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  1. Phase 1 of The Pre Alpha is here. This very first testing phase will be online for 48 hours. After which we will reassess, optimize, and begin phase v0.02, adding the 2nd level of features and systems. How to DownloadPlease follow every single step here the first time you log in. Check out a How-To Video here: https://medium.com/media/4c262b9025032fbd0e2185aaf588d762/hrefDownloading the Files:Download game files here: https://mist.game/download/mist.zip Extract the .zip file. Run the Installer File (.exe). Then, run the Launcher. It will automatically download game files. After the download, run the Mist Metaverse file. Creating an Account:Accept the Terms and Conditions. Press Accept.2. Select your server. Do NOT click “login” first. Click the server below and select your server. I repeat: select your server FIRST. 3. Choose your server Location. DO THIS BEFORE CLICKING “LOGIN”. 4. Make sure you have the correct server selected. Click accept after you click on the server. 5. ONLY AFTER selecting your server, click Login. 6. On the Browser popup, connect your Wallet. Make sure it is connected to BSC Network. Check to make sure you connect the correct wallet. 6a. Go back to the game window. If it is your first time logging in you will be asked to Create an account. 6b. Click on the brown box and enter your account name. THIS IS NOT YOUR in-game CHARACTER NAME. 7. After creating your account, click ‘JOIN’. You can see your connected wallet at the top. 8. Congrats. It’s time to make your character. You can only create characters for which you have the NFT. Otherwise you can create an Adventurer. Game ControlsView the full article
  2. Pre alpha will be here tomorrow. On May 9th at 20:00 UTC to be exact. It’ll be a huge event with the Mist world going live for the first time since NFT Island last year. In this quick update we want to give you a checklist of things you must do to prepare for the launch. Read this checklist carefully and do all the steps! Don’t miss any of these items if you want a smooth player experience on launch day: All players holding 100k MIST tokens, or tier 3–5 NFTs will be able to enter. You can buy NFTs from other players on our Marketplace. Also winners of Whitelist Round 1 will be able to enter.Commands in-game, like “ /unstuck “ will be helpful.The game will be ready May 9th at 8pm UTC. Players will download a .zip file with the game launcher in it. More details on this tomorrow.Get your BSC Testnet BNB. This is very important. (See below for instructions on how to do this). Add BSC Testnet info to your Metamask.Bug Reporting will be a task for all players. If you see a bug, tell us!Remember, this is Pre Alpha Testing phase 1. Many phases will exist and we will start testing from most basic to more advanced systems. Pre alpha will evolve as we finish tests.The Almighty “ /unstuck ” Command. Remember this one.There are some commands you’ll need in-game. The most important one is “ /unstuck “. Type this into the chat box at any time if your character is stuck in game. It will teleport you to a safe place where you can begin playing again. Say it with us: /unstuck Help your fellow players as well. If they have an issue or get stuck, remind them of this command. How and When to Download the Game?More details and download links tomorrow. But very importantly: The download will have a .zip file. In this .zip file, download and install the launcher. Run the launcher and select your download server. Choose the one closest to your geographical location. The download will start automatically. If you have trouble downloading from one download server, you can select another download server to get the files. Connect to Testnet and Get a BNBPre alpha will be on BSC Testnet. You’ll need 1 Testnet BNB from Binance’s faucet in order to send transactions in-game. There are simple steps you should take to prepare for the launch. It takes just a second. Step 1 is to Connect to Binance Smart Chain TestNetStep 2 is to obtain a TestNet BNB From the Official BSC FaucetHere’s how you do it: Connect your wallet to BSC TestNet (You are currently on BSC Mainnet, switching to TestNet is easy and takes just 1 click): https://academy.binance.com/en/articles/connecting-metamask-to-binance-smart-chainGo to your Metamask, Click “Settings”, then click “Networks”. Input the following info: Network Name: Smart Chain — TestNet New RPC URL: https://data-seed-prebsc-1-s1.binance.org:8545/ ChainID: 97 Symbol: BNB Block Explorer URL: https://testnet.bscscan.com Click save. At the top of your MetaMask you will be able to select your network. You can now select “BSC Testnet”. Congratulations, you have officially switched to BSC TestNet. 2. After you have connected to TestNet, go to the official Binance Smart Chain faucet which gives free TestNet BNBs. Obtain at least 1 TestNet BNB: Simply go to the official Binance Smart Chain faucet website, paste your wallet address (ONLY your wallet address, not private key), press “Give me BNB”, and press “1 BNB”. You can check your balance now, you have obtained a TestNet BNB which will be used in-game. Bug Reporting. How You Can Help the Devs.Bug reports will be available. If you encounter a bug we will need your help in reporting it so we can fix it (we expect there to be a few. It is pre alpha testing, after all.) We will be testing HUNDREDS of systems. As with any first test we are expecting to fix a few bugs. Your bug reporting will help us identify and fix these items. Remember. This is Pre Alpha Testing. Re-post of Prior Article Below.Remember pre alpha is a testing phase testing many different game systems. This is Pre-Alpha. That is before Alpha. Before Beta. We will release content in different phases of pre alpha. Read a re-post of an important article below. We truly recommend reading this article in-depth. During Pre-Alpha the development team has specific goals to accomplish. We want to set positive and productive expectations for pre-alpha. We will be delivering a fun experience for players. However we want everyone to remember that pre-alpha is a testing phase of many elements of the game. Here, we will discuss what Pre-Alpha IS, and what Pre-Alpha IS NOT. We will also discuss briefly on how to prepare for the launch, how to get tokens on BSC Testnet. Many features will be available, and many more will come as we finish our tests on core elements and add the advanced elements for testing. Together with our players, we can make the Pre-Alpha tests fun, exciting, and productive for everyone. We are happy to have everyone on as Pre-Alpha Testers. OverviewDuring pre-alpha, players will act as test users for the most core essential, systems in Mist. Players will help us conduct tests on these systems, to make sure we can optimize these core elements and attach the other elements on a strong base. We will include many systems pre-alpha version of the game, but not everything. The development team will focus on a very important handful of these features. Please know, our team is excited to showcase every single system we have built. There are hundreds of them and we are dying to show it all off. However our past experience has taught us 2 things: (1) proper testing starts with the core elements, and (2) if the core is not tested properly you risk many bugs that give a bad player experience.To ensure the best testing methodology and player experience, we will release updates to the pre-alpha when we finish one stage of testing and move to the next. We will strive to provide a fun, immersive pre-alpha experience why being efficient with our testing as we near the next stage of launch. Pre alpha WILL INCLUDE:Many features of the game. Some of these features will be more advanced. Some of these features will be more core-level. From combat, to NFTs, to blockchain transactions, to PVP, the features in-game have been hand-selected by the dev team to ensure proper testing. This means that some features are purposely included. It also means some features are purposely limited or even removed from the game files. This is important, as it allows our developers to properly test the most important core elements of the game and make progress to the next stage of launch (with the players’ help). This can be compared to building a house: the foundation must be tested, measured, and strong before you add the other parts of the house. The pre-alpha release will include the whole “foundation”, along with a few extra systems to make the game fun and enjoyable. As we finish tests, we will include more parts of “the house”. As a game development example, can you imagine making competitive PVP without optimizing spells and abilities first? That would be no fun for anyone. These are the sorts of problems that are avoided by proper game testing. Important to note: pre-alpha will be dynamic. This means as soon as we finish testing one system, we may add another system in-game to test. These updates will be done in the form of patches. Pre-alpha on day 1 will not be the same as pre-alpha in week 3, because new systems will be added and tested.A general summary (but not FULL summary) of systems we will test starting day 1 include: Server load and performanceCharacter controller and action combat systemBasic physical combat, basic ranged combat, and basic spell combatFunctional basic NFT item and stats importLarge-scale in-game environment performanceFunctional basic stats system with working bonusesMost races playable (some females, but not all)Functional basic blockchain transactionsFunctional basic shopkeep system merged to blockchainAnd much more to testAs the tests finish on each of these areas, we may and will import new systems to test in the form of patch updates to the game client. Pre alpha WILL NOT INCLUDE:every single in-game feature at the start. As we want to make very clear, the players are acting as pre-alpha testers. This means that they will be helping us test, optimize, and re-design systems that need it. This is the main focus of the pre-alpha release. For example: parts of the environment may be made more (or less) graphically intense to test how well the framerate reacts on players’ computers. Some things are purposely inserted into the game, while others may be purposely left out, until it is time to test them.As another example, we may use specific models and assets that have extremely high (or extremely low) polygon counts, very high shine, and more to test the performance. Things that will NOT be optimized or available in the release for testing on day 1 of pre-alpha (but will be added as we reach the testing phases) include: Larger player count and server loadNFT crafting system build-out testingRemaining character races and gender will be added as we finish testing on previous onesAddition of different items, weapons, and cities to test performance and polygonsPVP earning competitionsGuild System build-outMist Bank optimization (staking and banking)Full NFT Land buildout (custom farms, custom fishery, custom mines, and more)Optimized mount systemand much, much more to test as we finish testing the aboveThe Mist World and Item ModelsThe world players will be entering will be large. Very large, actually. In phase 1 of the pre-alpha we are measuring terrain loading performance. This includes land, trees, water, etc. This does not necessarily include performance testing of buildings or towns. As is the proper testing methodology, environment is priority #1. Once that is optimized, with a single click we will patch in the larger cities and towns. As a result many of the towns in-game will be limited in some areas, and made more detailed in other areas. This is an important part of testing. This is quite a sad feeling for our development and 3d modeler team as we have removed some of their beautiful towns in-game (or put less intensive placeholders) while we optimize the game performance. Item models such as armor, weapons, and even the character models themselves will be specially tweaked for performance testing too. For example we will add certain armor models or assets because we are testing a multitude of things. That means we may use a specific armor model for no reason other than to test how the reflective surfaces affect the game’s performance. Another example of required testing is how the armors and weapons react to certain animations, game lighting, and more. So in short, the models you see of weapons, armor, and even our characters, may be purposely upgraded or downgraded for our testing. What you see will often be purposely put in place for testing purposes, and may possibly not even be in the final game release. Learn More About Mist:YouTube VideosTwitterTelegramDiscordView the full article
  3. Month of Mist — Recap30 days. 35 updates. A full month of sharing with you, and getting feedback from you. Today marks the last day of the Month of Mist! However, do not worry, as this is just a beginning for Mist! We would like to say a big thank you to our community following us through this month. In this month, we presented information about or in-game races, classes, in-game economy and systems. There have been many questions regarding the details for Mist, and we have answered these questions with great pleasure. We certainly enjoy explaining the game and telling its story. However, after May 9th (Pre-Alpha launch date), we can finally show the first stage of our pre-alpha to our lovely community. It will be the beginning of a new era, where the chosen players finally will be able to experience the universe of Mist for themselves. We are as excited as can be and looking forward to hosting our lovely community in game. There is nothing we enjoy more than showing our work to the community and getting their feedback to improve Mist. What have we unveiled this month?Earning System:Players in Mist Metaverse will be able to farm, mine, trade and fight to earn in game. We aim to bring a true play to earn experience to the blockchain. Improvements in Graphics: https://medium.com/media/256659bd5b947728ecbbf10c5589d6ce/hrefWe have shared that our Dev team is implementing RTX-HDRP graphics pipeline. Although our initial release will have lower settings (so players can run the game), but in the future RTX-HDRP will be available for higher end machines. Gameplay Videos: https://medium.com/media/4cd118b015552b0877bdfa644840d247/hrefhttps://medium.com/media/1616286a46ea09bb815d6274b2acc7c3/hrefhttps://medium.com/media/788cfe073c0195c1976c0bd5e181ebc0/hrefhttps://medium.com/media/a533dab8418bae97f4097e3a4333629f/href3 new Classes for a more balanced game: Bard, Priest and BerserkerThe Guild System: For maximizing the in-game interactions and strategy. Social Gaming meets Social EarningThe Scholarship system:NFT holders will be able to sponsor multiple “scholars”. These scholars will be able to earn in-game, while a percentage of their earnings go to the owner of the NFT. The higher the NFT tier, the more scholars can work under it. The Death System:A death penalty, simply put, gives the player the responsibility to manage their assets more intelligently. If a player is not smart, they may give other players the chance to loot their dead body and take some of their tokens or items. This death penalty will NOT be in every death situation. It will be in very specific, warned types of combat or areas. These dangerous areas are called “Danger Zones”. The Mining Skill: Mining crystals, rocks and in-game resources to be able to craft and own these assets.Summary: As you have seen this month, our team is aiming each day to bring a better game experience for our community. We are here doing what we enjoy and, we appreciate all the support from each member of Mist family. In the next few weeks stay tune to find out more about the improvements to come! Learn More About Mist:YouTube VideosTwitterTelegramDiscordView the full article
  4. TL;DRMist will be introducing in-game Guild systems. Guilds offer players a chance to make friends, share resources and NFTs, make strategic groups with other strong players, and work together to earn tokens and complete difficult objectives. This article will cover: IntroWhat is a GuildBenefits and Features of GuildsHow to Create a GuildHow to Join a GuildResponsibilities of GuildsIntroAs we continue our pre-alpha release, many of Mist’s in-game and out-of-game systems will be coming to life. From the staking, to the land, to the multiple in-game gameplay features, each part adds its own flair to the Mist Metaverse. One of these long-awaited systems is the Guild system. The in-game Guild system will allow players to join together in order to obtain many benefits. Players will be able to share resources and NFTs. They will be able to do quests together, and complete dungeons together. They will be able to PVP together. And most importantly, they will be able to meet friends and make memories with other players. And of course, all this while sharing token earnings. What is a GuildWe want to make a distinction about Mist’s in-game guilds. These are different than the gaming guilds that exist in the DeFi space today. Mist’s guild system is a group of players who come together for a common purpose, in-game. They may be friends in real life, or may be friends who meet in the Mist world. They may also be players who acknowledge that they may bring mutual benefit to each other in-game. For example, a strong Berserker and a strong Cleric may be a match made in heaven, and decide to form a guild. Either way, Mist’s Guilds offer players a chance to build a community with friends, and will allow them to work towards many common goals that may be too difficult for a solo player to accomplish. Benefits and Features of GuildsCreating and/or joining a guild will have many features and benefits for players, in terms of gameplay as well as token earning. In this article we will only summarize these benefits, and in a second article we will do a deep-dive: Share earned tokensShare NFTs and scholarshipsHave shared funds used to purchase land, NFTs, and moreShare land ownership, earnings, and upkeepAccomplish tasks too difficult to accomplish by solo playersParticipate in more competitive and lucrative PVPComplete more dangerous and difficult dungeons and PVEMake friendsBuild community and immerse into the Mist worldAnd much moreResponsibilities of GuildsGuildmasters, guild officers, and guild members have various responsibilities and duties they should (but are not required to) perform in order to help their guild succeed, and to help their fellow guildmates. In general, Guildmasters and officers are a guild’s leaders. They form the guild, and they oversee the operations and members of the guild. The Guildmaster and officers should be ultimately responsible with the guild’s shared funds, the guild’s land and NFT ownerships, their token revenue, their PVP and PVE competitiveness, and the overall well-being and support of the core members of the guild. While guilds do have shared ownership of shared funds and lands/NFTs, the guild master and officers take the foremost responsibility for making sure these things are optimized for the rest of the guild. Guild members should all have a say in what the guild’s shared resources go to. However how this shared resource decision making is done, is 100% up to the guild itself. Your reputation as a player, guild officer, and guild master will be important. Getting a bad reputation can spell the end of your easy Mist experience. Creativity, Rewards, and RisksThese guilds are decentralized, meaning the Mist team has no say, no control, and no influence on how they use their shared funds. We recommend guilds do their research on the best uses of their resources. There are many creative ways to approach the game, and many creative ways to earn tokens in-game. A good guild, with good leadership, will be able to maximize their effectiveness. Likewise, a guild with poor leadership and un-educated members may not be ultimately effective in the growth of their token treasury, NFT stockpile, land ownership, PVP, or PVE abilities. A good guild may be an extremely important part to your journey in Mist. We recommend that when choosing guildmembers, you do your due diligence and join only guilds that you have done your research on. We believe this decentralization will make for a fun, exciting decentralized in-game world. Mist, and any of the team admins, is not responsible for the use of any of these shared funds, lands, NFTs, or ANY OTHER part of a guild’s operations. The Mist platform does not, and will not, have any responsibility for how or why a specific guild uses shared resources in certain ways. This is fully up to the guild itself, and a player assumes all rewards and risks when they join. The Mist world is decentralized in this sense. Learn More About Mist:YouTube VideosTwitterTelegramDiscordView the full article
  5. TL;DRMist’s NFT Scholarship system will allow NFT holders to sponsor multiple players, depending on the Tier of the NFT they hold. Higher Tier NFTs will be able to sponsor more players. The NFT owners will receive a % of all tokens earned by their scholars. Higher NFT items will sponsor more scholars. This system allows NFT holders to hire scholars who may help them earn tokens while they play. It also allows players who may not have the funds to buy an NFT an opportunity to play Mist, experience the game, and also earn tokens. The NFT Marketplace (where you can buy and upgrade your NFTs in preparation) is: https://mist.game/nft-marketplace SummaryThis week we will introduce the Mist NFT Scholarship system, at a high level. This week’s article is an introduction and will not include many specific details, percentages, and numbers (as we will balance these important numbers after the pre-alpha data is collected). We will give an overview, and give you the overview of what will be coming with the NFT Scholarship system. As we gather the pre-alpha data, we will release the specific scholarship system metrics, percentages, and deep details. NFT holders will be able to sponsor multiple “scholars”. These scholars will be able to earn in-game, while a percentage of their earnings go to the owner of the NFT. The higher the NFT tier, the more scholars can work under it. IntroMist’s NFT items will be useful in-game. Currently the majority of our NFT items are character classes, which have special personalities, abilities, and specific gameplay styles. However with the arrival of the full game release comes the Mist Scholarship system. This system will bring a new use-case to Mist’s NFTs. It will allow holders of NFTs to hire scholars who can play and share tokens they earn in-game. It will also allow players without the funds to purchase an NFT to be able to play Mist, have fun, and also earn tokens while playing. Higher level NFTs will be able to sponsor more scholars. NFTs can be upgraded on our marketplace, here: https://mist.game/nft-marketplace. Initial Scholarship Concepts(Subject to change as we test, balance, and finalize the game before go-live) Tier 1 NFTs can sponsor 0 scholars. Tier 2 NFTs can sponsor 2 scholars. Tier 3 NFTs can sponsor 4 scholars. Tier 4 NFTs can sponsor 8 scholars. Tier 5 (Legendary) NFTs can sponsor 16 scholars. 1st Edition Tier 1 NFTs can sponsor 2 scholars. 1st Edition Tier 2NFTs can sponsor 4 scholars. 1st Edition Tier 3NFTs can sponsor 8 scholars. 1st Edition Tier 4NFTs can sponsor 16 scholars. 1st Edition Tier 5 (Legendary) NFTs can sponsor 32 scholars. Learn More About Mist:YouTube VideosTwitterTelegramDiscordView the full article
  6. Main takeaways-During gameplay, dying may result in a loss of some of your earned tokens or items. This will only happen in certain situations or in-game areas. Not all areas will have a death penalty. -Players can avoid some of this death penalty in “Danger Zone” areas. They can avoid the penalty by use the Mist Bank banking system. IntroductionToday we will summarize the death system, how it works and what it means for the overall game ecosystem. We will not talk about specific percentages or concrete rules as the game’s percentages will be optimized and calibrated as we get data during the pre-alpha testing. Players in Mist Metaverse are able to fight, level up, do quests and interact with other players through combat. While doing these things, a character may die. A death penalty, simply put, gives the player the responsibility to manage their assets more intelligently. If a player is not smart, they may give other players the chance to loot their dead body and take some of their tokens or items. This death penalty will NOT be in every death situation. It will be in very specific, warned types of combat or areas. These dangerous areas are called “Danger Zones”. Some Examples of DeathYour character is questing, and you need to battle the dungeon boss. This dungeon boss is in a “Danger Zone”, meaning if you die you may lose items. Suddenly, you miscalculate a step and your character dies After your character dies, whatever you have in your inventory entering that dungeon will be able to be looted and portion of it will go back to the game. Another example is a “Danger Zone” PVP Battle. You are battling against another player and they have bested you in battle. Once you die your inventory may be looted by the player who defeated you. In the same way, if you defeat the other player you may loot their inventory. We want to stress again that these “Danger Zone” death mechanics are not throughout the whole game. They are in very specific places. What are the ways to avoid getting your inventory looted?The easiest way to prevent others from looting your items and tokens is to stay away from “Danger Zones” when you have items that you don’t want to lose. They are not everywhere and are easily avoidable. One way which we will discuss later is The Mist Bank. More details on the banking system will be released in the upcoming articles. But in essence, players will be able to store their tokens in the Mist Bank (in-game) to prevent them from being looted and lost when they die. The Mist Bank also has other perks which we won’t discuss now. Learn More About Mist:YouTube VideosTwitterTelegramDiscordView the full article
  7. Main TakeawaysMist Metaverse has a large MMO ecosystem with many ways to implement earning. It allows us to be creative with how we make structure the earning systems. It also allows us to work on many burning and deflationary mechanics, as Mist will focus heavily on deflation as well. Today our article will focus on earning. There are many ways to be able to earn in Mist. The earning system will reward skillful and smart players. Some features will be added sooner, some will be added later. Base systems need to be tested before earning will be implemented fully. Do not expect full earning systems on day 1 of the pre alpha launch. These will be added in the next phases after base tests are done. Through purchasing in-game farms, mines and other resources you will be able to earn in game rewards. Fighting monsters, defeating players in PVP, winning world battlegrounds, are other ways you can earn. Some players can also try to discover other ways to earn. Creativity may be rewarding, but with reward there is always risk. IntroductionThis week we will talk about the earning system, how it works and what it means for the overall game ecosystem. Earning tokens is an integral part of Mist. Yes, the game will be enjoyable. But the Play-To-Earn aspect is equally important. Players will have a variety of ways to earn, and a variety of ways to obtain rewards, NFTs, and more. Players in Mist Metaverse will be able to farm, mine, trade and fight to earn in game. We aim to to bring a true play to earn experience to the blockchain. Mist is not be a simple click-to-earn type of game. Many games these days do not reward the skillful players and it is becoming a huge issue in the blockchain gaming industry. Mist will allow players to improve their skill and strategy. Players will be able to collaborate and learn from each other to maximize their earning within the game. We want to reward the best gameplay for the players and the community as a whole. Yes, some in-game items will be more powerful or they may have more earning potential. However the skill-and-strategy of a player will allow them to experience success as well. What does this mean for the overall gameplay? And more importantly does it have any implications regarding the in-game economics? Earning Systems In-GameWe want to reiterate: Earning mechanisms may be added and tested during different phases of the Pre Alpha. They will likely not be live on the 1st day, as we have other systems to test. To learn more about the phases, read HERE. “Passive-Staking Rewards” include: Land (Mining) Staking Land (Lumber Mills) Staking Land (Fishery) Staking Land (Farms) StakingThese systems will allow players to stake their tokens with and NPC in-game and earn rewards based on emission schedule. Think of this as gamified staking. Depending on which land you stake in, if it is in a good location, and more, you will earn different level of rewards. Choosing a good land is important. “NFT Passive-Ownership Rewards” include: NFT Land (Monster Land) ownership NFT Land (Mining) Ownership NFT Land (Lumber Mills) Ownership NFT Land (Fishery) Ownership NFT Land (Farms) Ownership NFT Land (Dungeon) Ownership NFT Item (Items) ScholarshipsThese NFT ownership systems allow you to own a piece of NFT land, which is yours. Depending on the type of land you will earn in different ways. For example: Owning NFT Monster Land means there are NPC monsters on the land. Whenever any player kills these monsters you will earn a % of the drop. If you have more strong monsters on your land, you may earn better rewards. Another example: Owning an NFT Mine means that every time a rock is mined on your Mine land, you will earn a % of the ore. (Remember, ore in Mist is a blockchain token). Scholarship Systems allow players to rent out their character and item NFTs, and receive a % of loot from their scholars. “Active” Rewards include: Killing Monsters Finding Treasure Trading Items in-game Winning PVP Against Other Players Winning PVP Battlegrounds Completing Quests Shared Guild LootActive rewards systems are easier to understand (more typical for MMORPGs) however they may offer similar rewards to other earning types. For example you may kill monsters which drop tokens or NFT items. You may also enter PVP environments in which winners earn and losers lose tokens. There are also server-wide PVP events which will reward winners. Creative Ways To Obtain Tokens — Coming LaterThere are some more advanced ways of earning that the team is working on. However these advanced earning mechanics will not live for a while (until the game becomes more mature and players settle in). Earning with Owner-Employee Relationships (Be an Owner or Employee) Players will be able to purchase mines in game. Once you purchase this mine, you can either choose to mine it yourself or hire someone that can start mining. Once these miners start working the owner of the mine will receive a percentage of the mined good. This also allows mine employees to earn tokens without having the money to buy their own mine. Earning with Raiding and Pillaging (Be a Raider) You can also raid and pillage other people’s mines. Get together with your friends, attack somebody’s mine, and steal the resources and tokens. There is a chance that you can successfully pillage and gather resources. However, if you fail, the consequences will be dire and you might end up losing resources. Earning by Defending Assets (Be a Guard) We will also allow players to defend themselves against raiders by hiring Guards and Defenders fort their land. For example: the miner and the mine owner can get together and consider hiring guards to help them guard their mines in order to avoid getting attacked. These guards will receive a % of the mine’s rewards. There are many more earning mechanisms. We will talk about this system more in detail in the future. Learn More About Mist:YouTube VideosTwitterTelegramDiscordView the full article
  8. TL;DRWe truly recommend reading this article in-depth. During Pre-Alpha the development team has specific goals to accomplish. We want to set positive and productive expectations for pre-alpha. We will be delivering a fun experience for players. However we want everyone to remember that pre-alpha is a testing phase of many elements of the game. Here, we will discuss what Pre-Alpha IS, and what Pre-Alpha IS NOT. We will also discuss briefly on how to prepare for the launch, how to get tokens on BSC Testnet. Many features will be available, and many more will come as we finish our tests on core elements and add the advanced elements for testing. Together with our players, we can make the Pre-Alpha tests fun, exciting, and productive for everyone. We are happy to have everyone on as Pre-Alpha Testers. OverviewDuring pre-alpha, players will act as test users for the most core essential, systems in Mist. Players will help us conduct tests on these systems, to make sure we can optimize these core elements and attach the other elements on a strong base. We will include many systems pre-alpha version of the game, but not everything. The development team will focus on a very important handful of these features. Please know, our team is excited to showcase every single system we have built. There are hundreds of them and we are dying to show it all off. However our past experience has taught us 2 things: (1) proper testing starts with the core elements, and (2) if the core is not tested properly you risk many bugs that give a bad player experience.To ensure the best testing methodology and player experience, we will release updates to the pre-alpha when we finish one stage of testing and move to the next. We will strive to provide a fun, immersive pre-alpha experience why being efficient with our testing as we near the next stage of launch. Pre alpha WILL INCLUDE:Many features of the game. Some of these features will be more advanced. Some of these features will be more core-level. From combat, to NFTs, to blockchain transactions, to PVP, the features in-game have been hand-selected by the dev team to ensure proper testing. This means that some features are purposely included. It also means some features are purposely limited or even removed from the game files. This is important, as it allows our developers to properly test the most important core elements of the game and make progress to the next stage of launch (with the players’ help). This can be compared to building a house: the foundation must be tested, measured, and strong before you add the other parts of the house. The pre-alpha release will include the whole “foundation”, along with a few extra systems to make the game fun and enjoyable. As we finish tests, we will include more parts of “the house”. As a game development example, can you imagine making competitive PVP without optimizing spells and abilities first? That would be no fun for anyone. These are the sorts of problems that are avoided by proper game testing. Important to note: pre-alpha will be dynamic. This means as soon as we finish testing one system, we may add another system in-game to test. These updates will be done in the form of patches. Pre-alpha on day 1 will not be the same as pre-alpha in week 3, because new systems will be added and tested.A general summary (but not FULL summary) of systems we will test starting day 1 include: Server load and performanceCharacter controller and action combat systemBasic physical combat, basic ranged combat, and basic spell combatFunctional basic NFT item and stats importLarge-scale in-game environment performanceFunctional basic stats system with working bonusesMost races playable (some females, but not all)Functional basic blockchain transactionsFunctional basic shopkeep system merged to blockchainAnd much more to testAs the tests finish on each of these areas, we may and will import new systems to test in the form of patch updates to the game client. Pre alpha WILL NOT INCLUDE:every single in-game feature at the start. As we want to make very clear, the players are acting as pre-alpha testers. This means that they will be helping us test, optimize, and re-design systems that need it. This is the main focus of the pre-alpha release. For example: parts of the environment may be made more (or less) graphically intense to test how well the framerate reacts on players’ computers. Some things are purposely inserted into the game, while others may be purposely left out, until it is time to test them.As another example, we may use specific models and assets that have extremely high (or extremely low) polygon counts, very high shine, and more to test the performance. Things that will NOT be optimized or available in the release for testing on day 1 of pre-alpha (but will be added as we reach the testing phases) include: Larger player count and server loadNFT crafting system build-out testingRemaining character races and gender will be added as we finish testing on previous onesAddition of different items, weapons, and cities to test performance and polygonsPVP earning competitionsGuild System build-outMist Bank optimization (staking and banking)Full NFT Land buildout (custom farms, custom fishery, custom mines, and more)Optimized mount systemand much, much more to test as we finish testing the aboveThe Mist World and Item ModelsThe world players will be entering will be large. Very large, actually. In phase 1 of the pre-alpha we are measuring terrain loading performance. This includes land, trees, water, etc. This does not necessarily include performance testing of buildings or towns. As is the proper testing methodology, environment is priority #1. Once that is optimized, with a single click we will patch in the larger cities and towns. As a result many of the towns in-game will be limited in some areas, and made more detailed in other areas. This is an important part of testing. This is quite a sad feeling for our development and 3d modeler team as we have removed some of their beautiful towns in-game (or put less intensive placeholders) while we optimize the game performance. Item models such as armor, weapons, and even the character models themselves will be specially tweaked for performance testing too. For example we will add certain armor models or assets because we are testing a multitude of things. That means we may use a specific armor model for no reason other than to test how the reflective surfaces affect the game’s performance. Another example of required testing is how the armors and weapons react to certain animations, game lighting, and more. So in short, the models you see of weapons, armor, and even our characters, may be purposely upgraded or downgraded for our testing. What you see will often be purposely put in place for testing purposes, and may possibly not even be in the final game release. Pre Alpha Will be on TestNet: How to ConnectMist’s Pre Alpha launch will be on BSC TestNet. It will not be on BSC MainNet. So we will need players to switch to BSC TestNet and get some Test BNB before playing. This will allow them to do transactions in=game. There are simple steps you should take to prepare for the launch. It takes just a second. Step 1 is to Connect to Binance Smart Chain TestNetStep 2 is to obtain a TestNet BNB From the Official BSC FaucetHere’s how you do it: Connect your wallet to BSC TestNet (You are currently on BSC Mainnet, switching to TestNet is easy and takes just 1 click): https://academy.binance.com/en/articles/connecting-metamask-to-binance-smart-chainGo to your Metamask, Click “Settings”, then click “Networks”. Input the following info: Network Name: Smart Chain — TestNet New RPC URL: https://data-seed-prebsc-1-s1.binance.org:8545/ ChainID: 97 Symbol: BNB Block Explorer URL: https://testnet.bscscan.com Click save. At the top of your MetaMask you will be able to select your network. You can now select “BSC Testnet”. Congratulations, you have officially switched to BSC TestNet. 2. After you have connected to TestNet, go to the official Binance Smart Chain faucet which gives free TestNet BNBs. Obtain at least 1 TestNet BNB: Simply go to the official Binance Smart Chain faucet website, paste your wallet address (ONLY your wallet address, not private key), press “Give me BNB”, and press “1 BNB”. You can check your balance now, you have obtained a TestNet BNB which will be used in-game. Learn More About Mist:YouTube VideosTwitterTelegramDiscordView the full article
  9. The Bard.Masters of vibration, melody, and charisma. Bards heal and energize their teammates, while rendering their opponents useless with the power of melody. A Bard has a presence when he walks into a room. All eyes turn and stare. He has charisma oozing from him, and can woo even his biggest opponents with his talented small talk. He attracts the positive attention of all around him. His voice is famous around the world, granting abilities to soothe and heal his teammates, or manipulate his enemies. A Bard trains from a young age to perfect his art. A Bard is a welcome part of any group. He heals his teammates’ wounds and also reduces his enemies’ ability to deal damage. Many of a Bard’s abilities have 2 types of effects; One effect when casted on a teammate, and a different effect when cast on an enemy. Because of this Bards are very diverse support class. https://medium.com/media/bad878ce118bedfbe39e00d3173654dc/hrefBard AbilitiesRole Support, CC Melody of Madness You play a maddening melody which gets stuck in your target’s head. Deals 180% spell damage over 10 seconds. Heroic Song You sing a heroic song, increasing your targets damage by 20%. If cast on an enemy, reduces their damage by 20%. Lasts 15 seconds. Soothing Voice You play a soothing tone, healing your target for 120% of spell power. If cast on a deceased ally, brigs them back to life with 10% health. Frequency Shift You If cast on an ally, increases movement speed by 30% for 4 seconds. If cast on an enemy, slows by 30% for 4 seconds. Irresistible Dance You produce an attractive melody concert to everyone around you, making your enemies within 10 yards to start dancing. However, if the enemy is attacked, they break out of the trance. Do you want to be a Bard?Bards will be available in the coming weeks. All NFTs can be bought from our player-run peer-to-peer marketplace. Browse all NFTs for sale here: https://mist.game/nft-marketplace Learn More About Mist:NFT MarketplaceYouTube VideosTwitterTelegramDiscordView the full article
  10. The Berserker.Bloodthirsty berserkers charge headfirst into battle. Using various weapons they inflict horrendous damage on enemies. Heavy armor protects them from damage. Berserkers are rage-filled, wrecking balls of pain. From young children they are raised and trained to end the lives of their enemies with various weapons. They are tough, and able to withstand heavy amounts of damage. For a Berserker, there is only one rule of war: win, at any cost. Nothing is off limits. Berserkers are also loyal and respected among their teammates, as they are the first ones to charge into battle and put themselves in harms’ way to protect their teammates. https://medium.com/media/9780a5997a0664a0750a5ef128d5d693/hrefBerserker AbilitiesRole Tank, Damage Spinning Blades You viciously spin around with your weapon(s), dealing 140% physical damage to all enemies within 2 yards. Mortal Strike You find a weak spot in your opponent’s armor, striking it and causing them to bleed for 150% physical damage over 8 seconds. Charge You charge into battle, and run to an enemy within 9 yards. Raging Voice You release a powerful shout, sending fear into your target and stunning them for 3 seconds. 1 second cast. To the Death You challenge your enemies, causing a 3 meter radius wall to appear preventing anyone from entering or exiting for 4 seconds. Do you want to be a Berserker?Berserker will be available in the coming weeksAll NFTs can be bought from our player-run peer-to-peer marketplace. Browse all NFTs for sale here: https://mist.game/nft-marketplace Learn More About Mist:NFT MarketplaceYouTube VideosTwitterTelegramDiscordView the full article
  11. The Priest.Priests channel light energy to heal and support their teammates, while corrupting and exorcising their enemies. Their divine connections help their teammates stay alive and protected. A Priest renounces most worldly pursuits of pleasure, and aims to help those in need, and those in peril. For a Priest, a single soul saved is worth more than any amount of gold. With daily prayers, penance, and spiritual healing, a Priest keeps his faith strong. Priests don’t usually take the spotlight in a fight, as their main roles are to keep their teammates alive and strengthen them. However each team member knows that without their Priest, they would be a weaker team. But as strong support players, a Priest can change the whole flow of a battle with well-placed heals, protection spells, and crowd control. https://medium.com/media/820101acd934a9744047b40aa18d6fe2/hrefPriest AbilitiesRole Support Curse You cast a curse on your target, dealing 180% spell damage over 9 seconds. 2 second cast. Holy Light You provide holy connection to your target, healing for 150% spell damage. 2.5 second cast. Bubble of Light You enclose your target in a bubble of holy light, absorbing 120% of spell damage from all damage. 1 second cast. Not Worthy You show the target pure goodness and light, blinding them for 3 seconds. 1 second cast. Divine Pulse You send pulses of holy energy out, healing all allies within 6 meters for 80% of spell damage per second, for 3 seconds. Do you want to be a Priest?Priests will be available in the coming weeks. All NFTs can be bought from our player-run peer-to-peer marketplace. Browse all NFTs for sale here: https://mist.game/nft-marketplace Learn More About Mist:NFT MarketplaceYouTube VideosTwitterTelegramDiscordView the full article
  12. TL;DRWe want to make Mist a fully balanced MMO with dungeons, raids, PVP, and strategic combat. To accomplish this we are adding 2 support classes (Priest and Bard) and a tank/DPS class (Berserker). SummaryMist has evolved over the past 6 months. It has become much larger, more detailed. We have added 8 custom character races, and we have added 2 factions. These evolutions are necessary to ensure we have a well-defined game world with enough diversity in lore and play styles. One thing missing from the combat and role system was the support classes. These classes that can heal, buff, and strengthen their allies. They are classes that can keep their teammates alive. Also, the game had only 1 dedicated tank class which was limiting as well.We are building and adding these 3 new classes into the game to make combat more fulfilling, more dynamic, and to fill all of the required roles in an MMO. What Were the Problems Before?During testing our combat system was fun, to say the least. However over countless hours of testing and planning for Mist’s future (thinking 2 years ahead), we realized that support and dedicated tank class would be needed. Without these support roles, gameplay faces real limitations. For example if you don’t have a healer class, large-scale dungeons and raids become relatively impossible to play properly. PVP Combat becomes a battle of who can do damage the fastest.Strategy and tactics become too simple and limited if there is no healer or a single dedicated tank class.PVP combat was feeling too simple. Attack your enemy until someone dies. Not much strategy, not much teamwork, not much collaboration with other players. As for the tank situation, we felt the need to allow players who want to play tanks to have a decision. They should not be limited to a single main class to play. We also realized that the two factions were too similar in terms of playstyle. Yes, they had different races, but they could all play every class. That lowered the immersion and lore of the game. We wanted the Clan and the Order to have strong, obvious personalities. What is New, and What are the Benefits?To address the above issues before the game is launched, we will be adding the Priest class, the Bard class, and the Berserker class. We are also planning on making the Crusader class playable only on the Order, and the Berserker playable only on the Clan. Adding two support classes will make the gameplay more dynamic, more strategic. It will also allow Mist to have more strategic PVP as well as allowing Mist to have intense PVE dungeons and raids. Without healers and supports, these things would not be possible.We want the supports and healers to synergize with the DPS and Tank classes. We want combat to be strategic. We want lifesaving heals, and battle-changing support abilities. We needed that collaboration between roles. We also added a second Tank/DPS class called the Berserker to balance out the Tank choices for players. The Berserker will offer a different type of play style than the Crusader, but it will fill similar roles. NOTE: The current plan is to allow Crusader to be playable only by the Order, and Berserker to be playable only by the Clan. This will mean high demand for Crusaders in one faction because they will be the only tanks playable. The faction limitation also gives each faction a distinct personality. The Order will look up to their Crusaders as the honorable, holy tanks that protect their teams. The Clan will have their tank role filled by the bloodthirsty and violent Berserkers.Demand for these roles will be high, since gameplay will need a tank. So Crusaders don’t worry: the Order will need many of you as each group, each dungeon raid, will need at least one Crusader. Are These New Classes NFTS?Yes, these 3 classes will be NFTs. However they will not be part of the 1st-Edition “Highborn” NFTs. They are not meant to compete with the 1st-Editions. They are totally different roles in-game and will be needed to form strong parties, strong groups, and strong guilds. A guild without a healer and without a tank will not succeed! In fact, the new classes will be a benefit and a help to the 1st editions. They will synergize and boost each other. As with all MMO games, these roles and classes will be absolutely necessary in-game and will offer players the ability to be desired by groups, by parties, and by guilds. Each dungeon will need a tank, support or healer. Each PVP battleground will need supports, healers, and tanks. As with all MMOs, good tanks and good healers/supports become famous and well-known in game. A good support player may be worth more than his weight in gold. And entire servers may be begging a single tank to help them in a dungeon. What are Their Abilities and Spells?Over the next few days we will be sharing the in-depth information of each class. Spells, abilities, gameplay styles, will all be shared. Each of these classes is important, distinct, and has special spells and abilities. They are designed to be necessary for many in-game situations, and will add strategy, personality, and diversity to the gameplay. Learn More About Mist:NFT MarketplaceYouTube VideosTwitterTelegramDiscordView the full article
  13. The Ranger.Rangers are masters of damage from afar. They are sharpshooters who cause pain and anguish to their enemies with their pinpoint accuracy. Rangers are in touch with nature, and can form great relationships with pets and animals throughout Midirim. They are able to create and share a bond with many types of animals. As a result, Rangers can tame animals and turn them into pets. But don’t let a Ranger’s sweet-animal-loving side fool you. They can rain a barrage of pain and suffering onto their enemies. Rangers, being the skilled marksmen that they are, can wield a variety of weapons including bows, guns, swords, and more. Their abilities focus mostly on ranged attacks but also include crowd-control abilities which trap, immobilize, and displace their opponents. A ranger in the development team’s asset testing environment.Ranger AbilitiesAimed Shot You take aim carefully, launching a precise shot. Deals 120% ranged damage. 1 second cast. Spread Shot You launch a spread of projectiles in a cone in front of you, dealing 60% ranged damage to all enemies. 1.5 second cast. Bear Trap You place a trap on the ground, stunning any enemy who steps on it for 3 seconds, and dealing 130% ranged damage over 8 seconds. Heavy Artillery You use a powerful shot dealing 50% ranged damage, pushing your target back 6 yards and stunning them for 1 second. 2 second cast. Rapid Fire You unleash a flurry of shots at your target, increasing your auto attack speed by 30% for 10 seconds. Do you want to be a Ranger?All NFTs can be bought from our player-run peer-to-peer marketplace. Browse all NFTs for sale here: https://mist.game/nft-marketplace Learn More About Mist:NFT MarketplaceYouTube VideosTwitterTelegramDiscordView the full article
  14. This week in Month of Mist will be about the classes. The first class we are introducing is our Crusader. Crusaders are devout warriors of faith. They are highly skilled, armored with their willpower and faith. They fight for what they believe in and hold their duty as paramount. Due to their beliefs, they can’t escape duty, if they do they are disgraced and removed from the Crusader order. If they see someone in need of help, they simply have to go above and beyond to defend the oppressed. In Midirim there are different type of Crusaders and beliefs. However, the most common Crusader order has been established thousands of years ago in the temple of Nemaru. Since then Crusaders have dedicated their lives for their purpose and learned from their masters. For them, dying whilst trying to accomplish their duty, is the most virtuous thing a Crusader can do. Class AbilitiesAbility 1: Holy Strike You imbue your weapon with holy power, dealing 50% more damage on your next auto attack. Ability 2: Judgement You strike your target with holy damage, dealing 100% of your spell damage. Ability 3: Holy Ground You sanctify the ground around you, dealing 150% base physical damage to all enemies within 3 meters, and healing yourself and all allies within 3 meters for the same amount. 2.5 second cast. Ability 4: Divine Protection You call on the divine to bless you with protection, reducing physical damage taken by 35% for 6 seconds. Ability 5: Sacrifice You sacrifice yourself for your ally, swapping positions with them. 10 meter radius. Do you want to be a Crusader?All NFTs can be bought from our player-run peer-to-peer marketplace. Browse all NFTs for sale here: https://mist.game/nft-marketplace Learn More About Mist:YouTube VideosTwitterTelegramDiscordView the full article
  15. This week in Month of Mist will be about the classes. The first class we are introducing is our Crusader. Crusaders are devout warriors of faith. They are highly skilled, armored with their willpower and faith. They fight for what they believe in and hold their duty as paramount. Due to their beliefs, they can’t escape duty, if they do they are disgraced and removed from the Crusader order. If they see someone in need of help, they simply have to go above and beyond to defend the oppressed. In Midirim there are different type of Crusaders and beliefs. However, the most common Crusader order has been established thousands of years ago in the temple of Nemaru. Since then Crusaders have dedicated their lives for their purpose and learned from their masters. For them, dying whilst trying to accomplish their duty, is the most virtuous thing a Crusader can do. https://medium.com/media/f42fc2777ae2f15ce28b17e1ab87fffa/hrefClass Abilities Ability 1: Holy Strike: You imbue your weapon with holy power, dealing 50% more damage on your next auto attack. Ability 2: Judgement: You strike your target with holy damage, dealing 100% of your spell damage. Ability 3: Holy Ground: You sanctify the ground around you, dealing 150% base physical damage to all enemies within 3 meters, and healing yourself and all allies within 3 meters for the same amount. 2.5 second cast. Ability 4: Divine Protection: You call on the divine to bless you with protection, reducing physical damage taken by 35% for 6 seconds. Ability 5: Sacrifice: You sacrifice yourself for your ally, swapping positions with them. 10 meter radius. Learn More About Mist:YouTube VideosTwitterTelegramDiscordView the full article