETH Pool — This pool only holds Sushi LP tokens. It has a pool weight of 0.8 Flash Pools — These only hold the partner token. There is no set pool weight for these (because there can be many different pools), but they are substantially lower than other pools. Their purpose is to provide those outside of the $ILV project with some exposure to it. Each pool will have an announced pool weight before it goes live. What is the difference between the $ILV pool and the $ILV / ETH pool?The major differences are what you stake into the pool, the pool weight, and the risk. With the $ILV pool, you stake $ILV. With the $ILV / ETH pool, you first provide liquidity to the Sushi $ILV / ETH pool and receive SLP tokens in exchange. You then stake those SLP tokens. The $ILV / ETH pool receives a larger percentage of the dispersed tokens. By providing liquidity you are increasing the total liquidity in the pool, which has the positive benefit of lowering the slippage when someone purchases from the Sushi pool. In order to somewhat mitigate the risk of Impermanent Loss, you also earn a percentage of the exchange fees from the Sushi pool. What is variable locking?In the core pools, you can optionally lock your tokens for a period of up to 12 months. This changes your token weight. By increasing the duration of your lock, you will increase the token weight of the locked tokens. The maximum weight of a locked token is 2, which occurs when you lock for a period of 12 months. How do I mine liquidity?First, you must stake tokens into one of the pools as stated above. You can optionally lock them for up to 12 months. From there, the system will accumulate tokens which you can see via the staking interface. The higher the pool weight, the token weight, and the number of tokens you have staked, the higher your token distributions will be. These accumulated tokens must be manually vested by the token holder. What happens when I vest my rewards?In order to acquire your accumulated tokens, you must vest them. Vesting tokens costs gas, and as such, you should only vest when you feel like you have accumulated enough rewards for it to be worth it. When you do vest them, they will be locked in the $ILV pool for 12 months and count to your accumulation of new tokens at a token weight of 2. This effectively means that tokens can compound. How long should I wait before vesting?This is up to you. There are two things at play here. The sooner you vest your received tokens, the sooner they will be unlocked for you. They will also be counted towards ongoing liquidity mining. But, if you vest frequently in smaller batches, you will pay more gas. Nobody can tell you the exact amount of tokens to wait before vesting. What happens to tokens after they are unlocked?They will continue to be staked and count towards your receipt of tokens. Their token weight will continue to be the same as they were when locked. For example, if you lock tokens for 3 months they will have a token weight of 1.25. After they unlock you can withdraw them, but if you choose not to then they will still count towards liquidity mining. You would only choose to lock them again if you wish to increase their weight to something higher than their previous token weight. What happens to vested tokens after they are unlocked?The same thing as any other token. They continue to count towards liquidity mining with a token weight of 2. And as with any other tokens, if you withdraw them then that weighting is lost. That means when you decide to stake them again you will have to stake them for 12 months in order to receive the weighting of 2. What is sILV?Stakers have the option to claim their tokens in the form of sILV, a synthetic token that is pegged to the price of $ILV inside the game only. sILV, like ETH, can be used as currency to purchase things in-game such as Curing Shard, Skins, Enhancements, and Travel. Unlike $ILV, there is no vesting period on sILV, and they can be used immediately as soon as they have been claimed. Note: Staking will be live before the game release. As such, sILV will serve no immediate purpose until game launch. sILV will also have to be sent to IMX in order to be used in the game, so there are 2 gas transactions. There will be a warning in the staking interface that even though sILV can be claimed immediately, it cannot be used for any purpose until the game is live. What is the Vault?Once the game is live, players will be able to spend ETH in exchange for various in-game items and functions. This ETH is stored in the Vault. Players can also spend money on the IlluviDEX, where they trade ETH for items that other players own. 5% of the value of these transactions go to the Vault. What are distributions?Frequently, the Vault will buy $ILV from the Sushi $ILV / ETH pool. This $ILV is stored in the Vault and made available for the token holders to claim.* You can let this accumulate until the value is high enough that you feel it is worth the gas fee. Pool weight is not used for distribution calculations, and instead, the system counts the total number of $ILV per pool and distributes it accordingly. Inside each pool, the token weight and quantity of tokens determine how much of the total $ILV purchase each token holder is entitled to. *We use the term claim instead of vest because these token distributions are unlocked and do not have to vest. GlossaryLiquidity MiningLiquidity mining is when you stake a crypto asset into a smart contract in exchange for various benefits, the most common of which is generating additional tokens. Locking is an optional requirement, depending on the protocol and the rules. In the $ILV protocol, locking your tokens when you stake will result in a higher token weight. As Illuvium is designed to be the world’s first decentralised AAA game, our mission is to disperse the tokens amongst a large number of active and interested participants in the project. This will ensure that decisions on the future of the project are made by those with a common goal of healthy, long-term success. StakeStaking is the act of transferring a crypto asset into a smart contract, usually for the purpose of getting some kind of benefit. Staking into a protocol is often a signal of your support, especially when locking the tokens for an extended period of time. LockLocking is when a crypto asset that has been staked into a contract is modified in such a way that you cannot withdraw it until the locking period has expired. In the $ILV protocol, we offer locking periods of up to 12 months, with token weights increasing the longer you lock. Pool WeightThe value of one pool compared to others in the protocol for the purpose of liquidity mining. Pools with higher weights will receive more tokens from liquidity mining. For example, if there are only two pools, one with a weight of 0.2 and one with a weight of 0.8 — then they will receive 20% and 80% of the liquidity mining tokens, respectively. Pool weight is not used to calculate vault distributions. The seed and team tokens are stored in a separate pool with a pool weight of 0. Token WeightInside of each pool, a combination of the quantity of tokens and the token weights is used to disperse the liquidity mining tokens and the vault distribution tokens. A token weight of 2 will attract twice as many tokens as a token with a weight of 1. Impermanent LossImpermanent loss happens when you provide liquidity to a liquidity pool, and the price of your deposited assets changes compared to when you deposited them. The bigger this change is, the more you are exposed to impermanent loss. In this case, the loss means less dollar value at the time of withdrawal than at the time of deposit. SLPSushi Liquidity Provider tokens. They represent a share of ownership of the total liquidity in the Sushi $ILV / ETH pool. GasGas refers to the fee, or pricing value, required to successfully conduct a transaction or execute a contract on the Ethereum blockchain platform. Priced in small fractions of the cryptocurrency ether (ETH), commonly referred to as gwei and sometimes also called nanoeth, the gas is used to allocate resources of the Ethereum virtual machine (EVM) so that decentralized applications such as smart contracts can self-execute in a secured but decentralized fashion. The exact price of the gas is determined by supply and demand between the network’s miners—who can decline to process a transaction if the gas price does not meet their threshold—and users of the network who seek processing power. LiquidityLiquidity refers to the efficiency or ease with which an asset or security can be converted into ready cash without affecting its market price. The most liquid asset of all is cash itself. Smart ContractA smart contract is a self-executing contract with the terms of the agreement between buyer and seller being directly written into lines of code. The code and the agreements contained therein exist across a distributed, decentralized blockchain network. The code controls the execution, and transactions are trackable and irreversible. Smart contracts permit trusted transactions and agreements to be carried out among disparate, anonymous parties without the need for a central authority, legal system, or external enforcement mechanism. SlippageSlippage refers to the difference between the expected price of a trade and the price at which the trade is executed. Slippage can occur at any time, but is most prevalent during periods of higher volatility when market orders are used. It can also occur when a large order is executed but there isn’t enough volume at the chosen price to maintain the current bid/ask spread. Definitions taken from https://www.investopedia.com/ VestIn the $ILV protocol vesting tokens are those that are owned by the token holder, but are locked for a period of time before they can be withdrawn. They are still used in all calculations, and have the effect of compounding your returns. There are two types of vesting tokens: Vesting tokens from liquidity mining. When a person stakes tokens into one of the pools they will begin to accumulate additional $ILV. The token holder must then manually vest them, which stakes and locks them in the $ILV pool for 12 months with a token weight of 2.The seed / team tokens. These are locked for 12 months, and then unlock linearly over the 12 months following that, with all tokens becoming unlocked after 24 months. These are held in a separate pool with a pool weight of 0, so they do not participate in liquidity mining. They do receive vault distributions.Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! 29. Governance, Liquidity Mining, and Vault Distribution FAQ was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  8. $ILV token holders are able to stake their tokens and earn rewards from the network. Getting started is easy. Just have $ILV tokens in your Web 3 wallet, head to our staking website, follow the steps below, and you’ll be staking $ILV immediately to earn tokens or in-game currency. What is the staking program for $ILV?100% of in-game revenues are distributed back to stakers in the form of $ILV. A total of 3 million $ILV tokens will be distributed over a three year period. $ILV rewards are subject to a 12 month lockup period. sILV can be claimed and used immediately for gameplay. What is an $ILV token?$ILV is an ERC-20 token issued to liquidity providers on the $ILV decentralized exchange. Need to buy $ILV? Go to the Invest tab at illuvium.io to acquire tokens. What is $ILV Staking?Staking ILV is relatively easy and requires a compatible Ethereum wallet containing $ILV and $ETH to pay for gas. To get started, go to the Staking tab at staking.illuvium.io to approve and stake your $ILV tokens. How to Stake ILVStep 1Start by going to staking.illuvium.io In the top right-hand corner, click “Connect your wallet.“ Next, choose the type of wallet you wish to connect. Step 2Once Connected, click on the “Stake” tab and choose Core Pools. Click approve and follow the prompts on your wallet to finish the transaction. Step 3Choose the pool that you wish to stake in and click “Stake.” Step 4Choose between flexible and locked. Flexible will get no multiplier rewards, while locked increases your pool weighting by up to 2x. Then add the amount you wish to stake and click the “STAKE” button and move the process to your wallet for final confirmation. Step 5A metamask prompt will appear. Review the transaction and associated gas fees (Paid in ETH) and click “Confirm” to send the transaction to the blockchain. Wait patiently for the transaction to confirm on the blockchain. A pop-up will appear once the transaction has been approved. Step 6Choose how you would like to claim your rewards, and click the corresponding button. Rewards claimed in $ILV are subject to a 12 month lock, whereas sILV can be claimed and used in-game immediately. Step 7A metamask prompt will appear. Review the transaction and associated gas fees (Paid in ETH) and click “Confirm” to send the transaction to the blockchain. Wait patiently for the transaction to confirm on the blockchain. Step 8Click the Vesting tab, and view your deposits and rewards. Once rewards have vested you can withdraw them from the protocol. Step 9Congratulations, you are now Staking ILV in the Illuvium Protocol! Have more questions? Ask the community!Our Discord community moderators, and the global Illuvium community, can help you. Check out the #🥩staking channel on our Discord server to see if your query has been answered by others! Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! 28. Everything you need to know about staking $ILV. was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  9. Brightland Steppes artwork by Alexis Vynckier for Illuvium. Listen to the region theme music below!Conjuring the vibe of an epic quest unfolding across a hostile alien planet takes a spell strengthened by the enchantment of music. It takes a sorcerer of sound to interpret the ambience and themes that drive the action of the game. The call to adventure needs to be palpable. The music must synergize with the visuals to immerse the players in a mysterious world, and give them a sense of urgency to explore it. To accomplish this, the composer combines their skill with their empathic ability to evoke moods and suspense to construct a spirit of adventure. That’s the magic of a great game soundtrack. When Tamás Borbély, Composer of Illuvium, is in a flow state while composing music, he puts his body into casting the spell. “I have this bad habit where I subtly start to swing my arms like a conductor,” Tamás admits with a chuckle. “It looks ridiculous and I usually don’t recognize it until I transform into Karajan. I wonder what my neighbours think when they see me like this.” Tamás Borbély, Composer of IlluviumWe have been steadily leaking Tamás’ audio files to our Discord community. His catchy soundtrack builds on a main style concept that remains consistent throughout all the tracks. “The game is a sci-fi adventure game, so I went with plenty of synths. But I always felt like there is a bit of a fantasy element as well,” he says. The real instruments build up that element because they feel proper and classical, and lend that quality to the emotional experience of the music. The result is nostalgic, stirring, and enchanting. “Synths are the base of the song,” Tamás explains about the structure of a track, “and the real instruments play in the upper registers, usually the melody. I used toms as drums, to give some epicness.” And the emotive range is varied. The game has action, adventure, darkness, and even melancholy. All the elements in a satisfying RPG. When Tamás was invited to the project, he knew he had to develop “An epic sci-fi soundtrack, which took elements from the 8- and 16-bit era of gaming,” he says. “It’s not the aesthetic of our gameplay, but it’s just something I wanted to put in as a sign of respect for the era when video games rose.” To prepare, Tamás listened to the soundtracks of Civilization VI and Stellaris. “They are my favourite games, and I really love their soundtracks. They are classic Sci Fi soundtracks. I also soaked in Hans Zimmer. He’s the master of cinema scores, and is my favourite composer. I channelled this a bit, but not literally. Just the way he approaches music. I also listened to the soundtrack of Zelda games, to understand the fantasy and adventure elements of it.” https://medium.com/media/bc0fc8b034440b0e4aad49bc1e2c3385/hrefTamás creates soundtrack magic by doing three things: Understanding the game. Sketching themes. Creating a cohesive structure unifying all the music for the game. First, he had to get a feel for the game’s story, aesthetic and what it should feel like to play the game. “I began by having many conversations with game designer Aaron to understand the game,” Tamás recalls. “We talked about every aspect, from overarching concepts or homages to other games, to the original ideas that make Illuvium unique. I looked at concept art, videos of in-game renders. When there wasn’t a visual, I would ask what inspired Aaron or Von Neumann or the artists. I also looked at countless video games and observed their gameplay, listening to the soundtracks.” In his second step, Tamás sketches some music. He thinks of motifs and sound signatures that may recur or evolve through the game. “I sit down at my piano and start to improvise, while I imagine myself playing the game,” Tamás says. “First, I come up with a melody with some basic chords. The theme of Shardbluff came to me the fastest. I was struggling with it at first, but it kept driving me to come up with something mysterious and tense. Then, suddenly, something just clicked for me and it came together quickly.” In sketching the whole soundtrack, he first creates the main theme, chooses instruments, and has the Game Designer review it to check if it fits the intention of the particular place or process it will be utilized in. Tamás usually offers a few variations. Whichever one Aaron and Von Neumann feels is the best fit, he takes their notes for how to develop the theme more, and sends them multiple drafts until they are fully inspired by the result. “The sketches are not very elaborate,” he explains, “they’re more like impressions. They have a tight focus on the simple melody and instrumentation so that the foundation is really clear. I keep this part of the process loose, usually just taking a half hour per sketch to put something down. When I receive feedback, I focus on the sketches that they liked and start to really conceptualize tracks.” https://medium.com/media/b83e37b0eebe5bed752560bd07f34da9/hrefThe third step for Tamás is to make a plan for all the compositions, ensuring that they fit well together as one body of work, but also for them to each have their own distinct flavour. “I offer a lot of my strong feelings about the direction of the music,” he says. “I tell them what I think, they tell me what they think, and we reach an agreement on how long the soundtrack should be, what percentage should be ambience, what should get its own theme — like characters or regions. And then Tamás composes. Every region has a different feeling, and the players will know exactly where they are just based on the ambience. There are peaceful, calm regions like Sanctum Mesa, which will serve as a headquarters for players starting out. Other regions are hostile. Dangers can catch a player off-guard, and the music reflects that tension. Some regions have strong climates. A snowy region will have icy music. A hot region will have menacing music. Some regions stir a heroic feel and will have striding adventure music. And some regions have what Tamás calls a “miraculous, magic feel” in music. Tamás is collaborative with the whole DAO. He listens closely to feedback and is open to trying out instruments and ideas. “The more specific and straight the feedback, the more thankful I am,” Tamás says. “The Illuvium DAO is outstanding with feedback. They tell me straight if something is not working, or they simply don’t like it. On the other hand, they also give really specific instructions and tips for what else they want to hear. For example, I put a sitar into the Taiga Boreal main theme, because someone wanted to hear it in the track. It worked out really well.” When Tamás is finished with a song, he knows it’s ready because he can’t stop listening to it. “I usually start to play it on repeat,” he says. “The longer I can take it the better it is. If I get bored of it fast, so will the audience.” Tamás just finished the themes for all the regions. His next task is to create a long, non-repetitive ambience for these regions: “For now, they just need to be 30-minutes long, each. I’ll expand them and make them longer later. Creating a good battle-theme is also on my to-do list.” The music of Illuvium is a sweeping, hopeful, bittersweet orchestral adventure with touches of electronic — a nod to the sci-fi setting of the game. The score is provocative and motivates the player to take off running. It teases the player’s curiosity as they follow a trail of enigmas, hoping to unravel what happened in this strange place. Always the tempo driving onward. The best soundtrack is in harmony with every aspect of the game. Illuvium’s soundtrack is pivotal to conveying the narrative and tone of the action-packed adventure game we know you are craving. “It’s interesting because the music is in the background, and you don’t really listen to it deliberately,” Tamás says. “But, without music, something is missing from the experience.” That missing something — the power of music — provides that ambient, elusive element which enhances and elevates gameplay, and will make Illuvium that much more memorable, iconic, and magical. Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! 27. Composer Tamás Borbély’s Illuvium soundtrack casts a spell of sci-fi adventure. was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  10. Voting for the Illuvinati Council will take place HERE This past season of governance, our inaugural Illuvinati Council* has been hard at work, and we have accomplished much as a DAO. They approved the Balancer Liquidity Pool bootstrap, and approved a motion by our investor Delphi Digital to lower the starting price to $50 to allow the community to purchase at a more favorable price. We then experienced the launch of $ILV as one of the most successful token launches by volume in Balancer history. They also approved the removal of locked tokens from the liquidity mining program (aka yield farming) to ensure the participants could act as distributed sources of liquidity of $ILV tokens and governance. To say the Illuvinati Council has hit the ground running would be an understatement, because the Council Members are also incredibly active on Discord and make numerous contributions to Illuvium’s DAO, while maintaining their own careers and lives. We are grateful to this group for their service and dedication. Now the time has come once again for our token-holders to steer the direction of our endeavor. Your vote in the upcoming Illuvinati Council elections will ensure that your interests, perspectives, and recommendations for Illuvium’s success are represented in the leadership you elect. We encourage, as always, for our entire community of eligible voters to participate in this election. The election for the Illuvinati Council begins on Tuesday, 25th of May at 08:00 UTC, lasts 72 hours, and ends Friday, 28th of May at 8:00 UTC. We received an enormous number of nominations. There is a healthy mix of applications from community members, advisors, and influencers, and five will become official Council Members for the second Council Period, the month of May. As written in our blog post 7 (The Illuvium Council), members will be in charge of voting and approving proposed changes to the Illuvium protocol. The voting process will be performed on Snapshot through off-chain signatures with quadratic weighting. This ensures that voting is fair and eliminates the power of sizeable ILV wallet holders having too large an impact on voting. The Illuvinati Council will be responsible for motioning whether or not the eDAO should execute any protocol updates added to the IIP and ICCP repository. The eDAO will still retain discretion not to enact a deleterious change to the protocol. This is to ensure that malicious proposals that manage to pass governance do not get implemented. We believe this is needed to maintain the longevity of the protocol. Initial remuneration for Council members is 10 ILV per month and this will increase overtime as the workload for council members increases. The iDAO will initially pay this fee, and elections will be held Quarterly. To vote in the Council Election, you must be a holder of ILV. Each wallet address will be allowed to vote for a single Candidate where the number of votes cast will be determined by the following formula: C = N² Where the cost C is measured in ILV and N represents the number of votes cast for that candidate. An example table is shown below: Voting will occur on Snapshot Ilvgov.eth, and Council Members will vote on IIP’s and ICCP’s at https://gov.illuvium.io. Voting commences Tuesday, 25th of May, 8:00 UTC, and lasts 72 hours, ending on Friday, 28th of May, 8:00 UTC. A voter can amend their vote before the end of the voting period. Elected Council Members will receive an exclusive NFT, which gives them the right to vote. The eDAO is responsible for issuing and retracting the NFTs in line with the election results. If community members have any questions regarding the governance process, please join our Discord discussion in the Governance section. Every day, we are beyond thrilled to witness such an active, engaged, and enthusiastic community. Your participation in our governance ensures that Illuvium will be as successful as it can possibly be. Vote wisely, and, thank you in advance for voting. Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! *The “eDAO” and “Illuvinati Council” is our initial governance model, and is subject to change. We strive to implement the best models of decentralized and decentralizing governance. 26. Elect Your Next Illuvinati Governance Council — 2nd Epoch: June 2021 — August 2021 was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  11. 25. Illuvium’s Serverless Architecture Will Be “Best-Of-Breed,” Says Lead Server Engineer John AveryIlluvium’s unique design gives us the opportunity to utilise a wholly serverless architecture. This offers universal benefits for the DAO — and “universal benefits” are what a DAO is all about. Those benefits include: seamless and infinite scaling, considerable security advantages, and significantly reduced operational costs. Illuvium is a showcase to the gaming industry of what is possible as a pioneering serverless AAA title on the Ethereum blockchain. John Avery, Lead Server Engineer at Illuvium, has a background in designing and building backends for large financial institutions. That work always has a need to integrate and interact with a large number of legacy systems, which means that design sacrifices need to be made. At Illuvium, John has the very rare opportunity to build in a truly green field where he can leverage the latest and best cloud technology. “I was the first technical resource brought into the project and built the first prototypes of Illuvium using the Unity game engine,” John explains regarding his recruitment and first actions in his role. “Although I still maintain a technical director role overseeing the game client, I’m now focusing mostly on ensuring our backend is fast, secure, and cost effective.” John Avery, Lead Server Engineer at IlluviumIn the case of “infinite scaling,” all the players of Illuvium won’t be divided into regional zones and limited to only playing with other players on their server because the serverless model brings everyone into the same world. It also means that at launch there’s no chance that the game will lack enough servers to support the number of players. The serverless model leverages the resources of cloud giants, like AWS and Google, to provide effectively infinite scale. John says “When we talk about scale, what we are really talking about is how many players we can support. In a typical server model you might have constraints on the number of players that a single server can support, and supporting more players means adding more servers.” From a scale perspective, this architecture means we can support tens of thousands, hundreds of thousands or even millions of players, without making changes to our code. “Serverless computing is about leveraging cloud services in such a way that our operational unit is a single function rather than more traditional, and much larger, units — namely, servers,” John explains. “We don’t deploy servers. We don’t manage hardware. Instead, we directly manage the individual pieces of logic that make up our game world.” ‘Logic’ in this context means the code that defines how the game works. When Ramphyre launches into the air and rains down a fiery hellstorm on his enemies, that’s a piece of logic. The logic controls when the ultimate ability is triggered, which enemies it hits, and how much damage it does. How does “serverless” actually allow developers to build, and run, applications of all sizes, without being required to manage servers for them? Because the servers involved (and yes, there are of course servers involved) are the responsibility of the cloud service provider, as opposed to, in this case, Illuvium ourselves. Providers handle all the routine server maintenance, infrastructural scaling, security patching, capacity management, monitoring, and logging — and so on. “In a serverless model, as the name suggests, we don’t build servers,” John reiterates. “The cloud provider, in our case Amazon Web Services (AWS), handles all of the underlying infrastructure allowing us to focus on building the logic of our game.” Conveniently for our developers, this means they get to focus solely on what they love: creating apps. Developers package their code in containers that are deployed on-demand. When some kind of event triggers the code, the provider allocates resources for that code, and when the code finishes executing, no more resources are tapped. Functions only launch as needed. Otherwise, the functions are idle. When a serverless function isn’t executing, it costs nothing to sit idle. Meanwhile, serverless frees the developers from tedious daily server provisioning and scaling labor. This one-two punch significantly mitigates the typically exorbitant costs of running on one’s own servers. It is the nature of the auto-battler feature of Illuvium, particularly its unique deterministic game design, that makes leveraging this cutting-edge technology the best development model, period. “Typically action games involve a lot of ‘chatter’ between the server and the players,” John says. “The server has to constantly sync the locations, attributes and actions of a number of interacting players. Such a model is not suited to a serverless architecture.” But auto-battlers operate quite differently. Although the action can be fast and furious, the player interactions are strategic and tactical decisions made at a much slower pace. “As Aaron and I discussed how the game would work,” John says, “the ability to operate it using a serverless model became apparent pretty quickly.” Once the option for serverless was on the table, the decision for us to proceed with it was made pretty quickly. Although a serverless model can entail more upfront effort, the TCO of the system would be reduced, and just as importantly the cost scales predictably. ”Being able to reliably predict our costs, regardless of how large the game becomes, ensures we can build a game that satisfies both our players and our investors. Because we are decentralized, our players are our investors.” The serverless model is quite popular for web applications, but hasn’t yet permeated deeply into gaming. There are some big players like Supercell who make use of AWS cloud services and serverless frameworks for their mobile games, but Illuvium is one of the first action oriented games for PC which makes use of this technology. As a server engineer, John is most excited that Illuvium gives the opportunity to design and build a leading system in this class of games, “What Illuvium gives is an opportunity to design and build a best-of-breed system, to get everything right from the start, this is an opportunity anyone in the field would relish.” Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! 25. Illuvium’s Serverless Architecture Will Be “Best-Of-Breed,” Says Lead Server Engineer John… was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  12. New decentralized Medium publication! Follow us at medium.com/illuviumAt Illuvium, we make every effort to decentralize. This resonates throughout the entire DAO. It is the philosophy of all that we do. And we have brought this same way of thought to our approach to our Medium blog. We have reformatted to make our blog a hub. Where decentralization comes in is, as we take on more staff writers, whether they are core contributors or guest writers, they will retain authorship and ownership of their pieces. They will see their pieces published on our blog, but it will remain their content, to promote under their name, and to further their writing careers and personal bibliographies. We believe by opening the floor this way, we decentralize yet another key aspect of our endeavor. We hope you agree. The new Illuvium hub publication is where you can turn to for the following: News, protocol updates, reveals, and other dispatches from the Illuvium DAO. Illuvium is a decentralised game studio and DAO that merges online gaming with cryptocurrency. We create uniquely functional, evolving, and high production-value NFTs that function in a universe of AAA gaming titles on the Ethereum blockchain. We are built on L2 via Immutable X. Started October 2020. Launching Q3 2021. Please visit at the URL linked below. Continue to clap for our articles! And subscribe to ensure you see the latest posts every time you log into Medium. Thanks for following our project. And as always, you’ll be hearing from us soon. FOLLOW/SUBSCRIBE/CLAP: Illuvium Hub To see the Illuvium NFTs currently on OpenSea, head to: https://opensea.io/collection/illuvium Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! New decentralized publication! Follow us at medium.com/illuvium was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  13. 1. Illuvium — Fight For EthWelcome to the world of Illuvium. A shattered land of beauty and wonder. Travel the vast and varied landscape hunting dangerous beasts, then capture them to battle in the arenas or trade them via the Illuvials exchange. Illuvium is a decentralized, NFT collection and auto battler game built on the Ethereum network. Integrated with the hyper-scalable Immutable-X L2 solution, players of Illuvium gain access to zero gas fees for minting or exchanging of assets as well as sub-second transaction times, all with user maintained custody. An entire world of iconic, collectable NFT characters designed by some of the world’s most talented artists is at your fingertips. Look out for ultra-rare Illuvials made with never-before-seen 4D holographic shading techniques. Illuvium offers its community a unique opportunity to collect, trade, battle, and earn rare in game assets. In addition, DeFi staking mechanisms allow for fees earned within the game to be paid out to staked token holders in $ILV in exchange for providing liquidity and to further distribute sources of liquidity of $ILV and therefore governance of the Illuvium community*.(*There are risks associated with DeFi, particularly staking and smart contract risk, and contract configurations are being developed continuously and subject to change and sentiment expressed by the Illuvium community). Founding Illuvium DAO contributors, Kieran & Aaron Warwick are the younger brothers of Synthetix founder, Kain Warwick and combined offer a diverse set of skills in the gaming and crypto space. The Illuvium token genesis event will take place late Q1 2021 with more details to follow shortly. The World of IlluviumGame Introduction Illuvium is an open world narrative driven exploration game. A unique blend of sci-fi and fantasy, you travel from region to region battling and capturing Illuvials, then using them as part of your assembled team. It combines elements of traditional RPG collection games with fight mechanics seen in the popular Auto Battler genre. Both casual and immersive, players can spend as much or as little time as they wish. Success relies on the creation of a strategically sound and diverse team. There are larger mysteries to the world that will be discovered over time, both by the individual player and the community as a whole. It is planned as the launchpad for a series of titles that span a number of genres, each tied to the fundamental game asset: the Illuvials NFT. Illuvial EvolutionWhat are Illuvials? The true nature of Illuvials is not fully understood, but what is known is they are deity-like creatures that roam a broken planet. Over time they grow and evolve, taking on new, more powerful forms. Each Illuvial has an affinity for certain elements in the world around them, making them more powerful in some situations than others. As such you are rewarded when you add Illuvials that leverage the strengths of your existing team. Some Illuvials are more common than others, with the rarest almost never being seen, let alone captured. The power of Illuvials also varies, and is loosely related to their rarity. If you manage to defeat them in battle, you can collect them in Shards stored on the blockchain. If you don’t have much time to play, but still want a powerful deck, then head to the Exchange where you can purchase Illuvials from other players. Keep an eye out for rare Shiny, Gold, or Holographic captures. These are far less common and far more valuable. Ultra-rare 4D Holographic captured in a ShardThe first game will introduce a number of regions that will expand over time, each with different biodiversity. What will you choose? Will you dominate in the Arenas with tactical prowess, or will you build a collection that is the envy of all others? Or will you solve the biggest mystery of all; What is Illuvium? https://illuvium.io/ https://twitter.com/illuviumio https://discord.gg/tbg99zEnJc Stay tuned for further communications. 1. Illuvium — Fight For Eth was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  14. For seemingly countless miles, the southeastern edge of the eastern continent lays against a narrow stretch of ocean. It’s the closest point of land to the wall of crystal at the edge of the world. Due to this proximity, it would seem that the minerals which did not fully develop into the ring of crystal surrounding the world, were carried by the waves to wash up on the crystal shores. On this glittering coast of crystal debris, one can find some of the most powerful Illuvials, many of which enjoy a peaceful existence on the vast expanse of sparkling dunes. ArcheleonBiologyThe benevolent Archeleon has a monstrous appearance that belies its peaceful disposition. Archeleon, the obvious third stage of its shelled line of gentle aquatic healers, has more palpably mystical healing power. Shining with soft green glows that peek out from various crannies, it emanates a tranquil aura that can feel almost comforting to receive. Its phosphorescent, wise eyes have this same light, hinting at aged wisdom. Archeleon’s shell looks like a speckled red mushroom cap with a slight hump in the middle. From head to feet, it is covered in splotches of dark barnacles from its huge, paw-like front flippers, all the way to the tip of its tails. Purple, sea-weed like tendrils grow out of various nooks, which are highly sensitive feelers Archeleon uses to both sense danger, or transmit healing or nourishing energy when activated. Its forepaws are two times bigger than its hind paws, so that it looks like it has a retracted stance. This is because Archeleon is attuned to the vibrations and germination energy that wafts up from the ground, deep within the planet. Perhaps its paws’ contact directly with the soil is one battery source of Archeleon’s transcendently restorative light. https://medium.com/media/29afa61e6d8a0c0dfa9f52f92767c75d/hrefAffinity / ClassNature Psion Basic AttackArcheleon’s front paws are actually flippers, capable of graceful mobility in the water. But in battle mode, they act as paddle-like energy conductors, and fill with potent, volatile green force, which it can sling across the field to stun and disorient opponents. Critical AttackArcheleon’s more powerful version of its basic energy blast can be an even more concentrated, and substantially larger, ball of highly volatile green energy. It spends some time charging up this boulder, then cannon blasts it directly to its opponents to stagger and subdue them. https://medium.com/media/c4530bad58518d0a5784663121936e3a/hrefUltimate Ability — RejuvenasisArcheleon starts to radiate in a shimmering green aura. It is summoning from within an outward force field emanating expansive ephemeral energy. Tendrils of plant life spring up from the ground around its feet, as all natural growth protocols turn hyperactive when exposed to Archeleon’s surging forces of healing. It also channels this natural energy up through the ground in its flippers, transmuting it into externalized elemental energy fields via its own special, mysterious body. The secret seems to be linked to its shell as a major reservoir and converter of power. In a final flash, a corona of light ripples out in all directions: healing allies, confounding enemies, and bathing the entire vicinity in resplendence. It is a sight to behold, and an unforgettable display of grace, restoration, and the full maturity of Archeleon’s gifts. Key AttributesAbility Power Efficiency If you’d like to know more about the creatures you will soon face, you can follow the developers on Twitter and Medium — or better yet, join the discussion on Discord. Note: This game is currently in development, and details are subject to change. Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! Illuviary 012: Archeleon was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  15. 23. Rogier Van De Beek, Lead Concept Artist, designs iconic Illuvials with modern tech and a 90’s flairRogier Van De BeekRogier Van De Beek has a high endurance for the supercharged production schedule at Illuvium. 12 hour days are common, but this is no big deal for Rogier. Day in and day out, Rogier’s illustrations bring life to the characters. Not only their physical features, but the visible cues of their personalities, their soulfulness or fearsomeness or even more subtle, complex traits. His concept art is key to the articulation of the world of Illuvium. “I think the eventual look of the game will be impressive to the industry,” Rogier says. “It will have a very unique blend of stylization and realism at the same time. We have a game that is visually appealing to people who grew up in the 90’s and to people who are gamers now. We use today’s tech and graphical power to bring a world to life that would’ve also perfectly fit in a 90’s cartoon. It will draw people into a world of characters with strong personalities that you bond with, while also being an adventure in a fantastical world. It’s going to be a lot of fun.” Over the past decade, Rogier has been a freelance concept artist and illustrator with work spanning print, film, toys, theme parks, and games. Known in the world of tabletop RPGs, Rogier worked at Paizo as a character designer for more than six years. An entrepreneur and consultant, he also works with companies to create new products, and started a gaming accessories and merchandising company. His experience in creating unique characters and giving them a personality is his key skill set for Illuvium, where he develops characters, ideas, and overall 2D graphics as the Lead Concept Artist. Illustration from Rogier’s own IP — DAYIllustration from Rogier’s own IP — DAYRogier makes sure conceptualization and 2D graphics stay on-concept, on point in style, and remains consistent (a form of quality control). He works closely with the Art Director and Lead Game Designer. “They sign off on ideas and looks that I, or we as the concept artists, might come up with. This can be in terms of characters, their abilities, or how a certain terrain could look.” Rogier Van De BeekHis creative process involves finding references, sketching, watching videos, and having discussions with other team members. Synthesizing of all of that information, Rogier then sets out to capture the elusive qualities of each Illuvial that gives them their charisma — including small details and clues that hint strongly at traits that may not even demonstrate themselves in the gameplay, but characterizes that Illuvial visually. “The biggest thing about creating the characters is their likeability, uniqueness, and if they will be recognizable,” Rogier explains. “Every single one of them has to be their own distinct character, even if they appear in the same line, they have different personalities from stage to stage. They need to eventually be as easy for people to identify and have an instant feel for, as if they were a Pikachu, Charmander, Charizard… Giving that recognizable personality to a character is the challenge that makes my work so satisfying when we hone in on it and deliver a fully-realized character.” Because of Illuvium’s unique structure as a DAO, Rogier is able to branch out into other areas of production and consult on how his work will be interpreted by other core contributors. “This would be the first time for me where I work so closely to the Art Director and other department leads on a project this size,” Rogier explains. “I’m able to be involved and have a say in almost every stage of the realization of a character. Meaning I get to see the first blockouts of a 3D model, the texturing, the animation and eventually the VFX. This means that almost every character eventually comes out exactly to how I/our team concepted it. The uniqueness of this project for me, is that so far we’ve been able to stay so close to the concepts.. I’ve not had that happen on any project in the last 10 years!” Beyond that more intimate knowledge of how his work carries through the production line through other departments, Rogier, who has been in the crypto space since 2017 and is familiar with DAOs, thinks the DAO structure is a cool way to create a game. “I was not nervous. I’d read up on DAOs and this is how work will evolve in the future. At Illuvium specifically, we have a lot of fun! The people are very nice and very skilled. We have some crazy talented people in the art department that are creating all-new workflows in UE that come half from film and half from Star Trek. There is a sense of community within the team (for me anyway) which is refreshing after 10 years of freelancing.” Rogier’s concept art for the game, and Cosplay Promo Series:Rogier Van De Beek’s incredible concept art for Illuvium.12 hour work days are not uncommon, but fortunately, the flow state isn’t uncommon either. Though it depends a bit on the task at hand. “If I have to paint something in full detail, like I did for the promo NFT’s, then all I really need is time,” Rogier says. “To crank that out quickly, I just need to sit undisturbed with some music on and grind away. On the other hand, when I’m concepting characters it’s a much more active process which usually involves a lot of sketching, and research and trying out ideas and getting opinions, then revising extensively. Overall I’m always very aware of my time and consciously break up my work days in small chunks. That way I can just keep going all day and night.” Even with all day, all night sessions, Rogier always makes time to walk Yuna, his Swiss white shepherd. Almost 6 years old, loyal, and always at his side. “When I’m working she’s always either under my desk, or tangled up around my chair.” YunaWalking Yuna is a good reset, and a centering activity to reinvigorate him for the next long stretch of labor. “I walk Yuna… A lot,” Rogier smiles. “Anyone in this team who works with me daily will have to have gotten this message from me at some time during the project ‘I’m out walking my dog’. While the dog is having fun I usually go out and think about ‘work’ or just not think about it and clear my mind. Whatever is necessary.” With 12 hour work days, it’s nice for Rogier to have a devoted 24/7 companion to help him cope. In Illuvium, you will have a companion too. A trusty Polymorphic Subordinate Drone. One model is m0z4rt, whom Rogier designed. “The ideal sidekick for any journey will be loyal, constant, and friendly,” Rogier explains. “That’s what m0z4rt will be for everyone who plays the game. It will be loyal to you, and you will be loyal to it too.” He pats Yuna on the head. “It’s always best to have a companion, when you’re on a big adventure.” Quick Links: https://illuvium.io/ https://twitter.com/illuviumio Join us: discord.gg/illuvium You’ll be hearing more from us soon! 23. Rogier Van Der Beek, Lead Concept Artist, designs iconic Illuvials with modern tech and a 90’s… was originally published in Illuvium Hub on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article