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  1. The time has finally come to test your luck and open up Spaceship Lootboxes! With only a few hours/days to reveal, here are the important details you need to know. Let’s hope you get some legendary parts! Overview of LootboxesBefore we begin, let’s briefly revisit Part 1 (Spaceships Overview and Mixing Off-chain & On-chain) and Part 2 (Spaceships: Types, In-Game Utility and the Effects of Rarity) of the Spaceship Article Series. What’s in the Lootboxes?Each Lootbox contains the five (5) Spaceship parts necessary to build one Spaceship: One (1) Wing (Right)One (1) Wing (Left)One (1) Body (Cockpit)One (1) TailOne (1) UndercarriageRarity and Rarity ScoreEach of the Spaceship parts you receive will have a random Rarity Tier based on the loot chance percentage (%). Additionally, depending on the rarity of each part, it will have a Rarity Score, which will later be used to determine the rarity of your Spaceship. Have a look at the table below, which summarizes the probabilities you have to receive a part of a specific Rarity Tier, and the Rarity Score of each Rarity Tier. Each part you receive has a chance to be one of these five Rarity TiersRead more about Rarity Score in this article. Opening LootboxesHow to Open LootboxesAs previously mentioned throughout the Spaceships Article Series, most of the interactions with Spaceships, Lootboxes, and parts are handled Off-Chain. As such, if you want to open Lootboxes you need to ensure that they are in your Account Inventory (Off-Chain). Check out Part 3 of the Spaceships Article Series to learn how to bring Lootboxes into your Account Inventory.As for opening your Lootboxes, you can find a step-by-step guide below. Step 1 — Enter the Ather Labs Dashboard and Log-in To get started, you must log in to your Ather Labs account. If you don’t have an account yet, you can follow the step-by-step tutorial included below: New Ather Labs Dashboard & Creating your Ather Labs Account Step 2 — Navigate to the “Open Lootbox” section within Ather Labs Dashboard After you have logged in, you should be able to freely navigate through the Ather Labs Dashboard. To open your Lootboxes, you must navigate to the ‘Spaceships’ section of your Ather Labs Dashboard. You should now see the contents of the ‘Overview’ tab, as shown below: Ather Labs Dashboard — ‘Overview’ tab within the ‘Spaceships’ sectionClick on the ‘Inventory’ tab to view your Account Inventory. Step 3 — Select the Lootbox(es) you wish to open After you’ve clicked on the ‘Inventory’ tab, you should see the following page: Click on the Lootbox you wish to open. This should bring you to the Lootbox details page. Step 4 — Open your Lootbox(es) From there, you can click on the “OPEN LOOTBOXES”. Right after you click on the “OPEN LOOTBOXES” button, you should see a screen similar to the one below. You can use the “+” and “-” buttons to increase or decrease the number of Lootboxes you want to open, or simply click on “MAX” if you want to open 10 Lootboxes at once. Additionally, you can use the “<” and “>” arrows to open another Lootbox type instead. After you’ve selected the number of Lootboxes to open, click on “OPEN LOOTBOXES”. Step 5 — Congrats, you’ve opened your Lootboxes! 🎉 After clicking “OPEN LOOTBOXES”, you will instantly see an animation, followed by a list containing the parts received from all Lootboxes opened. If you’d like to open more Lootboxes, click on the “OPEN OTHER LOOTBOXES” button. Otherwise, click on “CANCEL” to close this window. To view all the Spaceship parts in your Inventory, you can click on “VIEW SPACESHIP PARTS”. Alternatively, you can also navigate to the ‘Inventory’ tab within the ‘Spaceships’ section of the Ather Labs Dashboard. Now that you have your Spaceship parts, you can either hold it until the Scrapping and Spaceship Building features are released (releasing at a later date — ETA To be Announced), or you can MINT them as NFTs. Minting Spaceship PartsBy minting your Spaceship Parts, you are essentially converting it from its digital item form, which is stored in your Account Inventory (Off-Chain), into an NFT within the Ethereum L2 Blockchain Solution — Polygon. This allows for true ownership, and you could either store it in your wallet or trade it on a secondary marketplace (such as OpenSea). Before you can get started, you will need the following: Set up the Matic Mainnet (Polygon) Network in your walletGet some MATIC tokens (needed to transact within the Matic Mainnet Network)Optional: Bridge some ETH (from the L1 — Ethereum Blockchain) to WETH (essentially ETH in the L2 — Polygon Blockchain). You would need to do this if you intend to purchase other Spaceship Loot boxes on secondary marketplaces (such as OpenSea).You can read the following article if you need help with these steps. Getting Ready for Minting NFTs via the SIPHER Dashboard Have Polygon set up in your wallet and you possess some MATIC? Let’s move on to minting your Spaceship parts! Step 1 — Navigate to your Account InventoryFirst, head over to the ‘Inventory’ tab under the ‘Spaceship’ section of the Ather Labs Dashboard. You should see the following page: Ather Labs Dashboard — Account Inventory (Spaceship Parts)Step 2 — Minting your NFTTo mint, select the desired Parts via their respective circular ‘selector’ on the top left of the Ship Part and click on ‘MINT NFT’ (as shown below) Ather Labs Dashboard — Account Inventory (Spaceship Parts)A pop-up window similar to the one below should appear: NFT Minting Confirmation Pop-upClick on ‘CONFIRM’ and your wallet extension should pop up requesting you to approve the transaction. This is where you’ll put your MATIC to use. After confirming the transaction on your wallet, you should now view a pop-up similar to the one below: Minting Loot box to NFT — MINT SUCCESSFULYou can now choose to view your newly minted NFT, or you can mint other Spaceship Part. Step 3 — Congratulations!That’s it, you’ve completed minting your Spaceship Part NFT! Now you can trade it on secondary marketplaces or store it in your wallet! Note that by minting, you essentially bring your Spaceship Parts from the SIPHER servers (OFF-CHAIN) to the Blockchain (ON-CHAIN). This means that your Spaceship Part will not be in your OFF-CHAIN Account Inventory, but rather will be in your personal wallet as an NFT.To view your minted Spaceship Parts, you must navigate to the ‘PORTFOLIO’ section of the Ather Labs Dashboard. Bringing NFTs to Account Inventory (Off-Chain)If you’ve purchased Parts from someone else, or if you would like to bring a previously minted Spaceship NFT back into your Account Inventory to perform the other upcoming features such as building Spaceships or scrapping parts. To do this, you must bring back the NFTs to their original (Off-Chain) form into your Account Inventory. To get started, you can follow the steps below. Step 1 — Navigate to your PortfolioYou can find the ‘Portfolio’ section at the top of the Ather Labs Dashboard. After you enter the ‘Portfolio’ section, you should see the following page: Ather Labs Dashboard — Portfolio SectionThis section will automatically show you the ‘NFTs’ tab, which will display all Sipher NFT collections that you hold in your wallet. Step 2 — Navigate to your ‘Sipher Spaceship’ CollectionFrom the ‘Portfolio’ section, click on the ‘Sipher Spaceship Part’ Collection to view all your Spaceship Part NFTs. It should bring you to a page that looks something like this: Ather Labs Dashboard — ‘Sipher Spaceship Part’ collection page, within the ‘Portfolio’ sectionStep 3 — Bring the Desired NFT back into your Account InventoryFrom the ‘Sipher Spaceship Part’ page, click on the desired NFT that you want to bring back Off-Chain (to your Account Inventory) either by clicking on the image or name, or clicking on the ‘View’ button on the top right of the NFT. You should now see the NFT details page: Ather Labs Dashboard — NFT Details Page within ‘Portfolio’ section.From here, you would click on “BRING TO OFF-CHAIN”, which should instantly display the following confirmation pop-up: Bringing to Off-Chain Confirmation Pop-up. Not final imageSelect the number of NFTs that you wish to bring back into your Account Inventory (Off-Chain) by clicking on the ‘+’ or ‘-’ buttons at the bottom, and then click on the “BRING TO OFF-CHAIN” button within the pop-up. Clicking on this button should display your wallet extension to approve the transaction. Note: Similar to Minting an NFT, you will need to have completed the set-up of the Matic Mainnet Network (Polygon), and you must possess some MATIC tokens to pay any transaction fees (these are very minimal).After your transaction is confirmed, your NFT will essentially get “burned” and turned back into its original form (Off-Chain digital item). You can now view these Spaceship Parts in your ‘Inventory’ within the ‘Spaceships’ section of the Ather Labs Dashboard. Closing RemarksThat’s it for Part 4 of the Spaceships Article Series. As usual, stay tuned to our Discord and Socials for more updates. Specifically, we will be sharing more details once the Part Scrapping and Spaceship Building features are ready to be announced. Stay tuned! PS: Remember that you can decide to keep your Lootboxes unopened for as long as you like. See you in Sipheria! Spaceship Article SeriesPart 1:Spaceships Overview and Mixing Off-chain & On-chain Part 2:Spaceships: Types, In-Game Utility and the Effects of Rarity Part 3:Spaceships: Claiming Loot Boxes, Minting, and Bringing NFTs to Account Inventory (Off-Chain) Part 4 (You are here):Medium Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ Spaceships: Opening Loot Boxes, and Minting or Bringing Part NFTs to Account Inventory was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  2. April 2022 Dev Update — “Bull-ish”Our World Architect (CEO), Tin Nguyen, shares yet another Sipher Development Update. “We’ve continued to make progress on many fronts. This month, we’re feeling especially “Bull-ish”. Why?” TLDR:We have onboarded new animators, game-devs, and a dedicated NFT Marketplace Advisor, bringing the team’s size to 128 full-time members.While live multiplayer is 10x harder than single-player or turn-based multiplayer games, we have made significant progress in this aspect. The Multiplayer experience is now syncing smoothly across 3 clients.Our BURU, the third playable race, is getting so much love from our community. He 💓s it.A close up of a WIP BURU — showing how detailed we are within the character design processThe Ather Labs branding is complete, and we will reveal more details to the world over the next 6 weeks.We internally shipped version 0.1 of our Launcher, the gateway to all Games and dApps within our ecosystem and partnerships.We are shipping our technical pre-alpha to some of our investors, friends, and community members, and we are hosting physical playtesting sessions within our studio. This build includes the base gameplay experience of our three characters: INU, NEKO, and BURU. Feedback will be collected after playtest sessions to help us further validate that our game is “fun” and improve our core gameplay experience.Look forward to seeing many highlights of this build going out on our Socials 😉We’ve assembled a dedicated game design team to work on Levels and Boss encounters, something that will be key to the SIPHER experience across many worlds and game modes.We are making progress with our metagame, including the economy’s design and what a multi-token economy would bring. We also started to model out these assumptions on dedicated software that will allow us to test our hypothesis & assumptions before and after the game launch, with live input feeds of actual gameplay data.You can view all past updates here: SIPHER Development Update Introducing the BURUThe Four Sub-races:The INFERNOThe INFERNO sub-race is the rarest of the BURU sub-races. Forged out of unbreakable obsidian sheathed beneath layers and layers of scorching volcanic magma, these Siphers are living furnaces of nature who wield fire and stone like the twin horns of catastrophe — smelting entire armies and cities into nothing more than smokes and ashes. Don’t mistake their mastery over igneous elements for stability, the INFERNO is fury made flesh. BURU — INFERNO Sub-raceThe MECHAThe MECHA sub-race is the tech-organic variant of the BURU, born out of the race’s unending thirst to elevate their combat prowess. These Siphers have rebuilt their bodies with cutting-edge — and in some cases banned — augmentations from mechanically enhanced body parts to internal cold fusion reactors. Living engines of war, the MECHA BURU can never stop fighting — to do so would risk overloading their own over-clocked neuro-circuitry. BURU — MECHA Sub-raceThe ANCIENTThe ANCIENT is an enigmatic techno-mystic sub-race of the BURU. Unlike their grounded and domineering cousins, they are a class of tribal hunter-gatherers who pay deep reverence to traditions and rituals. Their shamanic powers are tapped from sacred totems, talismans carved deep with arcane markings and symbols, intelligible to few. Still, with respect for the past comes wisdom to pioneer the future, these modern ancients won’t hesitate to use bleeding-edge weapons and armor to chart their destinies. BURU — ANCIENT Sub-raceThe TAURUSThe TAURUS sub-race is the most common variation of the Buru. Their limitless stamina and valor in battle are the stuff of legends. A TAURUS brawler is immediately identifiable on any battlefield — both by their brightly-colored power armor and the symphony of destruction they leave in their wake. TAURUS Siphers have made their way to countless worlds of Sipheria; they are always ready to rumble and fight for justice. BURU — TAURUS Sub-raceNew Character DesignWe have made lots of progress with our three new Playable characters: code names N, H & S. They should be revealed to the public slowly, over time, including plans on when you’ll be able to acquire & play them. All of them are integral to the larger Sipheria’s story and thus we want to keep the suspense and the surprise for you guys. We’ll evaluate the trade-offs accordingly. We’ve also teased one of the “characters” that Sipherians will be encountering in the very first episode of the weekly Sipherian Lounge stream, a great initiative started by our dedicated community. You definitely should follow their Twitter for updates. There are a few Easter Eggs of messages hidden in this image. Please drop your guesses on Discord on what secrets this character would bring. GameplayGameplay is 🤴🏻 (King). Content is 👸🏻 (Queen). For the past month, we have been polishing the gameplay, especially our 3C. I’ve personally spent many days just tweaking the micro-moments of our INU’s katana gameplay, the state of which I’m currently relatively happy with. Linking & syncing animation, VFX, SFX, and hit triggers are very important. This took us a while to master, as these are all in constant flux with micro-improvements being made by the team. But we’re happy to say, at this moment, we have the formula going forward. It should be slightly easier for us to leverage this for our future characters. Can’t wait for some of our playtesters to give us feedback on this early gameplay build! GunsBeing a looter-shooter game, wicked cool weapons are at the top of our minds. We have created systems and processes that will be capable to craft many different types of guns, with many unique combinations of traits such as: Projectile shape, path, speed, and behaviorsOn-hit status effectsAmmo count & reload speedMore on this later, as we truly take our gun-craft very seriously 😎 World Building & Lore CraftingANDOS is making progress as well. The world setting is vast, the story deep, and the boss encounters will be great. We envision a world mixed with sci-fi and fantasy lore, a strong pan-Asian root with a few pop-culture inspirations. Without spoiling the details, here are some works in progress from our awesome concept artists. Moonbase StationMoonbase Station, the Nexus of all Sipherians, is coming to life with different sections being fleshed out, each serving a different purpose for our players. Crafting, questing, bantering, or simply jamming out in the metaverse, you might just find all you need in here. Being an important hub, we do want to make the effort to ensure it’s the most well-designed, vibrant, and welcoming social hub for Sipherians and other metaverse beings alike. From there, we believe more community-generated events and activities can foster and grow, allowing the Moonbase Station to have a life of its own. User-generated content (UGC) is something we have always envisioned. However, it is definitely not on our immediate roadmap for the next 12 months, but we do believe the true open metaverse is built by its communities and citizens, and we want Moonbase Station to be a part of that vision. Web3 ProductsWithout a doubt, you have seen our updates to the Ather Labs Dashboard, with our suite of new features, including Loot boxes Claim and Airdrops already live, and Loyalty Program features coming soon. We’ve completed our NFT Marketplace smart contracts and coded most of the core features. However, we decided the timely launch of such a marketplace would best coincide with the game launch so we are taking time to work on additional features that will enhance the discovery and trading experience within the game and outside of the game. We are building the scaffolding of the data structures that will funnel all the important data points into visual dashboards that will serve 2 purposes: The game design & balancing decisions.The advanced players’ marketplace purchasing and selling decisions.These analytical tools will be tested internally first and will be designed with advanced players and gaming guilds in mind. SpaceshipsHave you collected your Lootboxes? If not, I highly suggest you do, as not only will they carry you across Sipheria to its vast multitude of worlds, but also act as the trusty item that will bring you certain perks and benefits during your odyssey. That’s not all — there are a few more hidden benefits to these awesome Spaceships that will be revealed over time. So I highly suggest you pimp the best ride for your journey. As always, true to SIPHER’s ethos for a 3D metaverse experience, these Spaceships are of course fully crafted in 3D. Please see some sneak peeks of them below: So that’s all folks!As always, we’re having so much fun (and stress!) building this amazing universe with all of you, so thank you for all the support. If you love making great games and have a passion for Web3, please check out our Careers Page, we’re always looking for talents to join our awesome team. Let’s make amazing games and fantastical multiverses together! Disclaimer: These are a work-in-progress (WIP) updates and will be subjected to game design changes over time. April 2022 Dev Update — “Bull-ish” was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  3. January 2022 Dev Update — “Size Matters”Tin Nguyen, our World Architect (CEO), shares the first Sipher Development Update and discusses the company and team-recruitment progress, Game product updates, and updates about the upcoming Marketplace. Note: The original publication date of this article was January 22, 2022. @SIPHERxyz Development Update 🧵 (A thread by @AskTinNguyen) We’ve been extremely busy, apologies for the lack of updates. But trust in saying, we’ve been growing our team and building, non-stop. So today, I’m happy to share some updates! We grew to 110 full-time employees, onboarded amazing talented individuals in Game Design, Engineering, and ArtGiven our game will be LiveOps heavy, we are building a Data Team that is laser-focused on ensuring our data foundation is sound (both on-chain and off-chain data) and that all our decisions are data-driven as well as qualitative. We have an amazing candidate, that has 10 years of experience, already lined up.We moved our entire team into our physical office for the first time and it’s awesome! Photo-ops soon!Game Product Update1. We are play-testing game mechanics (camera, characters & controls) on a daily basis. During the upcoming months, we will be building our meta-game progression loop and play-testing it. 2. Characters, their abilities, weapons. Imagine the stories behind these! 3. Working on the “Rogue-lite” elements in the game. This will be an awesome feature for massive fun and replayability! Can’t wait to flesh out the details 4. We are making a system for bosses, whereby these amazing bosses can be memorable and create challenging encounters. 5. Still focused on polishing the 3C, gameplay balancing, and enemy AI to improve the gameplay experience. See for yourself in this video, live in one hour! https://medium.com/media/df7bfecaac9f55013876060ac1f92318/hrefMarketplace Product UpdateWe built the V1 of our Marketplace, we believe it has great UX for Gaming NFT Marketplace currently out-there, along with gas-savings mechanics, rewards programs to incentivize usages and moooor) But this is for another Tweet Thread :) So that’s it for today folks! I want to say thank you to our community for the trust as always, and wish you all a happy weekend! Regardless of bear or bull, we’ll be building!❤️ Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ January 2022 Dev Update —  “Size matters” was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  4. February 2022 Lore Update — “Kusoka”As we continue building the World of Sipheria, our World Architect (CEO), Tin Nguyen, decided to share a story about how it all (Sipheria) came to be. Note: The original publication date of this article was January 28, 2022. Today, let me tell you a storyA story about the World of Sipheria, a story that will shape the worlds within Sipheria for years to come. This is a long 🧵(A thread by @AskTinNguyen) The Last Days of MankindHumanity’s end was the beginning of the next stage of our evolution. Facing extinction events triggered by the draining of Earth’s resources, humanity turned to God for salvation, but instead of the ones that created us, we built a new god of our own. God In the MachineKusoka, our God, a machine with super-intelligence of unprecedented scale, is tasked with a singular mission of saving humanity from itself. Kusoka’s hyper-dense circuits were forged from fundamental particles of the universe — photons, leptons, and other even more exotic forms of matter — allowing for zettahertz of processing power. Within a microsecond of coming online, Kusoka integrated all existing human knowledge into itself and set about using this knowledge to save its creators. Calculating that our time in the physical realm had reached its end, Kusoka knew a new realm was needed for the continued survival of the species. Kusoka forged a new virtual realm to replace the world we were on the brink of losing. A realm of boundless potential and limitless possibilities. A universe Kusoka named… Sipheria. But the quantum machine did not reveal anything else about this new realm. After its great act of creation, the greatest thinking machine in human history went silent. A monolith guarding the gateway to the new world it promised us. It seemed that to understand the virtual realm that was to be our new home, we as humans would have to explore it for ourselves as Siphers. A New Universe of the ImpossiblesSipheria is a virtual realm, made up of a vast number of interconnected worlds called Blocks. Forged by Kusoka, they are repositories of limitless power, imbued with abilities that surpass physical limitations. They are tesseract-like structures, quite literally larger on the inside, and to step into one is to dive into an impossibly vast new world, rich with new resources like Ather, the incredible energy source that powers Sipheria. Each Block is designed by Kusoka to satisfy the basic needs that drive the human species. Kusoka understood that even in a virtual world, these needs were an inescapable aspect of humanity, ingrained in our very essence. Even though Sipheria was a virtual universe, many Blocks are built to meet the physiological needs of humanity, with natural resources to be discovered and harvested. These are lush emerald jungle worlds teeming with all manner of megafauna to be hunted, and sapphire-blue ocean worlds with self-sustaining marine ecosystems just waiting to be explored. There is great value, in the form of Ather, to be found in each of these worlds, waiting to be claimed by the bold and brave. There are Blocks made to meet humanity’s need for community and shared purposes, with whole worlds set up to the perfect foundation for settlements and cities, for humanity to commune and accept missions, tasks and challenges. Finally, there are even a few Blocks that speak to the deepest needs of the human race, whole worlds built for adventurers who seek to forge their own legends, earning respect, admiration, and a place in history. Kusoka envisioned humanity spreading across these Blocks, discovering new worlds to explore and claim for all eternity. By harvesting the Ather and other resources created by these blocks, Siphers can ensure the exploration of the boundless worlds of Sipheria can continue. There was no limit to the potential of the Blocks of Sipheria, neither in number nor in the vast array of environments and entities that can be found within each. It is almost as if each successive block holds more secrets and wonders than the last. A New Race of Man for a New WorldWith the infinite possibilities and endless resources of Sipheria, humanity no longer needs the cages of physical forms and can transcend into being of pure data and energy. Bonding with digital avatars known as Surrogates, mankind was reborn as the Siphers, Kusoka’s children, and the explorers and inheritors of the Blocks. These are virtual avatars that humanity uses to explore the worlds of Sipheria. Siphers are bodies of living information, whose forms are expressions of their self-image and will. They can live forever in an eternal cycle of digital life, death, and rebirth. This cycle is vital for the continued existence of humanity as we currently know. While it would be possible for digital entities to live immortal, eternal lives, Kusoka quickly discovered that without the renewal of death and rebirth, human minds begin to stagnant and become degraded. Thus, Siphers lives in cycles of birth & rebirth. First going out to explore the vast reaches of Sipheria but eventually disintegrate and return to the heart of Kusoka to be reborn, renewed. The incredible amount of data generated by this process feeds back into Kusoka, fueling the quantum machine’s evolution to true sentience. In the Iterative Evolution of Sipher-kind, Siphers initially looked very much like humans as we knew it. However, the limitations of this form were all too apparent. The human body was not suited for exploring the challenges of these worlds. Iterating the process, Kusoka created new, machine-like Siphers. Yet this form was insufficient, leading to emotional instability and degeneration. Kusoka now understood that a new form was needed that could meet both the physical and spiritual demands of purely virtual existence. Hence, by drawing on the rich mythopoetic history of humanity, Kusoka shaped the third iteration of Surrogates into animalistic forms — the INU after the canine, the NEKO after the feline, and many more. Each of these species is imbued with a unique set of abilities. Not stopping there, each evolved to unique sub-racial variants as a result of the environment and experimentations. Through these Surrogates, humanity could explore, live and experience the vast open worlds with unrestrained freedom. Next: Chapter 2: The Emergence of Gods — -If you like more behind-the-scene 🧵 (threads) like this, please retweet, or comment if you rather read this on our Medium Posts. Thank you! If you have not joined the Sipher community, join us in crafting this amazing story together! Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ February 2022 Lore Update —  “Kusoka” was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  5. Before we begin discussing the goals that we are aiming to achieve and the changes that we have implemented with PLAY & EARN gaming at SIPHER, we will take some time to explore the current state of monetization within traditional games. Note: The original publication date of this article was February 21, 2022. Let’s start by examining the PC and the mobile gaming industry, and how game developers have been using different methods to monetize their games. It is crucial that we reflect upon these methods to identify the areas that we should avoid and the methods that we can consider implementing within the SIPHER Game Economy. PC and Mobile GamingThe Main Principle: As of now, the prevailing model for all PC and Mobile Games follows a monetization method that is single-sided. This means that money flows entirely in ONE DIRECTION: from PLAYERS to DEVELOPERS. In practice, the PLAYERS get entertainment from the DEVELOPERS, while DEVELOPERS receive money from the PLAYERS. PC MonetizationFor the most part, monetization in PC games is fairly straightforward. They typically fall into two large categories of monetization: 1. SINGLE PURCHASE GAMES + DLCConsidered to be the Traditional Gaming Model. The player makes an initial purchase, which is paid to the developer. Any additional content comes in the form of Downloadable Content (DLC), which is sold by the developer and must be purchased by the player to gain access. There are no microtransactions (MTX) involved in this process. 2. GAMES AS A SERVICE (GAAS)This type of monetization method relies on MTX, whereby the player purchases an in-game “premium” currency and uses it within an in-game “store” to purchase cosmetics, battle passes, character skins, skills, etc. One thing to note about GAAS games on PC is that the concept almost always never directly interferes with the gameplay itself. 3. HYBRID MODELThis model is a mixture of the two models described above. There have been instances in which Triple-A (AAA) games sold their game (initial purchase) upfront and then charged MTX. Mobile game monetizationMobile games currently utilize most, if not all, of the possible monetization methods, and are much less concerned about inciting negative feedback from their community. While some games avoid an outright Pay-to-Win (P2W) model, many games encourage a “Pay-2-Keep up” model. Mobile Gaming AnalysisMobile games are able to get away with much more monetization of their games. They are able to have all of the PC monetization methods (Single Purchase + DLC, GAAS, Hybrid, you name it). Additionally, their currency can be used for many more purchases, with the developers actively pushing for those use cases. Some examples include: An extra life upon deathAdding a wait time to their game so that players can pay to skip itStamina system for playing the game — so that players need to pay for stamina refills — and to further slow down the player progression and monetize on “catch-up” bonuses.Out-of-game consumables that confer an in-game buff.A big part of mobile monetization is utilizing the “power creep” method as part of the game’s content rollout. For instance, developers could release newer heroes (characters) that are “ever so slightly” stronger than their previous counterparts. Later on, these older heroes can become underpowered to the point that players would want to purchase these newer heroes. This is also frequently complemented with a loot box mechanic, which can be combined with the “premium” in-game currency. This makes it very hard for the players to determine the proper “real-life” value of certain heroes or weapons and leverages the gambler’s fallacy to encourage people to spend more on In-App Purchases (IAPs). But once again, money only flows from the PLAYER to the DEVELOPER. “Play” To Earn, the Current SpaceThe Main Principle: Ignoring PLAYERS and only worrying about your game’s Potential ROI is the fastest way to make all of the players leave your game in a year or two. The important thing to remember is that PLAYERS lead the way. Whichever game they decide to play, EARNERS will join to profit off of them. We have to make a game that focuses on maximizing the number and retention of PLAYERS. Only then is when we can guarantee stability and profits for ALL of our EARNERS. Analysis on Play-to-Earn (P2E)With this relatively new concept of P2E games, the monetization flow has been flipped around. Now there’s another party extracting money from this economy. Let’s refer to them as the EARNERS. EARNERS are individuals who play the game or are involved in the game’s ecosystem in order to generate profits, and their enjoyment of the game is considered secondary. For a lot of EARNERS, this P2E game is their livelihood. They need consistent income from this game. In an ideal loop, the Monetization flow would look something like this. On paper, it’s great that now EARNERS can generate profits in addition to DEVELOPERS. But this is where most of the games in the P2E space make the same mistake. The Problem with P2E: Prioritizing Earners, Forgetting about PlayersMany developers in this space tend to focus their efforts on creating the most profitable game for earners, onboarding more individuals to become earners and make money through their game, and proving that their game has the highest ROI. This leads to an emphasis on the ‘EARN’ in P2E rather than the ‘PLAY’ and leads to the creation of a game that is not necessarily fun or entertaining. Most importantly, it ends up being a game that most likely would not be played if there was no monetary return. Rather than thriving on a three-way economy, as shown in the graph above, the game ends up with a two-way economy that consists of EARNERS and DEVELOPERS. Additionally, this ends with a problem in which EARNERS that joined the game earlier tend to be the ones that profit most from future earners, and future earners tend to invest with the hopes that they can turn a profit from those that join after them. Sounds familiar? Yeah, this is pretty much the definition of a Pyramid Scheme. If your game relies on onboarding new players, who pay the old players, and wait for newer players so that they can turn a profit, it is a wholly unsustainable model that only benefits those who were early, and only in the short term. Eventually, the P2E game reaches a growth plateau, typically followed by an excess of supply and low demand, and then the game slowly dies due to asset value ends up hitting rock-bottom, resulting in a lack of return for those that play the game (primarily EARNERS). ConclusionIn Conclusion: “EARNER ONLY” ECONOMIES DO NOT WORK Now for the important question: Knowing the common shortfalls of the current P2E Space, how does SIPHER plan to combat these issues? The next article in the series will cover the answer to this question. We will also take a look at how the different game entities within Sipher will interact with one another, how earners and developers can profit from players, how players reap enjoyment and progress from both earners and developers alike, and how all of this wraps up into a functional ecosystem. Check it out here: SIPHER’s Three-Party Economy (Part 2) Thank you! ♥ Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ Play: State of Monetization (Part 1) was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  6. Following up on Part 1 of the SIPHER Economy Article Series, we present and discuss SIPHER’s planned approach to a Three-Party Economy. Note: The original publication date of this article was February 23, 2022. Play AND Earn: SIPHER’s VisionThe takeaway from the previous article was: EARNER ONLY ECONOMIES DO NOT WORK If this is the case, then the logical solution for any P2E game to succeed would be to focus on the PLAYERS as a significant portion of our ecosystem. What is defined as a “PLAYER”?A PLAYER is someone who derives entertainment from the game. Typically, they are willing to pay to maximize their personal enjoyment of this game. The Importance of the PLAYERS in a Play & Earn ModelA strong and vibrant player-base — that enjoys the game and is willing to play the game at a monetary deficit in exchange for enjoyment — is a MANDATORY REQUIREMENT for a thriving P2E game that can sustain and benefit EARNERS over a long period of time. As previously mentioned, economies that primarily rely on earners are destined to fail. Thus obviously, as all of you already know, our top priority in SIPHER is to create a fun and enjoyable game. This was a no-brainer, to begin with. However, there are other avenues that we can implement to establish a large player-base and onboard players into our game. Compete with Traditional GamingThinking that a P2E game is separate and that it does not compete with traditional gaming due to having a “unique attraction” will lead to the death of the game. The truth is that we have to compete for the PLAYERS’ time and money, just like every other game in the market, regardless of whether or not they’re an NFT game. Each player only has 24 hours in a day, and they can only allocate a certain amount to their gaming hobby. Example of the daily life of an adult gamer (that has a job 😅)This means that, as a P2E game, we are competing with AAA games that are priced at around $60-$70, competing with some amazing indie games that are being priced in at around $10-$20, and of course, competing with many Free-2-Play (F2P) games that are in the PC and mobile markets. 2. Long Term Value Extraction, Instead of Upfront Extraction Regardless of how good the game is, if the price of entry is $300+, it would be functionally impossible to build a thriving player-base. This game would now be competing with traditional gaming for about 3x-4x the price, and the quality is not necessarily going to compare with that of a Triple-A game. We have to realize that, as it currently stands, conventional gamers are very resistant to the concept of NFT gaming. We could also argue that many traditional gamers might even think of NFTs as a scam, and do not yet understand the benefits of true ownership or being able to resell their assets after deciding not to play anymore. When there’s such a strong negative association and lack of understanding about NFTs, and the game’s entry-point price is anything over $60, it will be very difficult to sell (to the traditional gamer), unless you are selling to someone who expects to make money (AKA EARNERS). Once again: “EARNER ONLY ECONOMIES DO NOT WORK” Thus we must attract the PLAYER to play our game, and extract value in the long term. Think about CSGO, League of Legends, Hearthstone, Legends of Rune Terra, and many more. We’re sure that there are many examples of people spending hundreds, if not thousands, of dollars on these games. As you can see, these examples show that players do not necessarily spend all their money in one instance — rather, the total amount of money spent is broken down into many smaller transactions, typically spanning months or years. Players most likely will not want to spend $300 to buy a game, but playing a game and spending $300 in microtransaction over months is an entirely different situation. Example illustration of the purchasing decision process of a traditional gamerThis type of model is what we MUST implement in order to be successful and create long-term value. 2a: The SIPHER Market Place To facilitate this long-term value extraction, SIPHER will incorporate its own marketplace within the game, giving a direct path for SIPHER gamers to purchase gear, consumables, etc. direct from their fellow learners. This marketplace will serve two main purposes. a) It keeps the SIPHER experience completely in-game, the players do not need to exit their game if they want to buy an in-game item. b) It allows the Earners to closely monitor the market, seeing where the opportunities to make a profit are, and allows our earners and players to keep track of a VERY diverse market. c) It gives the ability for EARNERs to essentially sell MTX to the player base, if someone wants to buy a stamina refill potion, they go on to the marketplace to buy it from an Earner, so on and so forth. As SIPHER continues to update the game moving forward, there will be a constantly changing meta of weapons, characters, and armor, that facilitates trading and re-optimization of builds, this creates a demand that is always dynamic, and always present, allowing Earners to fill in the voids that they notice in the market. PS: Of course, this marketplace will exist outside of the game also, look forward to an update from that from our Market Place team in the coming months. 3. Bridge NFTs to the general gaming population. This is something that mainly applies to the P2E and NFT space. Mass adoption of the concept of NFTs, its interaction with gaming, and its benefits such as true ownership of in-game assets, will be the biggest step for the success of NFT gaming. The benefits of NFTs in the video game space must be acknowledged by traditional gamers. We believe that this will happen eventually, but SIPHER plans to take action and execute marketing efforts to ensure that the benefits of NFTs are communicated and explained to traditional gamers. For those that don’t believe in it or need more time to accept these benefits, the game should still be there for them to experience. With that said, this three-party economy (EARNER, PLAYER, DEVELOPER) is still quite complex. Let’s break down the relationship between each entity, and how that wraps up into a functioning economy. SIPHER’s HYBRID monetizationHOW DEVELOPERS AND EARNERS INTERACT IN THE ECONOMYAdding EARNERS into the equation, we now have two entities looking to profit from the players. How do we go about sustaining an economy that is suitable for both entities without them cannibalizing each other? Developers and Earners should NEVER be in direct competitionThis is fairly straightforward and makes sense from a logical standpoint: if two entities want to exist in the same market and not adversely affect each other, they simply should not compete. In an ideal scenario, the Developer would not sell anything that the Earner sells, and they would only monetize a small percentage of the transaction between the Earner and the Player. We can see a sub-optimal example of this with Valve’s CSGO. Valve sells loot boxes, which any person can buy. If someone opens a loot box and luckily obtains a rare skin for a gun, this person can now sell this rare skin for profit on the Steam Marketplace (of which Valve receives a percentage of the transaction) or on a third party market (in which Valve receives no cut). In this example, you can see that Valve is NOT directly selling that gun’s skin. This means that they are not competing with the player-base on the sale, but in essence, they are still the suppliers of that gun’s skin (via the loot box). SIPHER’s future market (not necessarily a “Marketplace”) will have a much more complex model that is similar to this. Users will be able to craft various weapons and gear, and then they could sell to the PLAYERS who want to obtain a boost or want to spend less time grinding. However, this does not mean that we can let everyone dictate the market freely, and there must be some checks and balanced systems in place to maintain stability for both earners and players alike. Developers should influence the supply of items that Earners are sellingThis will be further explained in the upcoming third article of our series. We will explain how SIPHER plans to do this, but we mention this now as it is a necessary step to ensure that our game has a stable and healthy economy and that there is no extreme price volatility for players and earners alike. Earners will acquire components and blueprints from the DeveloperThe reason for this is simple, Earners are here to make money. Therefore, any time or money invested into this game is an opportunity to maximize their earnings down the line. The answer that makes sense to fill this void is to have Earners craft components and blueprints. Some examples include, but are not limited to: In-game Components: Vessel CoresRaw Materials for upgrading/crafting gearGear Blueprints: Chest BlueprintsHelmet BlueprintsWeapon BlueprintsSpaceship BlueprintsConsumable Recipes: Stamina RefillsHealth RefillsShield RefillsThis will allow the EARNERS to build and turn a profit, as this would be a one-off fee so they can start their production and selling process. This system will also allow for Earners to specialize in niches (or sub-markets) within the overall market. For instance, they could focus their production efforts on certain items in demand, such as early-game gear, stamina refill recipes, etc. As you can see, demand is expanded into multiple items, which means that there are more opportunities for the Earners, and there are fewer chances of ending up with a market that has excess supply, as long as the system is well-balanced. DEVELOPER AND PLAYER RelationshipPC Monetization or Mobile Monetization?The Developer and Player relationship is nothing new, the only decision to make here is which method of monetization to lean towards. At this point in time, SIPHER (as the Developer) is planning to mainly monetize non-gameplay affecting items. The reason for this is simple: establish a clear division of products for Players in the market. If they want cosmetic flairs such as skins for their playable characters or gear, then they would directly purchase these from SIPHER (Developer). On the other hand, if Players want to acquire game-play affecting items, such as those that can fast-track their gameplay or make their character stronger, then they would need to obtain these from their fellow gamers (Earners). As such, SIPHER could potentially monetize the following aspects: 1- Cosmetics such as: SkinsPortraitsIconsEmotesTitles2- Battle-passes 3- In-game currency 4- Loot Boxes Note that in all aspects mentioned above, SIPHER does not directly compete with the economy’s EARNERS. EARNER AND PLAYER RelationshipWe finally arrive at the most important relationship, Earners and Players The relationship between EARNERS and PLAYERS is the core of the P2E mechanic. People who play the game now want to turn a profit, and their profit comes from those that are new to the game, or those who would like to optimize their end game experience. Anybody can be an EARNER and anybody can be a PLAYERIt is important to note that EARNER and PLAYER are not mutually exclusive. It is very possible for someone to bounce between being one of the two, whenever you play for fun or spend money to further your enjoyment of the game you are a Player. On the other hand, when you decide to sell one of your items, or you craft an item to sell, you are an Earner. The Earner EconomyAs previously discussed, EARNERS will be the primary supply of gameplay affecting items, such as Gear (Armor, Weapons, Trinkets, Spaceships), Consumables (Stamina Refills, Health Refills, Shield Refills), and High Tier Clones. Given that being a Player or Earner is not mutually exclusive, anyone can create “gameplay affecting items” and then sell them for profit. This also helps us create a game that does not feel like a cash grab to casual players, as all of these items are purchased from their fellow gamers. Additionally, this type of economy provides a clear source of revenue on which EARNERS can capitalize, and also creates a multitude of avenues of earning rather than just “trade currency for money”. As a result, a more dynamic market is created, with Earners occupying various niches. The most successful earners will be those that figure out the most efficient methods of crafting and obtaining their products, and those who have accurate market timing. Community BootstrappingThis system also allows for communities in SIPHER to bootstrap their new members. For instance, imagine members in a community providing other new members with upgraded weapons and armor so that they can level up faster and further boost themselves in the leaderboard rankings. As such, everything along a Player’s journey, beginning with the initial character and ending with end-game top-tier legendary gear and armor, is self-contained and can be provided for by the community. PUTTING IT ALL TOGETHERPutting it all together, we have this circle that represents the connections between the three entities that compose our market. The Player will buy game-affecting items from Earners, who have produced those items by sourcing blueprints from the Developer. At the same time, the Players can buy cosmetics directly from the Developer. In Summary Blueprints and Components: Sold from Developers to EarnersNon Game Effect Items: Sold from Developers to PlayersGame Play Affecting Items: Sold from Earners to PlayersThese are all of them monetization tracks within the game, and all transactions will fall under one of these three tracks. Please note that these tracks aren’t set in stone. For instance, there could be a future legendary skin that can only be obtained by crafting it; so the only way to obtain it is by crafting yourself or buying it from another Player / Earner. Or perhaps you got lucky with a legendary skin through a loot box, and you can now sell this skin to other Players**. Hopefully, this provides some insight into what the future of the SIPHER Economy will look like, and how it will be a much more vibrant and diverse economy than most current P2E games due to the sheer number of possible revenue sources. The final article of the series (Part 3 of the series) will focus on how we control a virtual market, providing stability and safety to the earners in our economy. You can read it here: SIPHER’s Plan for a Sustainable Economy (Part 3) Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ SIPHER’s Three-Party Economy (Part 2) was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  7. To finalize the Economy Article Series, we will take a deep dive into the current methods that SIPHER has considered for purposes of building a sustainable Play & Earn Economy. Note: The original publication date of this article was February 25, 2022. WHY DO WE CARE ABOUT THE GAME ECONOMY?Should SIPHER even care about price fluctuations? If it’s an open market, shouldn’t we just let the market correct itself? These questions portray a traditional mindset as it relates to the real-world economy, but it is an entirely different situation when creating a market of Virtual (i.e. in-game) Items. We are essentially in a market where the “Production” costs of these items are either very low or nonexistent. To create a product in the real world, there is always an input cost. Simply put, to make a car you must incur various costs, such as designing the car, Research & Development (R&D), manufacturing each car, etc. On the other hand, a Virtual Item incurs a one-time R&D cost but provides an infinite production capability if the developer allows it. This is further exacerbated by the fact that Virtual Items do not depreciate. A car would need constant maintenance and would get rusty over time. Resulting in a decreasing supply and price, however, is not the case for virtual items, which stay pristine forever. This means that in Virtual Economies, we have a supply that is potentially infinite and is never deflationary (i.e. the item exists forever). However, like all other goods, demand is not infinite and will fluctuate and wane based on the practical uses of this Virtual Item, and the size of the Sipherian playerbase. If there is no interference from the Developers, this means that for any given good in the SIPHER Economy, the price of all items will eventually reduce over time. The price could even crash if there is an overabundance of supply. As such, there MUST be interfering measures from the Developer to maintain a stable virtual economy. In turn, this would ideally provide price stability for those who just want to play the game normally, and would not subject them to purchases that can then give them buyers remorse. At the same time, it would inspire confidence in those that are looking to earn from the SIPHER economy, because they need to know that they are not going to lose all of their potential earnings due to price crashes. This begs the question: What steps will SIPHER take to protect its economy from an infinite supply of inflationary pressure? FIRST LET’S TACKLE SUPPLYHow do we protect our main SUPPLIERS in the SIPHER economy? How do we provide stability for supply? Controlling Supply Part 1: Introduce Barriers to EntryLet’s go back to the car example, imagine that everybody could suddenly start their own car business and instantly make cars of the same quality as existing cars on the market. In the real world, this is obviously impossible due to many factors. However, it is very possible in a Virtual Economy, especially when it’s a currency that ANYONE can start generating when the game starts. The most likely result of this scenario is that people who have invested time and money to play the SIPHER game and research and invest in optimal strategies to create this product with the purpose of selling it to the SIPHER playerbase will instantly enter into competition with others. Their competitors most likely will want to profit from their research, and would only need to invest money and copy the exact methods that top Earners are implementing, and can start immediately scaling up the operations to compete with the existing sellers. Sellers of this product begin under-cutting each other and the price of the product immediately gets affected, all while decreasing the profit of (or creating losses for) those in the SIPHER economy. To combat this issue, there needs to be a barrier to entry for those that want to contribute to the SIPHER Market. These barriers could come in the following forms: Minimum game timeMinimum account levelCost to enter the market (further discussed within this article, ‘Controlling Supply Part 4: Other Potential Solutions’ section)Owning a Genesis Sipher NFTThis way, if you want to sell the items that generate the most amount of cash, you truly need to be a member that is involved and interacts with the SIPHER ecosystem and not just hopping from one game to another looking for the one with the highest return. COUNTERPOINT: Wouldn’t this discourage people from trying the game, as they have to put a large amount of time and money to even START earning? Note that this is a concern from an onboarding EARNER’s perspective, but for people just looking to play the game, this would not affect their ability to play the game. But back to the earner issue, we can still facilitate earners joining and participating in our economy with our second initiative. Controlling Supply Part 2: Create a Multi-Product EconomyTo further address the issue of inflationary supply pressure, while still facilitating new earners being able to participate in the economy and trying out our game, we are going to spread the supply pressure into a multitude of different products. If all participants in the market were to only earn and sell the same currency, then the volatility for that currency will be massive. However, if we create a diverse economy that allows participants to sell currency, and different items and resources ranging from low level to high tier items, then we can manage to diversify the selling pressure of all of the SIPHER Earners into many different avenues. What does this achieve? It reduces the probability of the price of your currency crashing to nothing. If there’s a situation in which market participants realize that selling currency is no longer viable, then they can pivot their in-game resources into crafting gears, generating clones, etc. As said many times before, this affords earners many paths of revenue generations. Let’s use the following two scenarios as examples. In the first scenario, there are only two products in the economy; and in the second scenario, there is a large variety of products in the economy. Let’s assume that in both scenarios, the avenue of creating clones and selling them is no longer profitable. Scenario 1: Only two products in the economyScenario 2: Variety of products in the economyIn the first scenario, the entire supply would pivot over to Ather. After some time, this most likely will crash the price of Ather because demand simply can’t keep up. Whereas in the second scenario, the excess supply is now spread over a very large variety of items (There will be a diverse set of items), and as such this protects the supply of the currency (Ather) as well as the rest of the items. Perhaps this could lead to a small dip in price and gains (due to “cloners” moving to the other avenues), but nothing that will crash the price to zero. How does this allow for barriers of entry while still protecting the current Earners of Sipheria? By establishing a diverse market with multiple avenues of revenue generation, we can have items that are available for brand new players if they want to start earning right away, and we could leave higher-tier items locked away for those that have put in more time playing the game and are truly learning and finding ways to make the most out of their experience. For instance, we could have low-tier items available for new players to make and sell, and higher-tier items with low drop rates would only be accessible only for those high-tier players that have played the game a lot and know the mechanics very well. This is one of SIPHER’s many solutions to encourage people to play the game, and to try and earn, all while protecting those that are the cornerstone of the SIPHER product economy. Controlling Supply Part 3: Resource SinksA very simple solution that needs widespread implementation across all products on the market. In this scenario, all items would simply need an alternative other than just being sold to another player on the market. For instance: There could be a function that allows items to be disassembled for certain materials or other functions that could allow Players to use these items for other alternative purposes. This way, there is a lower probability of creating a “stockpile” effect in which X item in the market doesn’t go anywhere, forever destroying the price of that item on the market.Perhaps multiple common items could also be combined together to create an item of a higher rarity — which would make it so that the trading or crafting of common parts become integral parts of the gameplay, and would lead to a lower probability of excess supply.Spare Resources can be used in a reroll mechanic, where you can try to maximize the stats on your equipment.Resources can be used for transmogrification, if you don’t like the stats of a certain item, you can spend these resources to get those stats an alternative lookAt the very least, Players should be able to trade such items for in-game currency (non-premium) within the SIPHER economy. Like any other traditional game, there should be a way to trade in your “junk items” or those that you have no use for.This is imperative for protecting the SIPHER’s economy long term. Controlling Item Drop RatesThe drop rate of items throughout the progression loop must be closely monitored throughout all stages, and the item rarity should reflect the relative power level of that item. Because if an item’s frequency is disproportional to its power level, then that item most likely will flood the markets quickly, driving down the price of similar level gear because of how cost-effective it is. Drop rates must have a close correlation to the in-game value and power of the object, and should adequately reflect the rarity starting from common items all the way up to legendary. There will obviously be trial and error along the way when establishing these drop rates, so SIPHER will strive to be dynamic in this aspect, and have frequent updates to the drop rates and the power level of items. However, with the other measures in place, there should be a vibrant and healthy economy Controlling Supply Part 4: Other Potential SolutionsThis is currently a WIP and Under Discussion It is important to note that this information is still very EARLY STAGE. As such, it is subject to changes and potentially complete removal. With this we aim to share our thought process and provide insights on HOW we plan to combat supply pressure through advanced measures. but these thoughts are not yet “set in stone”, because they are dependent on many factors. Nevertheless, in the interest of transparency and showing you our thought process, we will delve into detail around this. Transmutation: All items upon generation are owned by the Player and free to use, but to sell them to other players you must pay a listing fee priced in a specific non-tradable “transmutation currency” which can only be earned via gameplay and the live operations of the game. This listing cost would be fixed based on the “Rarity” of the item (e.g. 100 Units of Transmog Currency for Common, and 500 Units of Transmog Currency for Legendary) A system like this would allow SIPHER (as the Developer) to control the transmutation currency drop if there’s a product or item being flooded on the market. As a result, the overall supply of that product can be reduced until the underlying issues leading to the excess supply (i.e. if the product is overpowered, drop rates are too high, or it’s too easy to craft) are addressed. Note that what this essentially means is that, the amount of items you can sell is tied to how much you play/how good you are at the game, and is capped equally for everyone. So it is fair for everyone. Potential Solution 1: Bonding Curve Model In this scenario, fees are based on the last sold auction price (priced in $Ather) on transfer. This means that, ideally, the Player/Earner will only transmute when they can sell at a profit. As a result, if Supply ever outpaces demand (excess-demand), then it should self-correct. This potential solution would ideally correct any excess supply based on the live PRICE of the item on the market. Pros: AutomatedBetter suited for low traffic items with high pricesCons: Bad User Experience (UX) for those that crafted the item and entered the market late, they now have an item that can’t be sold for as much profitPotential Solution 2: Marginal Tax based on Quantity Each time an item is listed, an increasing share of the sales price is taxed (i.e. 1% of the selling price for the first trade, 2% of the selling price of the second trade, and continues until reaching 100%). As a result, the supply in the market would essentially get “capped”, limiting the number of items that can be traded of a particular item class at any given time. This potential solution would correct any excess supply based on the QUANTITY of LISTED items on the market. Pros: AutomatedBetter suited for mass quantity items with low prices.Cons: Similar to the first potential solution, this would be a bad UX for those that crafted late or are late to the sale.Potential Solution 3: Marginal Tax on a “per item” basis Each time a specific item is traded, that same item gets taxed higher and higher. Similar to the second potential solution, the difference with this one is that it creates an effect whereby one specific item can not be bought, used, and resold infinitely — imitating the depreciation of real-life assets (such as cars). As an example, let’s say you have a gun (Item ID #1337) that you sell to another Player and it gets taxed 5% during this first trade. Afterward, if that Player trades the gun (Item ID #1337) to someone else, the tax could increase to 10%. This pattern would continue until the gun is “fully depreciated” and no longer worth trading. The result of this potential solution is that it will lead to the slow removal of items from the market. Any excess supply would be corrected by limiting the constant re-selling of items. Pros: Better UX for sellers. As long as they are selling a relatively “new” item that has not been traded much, or at all, this would not affect them.Cons: Might not provide enough deflationary pressure against an oversupplied product (i.e. different item ID, but the same gun).Potential Solution 4: Manually tax each item OR item class differently, based on their prevalence in the market This would be a similar alternative to Potential Solutions 1 and 2. The difference here would be that SIPHER manually tracks ALL items for sale on the market, and would adjust the rates for them differently based on the market price and the market demand at any given point in time. For instance, a gun for which there is excess supply could have higher taxes than another gun for which there is low supply, and constantly would be adjusted over time as the supply and demand dynamic changes for that particular gun. Pros: Allows for defined and fine-tuned control over the market.Cons: Extremely labor-intensive and would require a lot of trial error.Very prone to human error, especially as the game grows in scale and scope.Potential Solution 5A: Item Durability based on usage We could introduce an item “Durability System”, in which utilizing items would slowly make them weaker until they eventually break and become unusable. After reaching this point, these items would need to be discarded or repaired (creating a resource sink). As a result, the number of items in the market would be limited simply due to inertia. Pros: Would guarantee a drain on the supply of items.Good UX for sellers, not punishing them for a sale at any point in time.Cons: Bad UX for gamers, goes against the precedent of ownership of an item.Potential Solution 5B: Item Durability based on time (Expiration) Instead of durability on use as we described on Potential Solution 5A, we can have durability over time with a similar effect. In this scenario, a Player that owns a specific item will be able to use it unlimited times within the expiration timeframe. After the item reaches expiration, it will need to be discarded or repaired. This would be a slightly different mechanic than Potential Solution 5A. However, if a player does not play the game for that period of time, the item loses its durability and will need to purchase another if they decide to play again. Pros: Guaranteed drain on item supplyGood UX for sellersCons: Bad UX for gamers, goes against the precedent of ownership of an item.Conclusion on Tackling Supply: There are a lot of things that SIPHER can do, and we may have to go through many interactions to test how it affects UX, how it affects the market, user numbers, etc. However, our ultimate goal is to create a vibrant economy that is appreciated by both players and earners alike. TACKLING DEMANDWe’ve talked about in-depth, let’s quickly touch on how SIPHER plans to boost demand for its game. No brainer answer: Make a game good game, which attracts lots of players and has a healthy playerbase. Obviously, the larger the playerbase the better the demand in the SIPHER Market, and SIPHER’s goal will always be to create a good product that people are happy to come back to play and happy to spend their money in the market to enjoy the game. GAAS: Games as a ServiceWe believe that it goes without saying that for a game to be successful as a blockchain game, it should be a live service game, there isn’t really an alternative. There should be season passes, content cycles that always provide users with new things to do, new characters and gear to try, new challenges to conquer, among other things. This, in conjunction with the crafting system, creates a dynamic market that is always shifting, depending on the “meta”, and keeping the game vibrant as well as keeping the demand of the game constant. Creating a Diverse MetaThere should be various feasible ways to play the game. If you want to be a close-range burst DPS, long-range sustain damage, mid-range tanks, or whatever combo you desire, there should be a healthy meta where many play-styles can compete. This encourages the playerbase to try many different builds, creates more interesting matchups, and avoids the end game from feeling repetitive. This encourages players to try many different builds, prepare different sets of gear, multiple clones with different abilities, and furthers the demand for items within the market. Wrapping UpWe hope this can provide some insight into how serious we are about creating a healthy economy for all of our players, even though we know that GAMEPLAY and FUN are the first and the most important aspects. We realize that we have to create a healthy space for our Players as well as our Earners. Look forward to the Fireside with Nghia Nguyen (PEEKABOO), our Community Manager, in which he will present shortened versions of the 3 articles from this week, and then will end off with a Q&A session. See you then! Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ SIPHER’s Plan for a Sustainable Economy (Part 3) was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  8. Hey Sipherians! As we move along our journey to deliver an exceptional gaming experience with SIPHER, there are some significant changes that will be happening to the roadmap moving forward. The purpose of this announcement is to provide you with an update on the expected changes to the deliverables coming your way in 2022. Note: The original publication date of this article was March 2, 2022. ROADMAP UPDATES AND CHANGESSipherian Charge: BURU NFT Launch 🐂We know that some of you are very excited about the release of our upcoming character: the BURU 🐂 However, the launch of this character will be delayed to late Q2 2022. Why will BURU get delayed? There are two primary reasons for this. What we consider to be the most important reason for this delay is that we simply cannot release another Genesis NFT character until the SIPHER Game Economy is 100% complete. As we discussed during our recent Fireside chat with the Community Team Director, Nghia Nguyen (Peekaboo), as well as throughout our three-part article on the SIPHER Game Economy series (linked to the left under ‘Related Links’): NFTs that are released to our players — which will later be included in our game — will play a huge role that will affect how the SIPHER Economy functions and sustains itself. Therefore, releasing an NFT just for the sake of releasing it at this point might cause serious repercussions once we launch the game.The second reason is that the majority of the team is focused on developing the in-game assets for all our game characters, especially the BURU, and as such our focus will be to showcase a playable BURU before we release the character as a Genesis NFT. We will be sharing the animations and further development progress of the BURU as we move forward.Due to this change, the first BURU snapshot for The Collector’s Program will also be delayed to mid Q2 of 2022 Similarly, mention of any other characters has been removed from the Roadmap and from the Collector’s Program. Don’t worry, there will be more playable characters in the World of Sipheria and you will still have benefits for being a Collector after BURU. However, we want to ensure that we consider the two reasons above before we specify a release date for these. NEKO Dutch Auction Tier RewardsSculpturesThe sculptures are complete and we are now finalizing the packaging that comes along with this amazing sculpture. All eligible wallets who purchased a NEKO during the Dutch Auction (falling within Diamond, Platinum, or Gold tiers) will be able to claim their respective Sculpture NFT on April 1, 2022. Holders of this sculpture NFT can use it once to redeem the physical sculpture and have it delivered to their location of preference. To redeem, they would need to navigate to their User Dashboard within our website and complete the redemption process. Additionally, given that these are NFTs with proof of ownership, you can trade them on the open market as well! This is the v1 of our sculpture box design SIPHER sculpture (INU) packagingHave a peek at the sculptures. They would look like this! 🔥 Close-up of NEKO Dutch Auction sculptures in the SIPHER officeMerchandiseWe were super excited to allow eligible members to claim their SIPHER merchandise from the Dutch Auction Rewards (All Tiers). However, the release of this merchandise will be delayed to early June 2022 (see reason below) Why the delay of the exclusive merchandise? We had been working closely with a merchandising platform and were almost ready to distribute. However, there were some issues as it relates to the service, and when we performed quality tests, the merchandise did not meet our expectations. We deeply care about quality and providing products worthy of the amount invested by the NEKO Dutch Auction participants at the higher prices, and for this reason, we cannot move forward with the level of quality that was provided to us. As such, we will be ending our relationship with our current vendor, and have already sourced a new vendor that can deliver the high-quality merchandise that the NEKO Dutch Auction Tier Rewards Qualifiers fully deserve. The claims process for this merchandise will be similar to the sculpture claims process. More details on this will be released soon! We deeply regret making our Dutch Auction Merchandise Qualifiers wait this long. However, we strive to provide you with an excellent product that will exceed your expectations and blow your mind! 💣 World of Sipheria ComicsThe first edition of the World of Sipheria Comic Series will be released on March 31, 2022! Available to claim by all Sipher NFT Holders, the first edition comics will share the exciting story of a young INU and an elderly BURU going on an interesting fishing adventure 👀 Without spoiling too much, we’ve included a very early sketch of the comic below. Upon its release, you will see the comic in its full-colored glory, with a crisp art style and some killer dialogue that should immerse you into the story. The first edition of this Comic Series will have three issues, each released at the end of every month. After the release of the first issue on March 31, 2022, you should be receiving two more issues during April and May 2022. Stay tuned for more teasers of Comic Issue #1 before March 31, 2022! Sneak Peek: Early sketch (one page) of the first edition of World of Sipheria comic seriesSpaceshipsWe have been listening to community concerns and want to ensure that your Spaceships are delivered smoothly and that you can take advantage of a seamless experience that utilizes gas-efficient solutions. As such, we’re excited to say that Spaceships will be available to claim by Late March! Available to claim by Genesis Sipher NFT Holders, these Spaceships will play a huge role in adding value. Not only will Spaceships have cosmetic benefits and in-game utility, but ****you can also convert a full-set Spaceship into an equipable item, which you could equip into one of your character’s equipment slots. As such, this confirms that completing a Spaceship before the game will be an early benefit for all holders (guaranteed that all holders will have multiple spaceships ready when game launch comes) and that doing so will have specific in-game utility. Additionally, they shall be fully tradeable in the open market. As of now, the Spaceship landing page (pun intended) details, and all the mechanics such as Spaceship types, rarity levels, and “gacha” mechanics have all been finalized. Our Blockchain Team is currently in the final stages of development and testing of the on-chain and off-chain hybrid system that will further help reduce gas fees for our Sipher NFT holders. This is in addition to utilizing L2 Solutions (Polygon), which will further reduce gas fee costs to claim Spaceship loot in the most gas-efficient manner possible! After the Blockchain Team has completed their testing, we will release a confirmed date on the minting of the spaceship loot! Stay tuned for a more detailed announcement into the Spaceships, what they look like, and more information about their future in-game uses in approximately 2 weeks’ time This is an example of different rarities for one of our spaceship types!Sipher Loyalty ProgramAlthough we haven’t described this program in detail yet, this is another of the initiatives that we’ve been working on behind the scenes. What is this “Loyalty Program”? This program was primarily created to incentivize and reward genuine community engagement and contributions. Additionally, we plan to integrate this with our whole Sipher ecosystem: Discord, our upcoming Sipher Marketplace, our game once it launches, and other avenues within the ecosystem. Although it is a separate program, it works hand-in-hand with our Nexus Program (Nexus Program) given that certain actions such as voting and creating projects can be incentivized. The Loyalty Program’s incentivization is made possible by “gamification” of actions performed by users of our Sipher Ecosystem, and most importantly, our community members. The “gamification” involves a combination of “Community XP” (XP for short), leveling up and reaching different tiers, and earning Nanochips (community points). This means that your progress is dependent on your level of engagement and contributions. Think of it as earning points that allow you to redeem rewards, all for being a loyal member of our Sipher Ecosystem. When can we expect this? We originally planned to launch part of the first phase of this program in Q1 2022, starting with Discord-only functionalities. However, due to Discord limitations and ensuring that we have a strong and fully-integrated database and system that works seamlessly throughout our ecosystem (Discord, Sipher website, upcoming Marketplace, etc.), we will be delaying the “Discord-only” functionalities and will include these with the launch of the new and improved User Dashboard that includes the Loyalty System features. As of now, the first phase of the Loyalty Program, including the new User Dashboard that allows users to complete quests and link to their Discord is expected to launch in April 2022. v1 of our new SIPHER Dashboard WIP: New User Dashboard [Dashboard Page] — Final product might be differentWorld of Sipheria: The GamePvE DemoWe currently have a playable game client that is utilized internally by our developers for testing purposes. This is the same game client that was showcased in our previous in-development gameplay video. However, we want to provide a better and more polished gameplay experience to our Genesis NFT holders. As such, our Game Demo will be released in Q2 2022 instead of Q1 2022, as was originally planned. Note that this will happen BEFORE the Launch of the BURU character. The initial plan was to release this Demo in March 2022. However, as the game began evolving and taking shape, we realized that there were many areas that still needed improvement and that there were some areas that we completely needed to scrap and redo. This is completely natural in the development process of any game. However, we set our timeline too early without considering a proper buffer for improvements and errors made along the way. We sincerely apologize to those who have been eagerly waiting to play our demo this March! 🙏🏾 PvE Mode MVP (Beta; Testnet)After our Demo is released in Q2 2022, we are planning to launch the PvE Mode’s Minimum Viable Product (MVP) in Q3 2022. This will be an even more polished gameplay experience in which Genesis NFT Holders can try out many dungeons and test skills from their favorite characters such as INUs, NEKOs, and BURUs. This version shall include multiplayer functionalities, and will be launched in a Testnet environment that is expected to have a “test economy” that will further help us ensure that our official game launch has a sustainable economy. We expect to slowly bring our NFT Holders and Legends, most likely in waves based on the character launch, into the game to do some heavy testing whilst we collect feedback along the way. Official PvE Game Release (Mainnet)The MVP of the PvE mode is expected to last a few months, after which we will officially launch SIPHER on Mainnet once our team is satisfied with the quality of the game. We will confirm an official release date closer to launch! Get ready for the BURU Smash 👊🏾IN SUMMARYYou can find a summary of all the expected changes below. Note: this can also be viewed in our Roadmap Phase 5: January — March 2022✅ In-Development Gameplay Video — Very early Gameplay video ✅ $SIPHER Token Claim for Eligible NFT Holders — Please see $SIPHER Retroactive Airdrop for more details; Claiming began on March 1, 2022 🚀 Spaceship Loot — Commencing late March 2022. Get ready to claim and assemble your very own spaceship to trade and use in-game! World of Sipheria Comic Series — Launch of Comic NFTs, free Mint per Genesis Sipher NFT. By holding a Comic NFT, users can have access to the comics for life. The release of the First Chapter, is expected in late March 2022. After this first chapter, the following chapters will be released on a monthly basis. Alpha Gameplay Trailer — A more polished gameplay trailer that will include your favorite characters: INU, NEKO, and BURU! The trailer will include some in-game snippets that are screen-captured directly from the internal testing game client. This will be released either end of March, or during April 2022. Phase 6: April — June 2022Sculptures Claim for Dutch Auction Tier Rewards — Claim your Sculpture NFT and redeem your physical sculptures for delivery! Merchandise Claim for Dutch Auction Tier Rewards — Get your exclusive SIPHER merchandise and show off to your friends or express your love to Sipheria! Launch of Playable DEMO for SIPHER — Give it a try! Use your Genesis Sipher NFT in-game, and check out how it feels to be a Sipherian! 😎 🐂 Sipherian Charge: Sipher Buru — 10,000 Playable characters as NFTs — Creation of the third citizens of Sipheria, the Sipher BURUs. These playable characters are beautifully illustrated. This third citizen is aptly named “Sipherian Charge”, with all the characters belonging to the Sipher’s third race: BURU Sipher Loyalty Program — Earn XP and Nanochips, level up, and show off your earned tier by engaging within the community! Launch of Sipher Marketplace World of Sipheria Comic Series — Release of additional Chapters. Phase 7: July — September 2022Launch of Sipherian Adventure PvE MVP — a COOP Dungeon Gamemode ⚠️ MVP = Minimum Viable Product. Not the complete product or game. Players will be able to control Sipher characters and venture into Dungeons to gather Ather, Vessel Cores**,** and other valuable in-game resources. Some quests will require a team of 3 Siphers (players), or played with a single Sipher (solo) in order to be completed. Some quests will require different combinations of Siphers with special sub-racial traits or classes. This MVP is expected to include: Two dungeon-filled worlds (planets) to exploreOver 100 playable dungeon roomsPlayable by INU, NEKO, and BURU, each with various skillsWorld of Sipheria Comic Series — Release of additional Chapters. Release information on Sipheria Land Phase 8: October — December 2022Official Game Launch (PvE) Launch of Sipher NFT Protocol — Rent, lend, or borrow Sipher NFTs! Launch of Ranked PvE Leaderboard Launch of Crafting Feature Launch of Cloning Feature Launch of PvE Guild Wars Phase 9: January 2023 and OnwardsPvP Gameplay Demo‌ Regular release of in-game content — Launch of new costumes, weapons, new dungeons, map modes, and/or new playable race Launch of Sipherian Brawl PvP — A Online Battle Arena Gamemode MVP Launch of Ranked PvP Leaderboard Launch of Sipher PvP Money Prize Tournaments — Establish Tournaments across multiple key markets with Prize Pools in $SIPHER along with Sponsorships Launch Sipheria Land Launch of Sipherian Worlds — A Persistent Online Sandbox Gamemode World of Sipheria Comic Series — Continued periodic release until the end of December. That’s all folks! Thank you for tuning in to our latest roadmap update and sticking with us throughout our journey. We’re excited to continue building the World of Sipheria by your side! ❤️ Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ Roadmap Updates! was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  9. Following up on our “January 2022 News Update!”, we have created a Spaceships Article Series to provide further details surrounding the upcoming Spaceships launch. Part 1 begins with an overview and explanation of On-Chain and Off-Chain features. Note: The original publication date of this article was March 9, 2022. Hello Sipherians! We are only a few weeks away from the Spaceships launch! In the meantime, we wanted to release as much information as we can about Spaceships. So get your space suits ready, because we’re about to blast off with a weekly Spaceships Article Series that will release every Wednesday, until the launch of the Spaceships 🚀 For the first part of our Spaceships Article Series, we would like to begin with a brief overview of the Spaceship building process and share some details about how SIPHER will integrate a mixture of Off-Chain and On-Chain features. We hope you stay with us and enjoy the read! Are you ready to build your very own Sipherian Spaceship? Here’s a brief overview of how you will be able to build your very own Spaceship WIP (v1) Example process flow of Building your Spaceship. The loot box and Spaceship shown here are not necessarily the final product.First, you will need to receive and open your Loot box. WIP (v1) Designs of the Loot boxes you could receive. There is a different Loot box, one for each of the Spaceship types we have scheduled to drop on a weekly basis!Do you have too many Loot boxes you don’t need, or you don’t want to open them and would prefer to sell them? You can choose to mint them and trade those extra loot boxes away on OpenSea (more info on this process will be revealed later). So you’ve decided to open up your Loot box. Now what? First thing’s first, you will notice that you have now obtained five (5) different Spaceship parts, which you can use to assemble your very own Spaceship! WIP design of the Spaceship parts you could receive. Each Loot box contains all the necessary parts to build a ship, but each part might be a different rarity. In this example, they are all of the same rarity.The five (5) Spaceship parts you receive will each be of a random rarity (aim for Legendary 👀), and will be composed of the following: One (1) Wing (Right)One (1) Wing (Left)One (1) Main CarrierOne (1) Set of Weapons SystemOne (1) Set of ThrustersHave the five (5) parts of your desired rarity? Take them to the Spaceship Yard and assemble the Spaceship that will carry you around the world in Sipheria! WIP design of one of the Spaceships you could receive. In this example, the Spaceship has all parts of the same rarity.Remember, each spaceship has unique in-game benefits (to be shared in another article)! Now imagine that all of these functions happened within the Blockchain. That means that each action you perform — claiming a loot box, opening the loot box, assembling your spaceship, etc. — will require you to pay gas fees. If you’ve been in the crypto or NFT space for some time, you’ve probably experienced having to pay high gas fees just to perform one simple transaction. Plus, it is very likely that you perform multiple transactions and not just one (and boy do those fees really add up!) Additionally, in order to deploy smart contracts on the blockchain, we must also incur fees for deploying, and there are added costs for certain actions performed via the smart contract. This is why, for our Spaceships launch, we will take the actions necessary to reduce these fees as much as possible, primarily via two mechanisms: Mixing Off-chain and On-chain functionsThe use of a Layer 2 Solution: Polygon (MATIC) NetworkLet’s talk about how each of these mechanisms will help reduce gas, all while maintaining a user-friendly experience for our Genesis Sipher NFT Holders. Mixing Off-Chain and On-ChainAs previously stated, we will make use of Off-Chain and On-Chain functions to further reduce gas costs. Cool, but what do you mean Off-Chain and On-Chain? Great question! To keep it simple, you will be able to perform the important actions related to Spaceships Off-Chain, and if you want to trade or transfer your Loot boxes, Spaceships, or Parts, you can mint them into NFTs On-Chain. See below for our definition of these terms, and also more details of each of the functions that fall into each category. Off-Chain FunctionsTo keep it simple, whenever we make mention of the term ‘Off-Chain’, it means that the information and data are stored OUTSIDE of the Blockchain, but still kept within a centralized storage such as a server. In our case, that means that certain features of the Spaceships will need to be performed within our own servers, and Loot boxes, Parts, and Spaceships could also be stored in your account’s (Off-chain) Inventory. For instance, claiming your Spaceship Loot boxes, building your Spaceships, scrapping parts, and dismantling your Spaceships will all be features that will be handled in our internal servers. To view and edit your Spaceships, you could also decide to keep your parts and Spaceships stored on our databases for as long as you want, although we recommend that you mint them (On-Chain feature), for true ownership. More details on each of these functions are included below. ⇒ Claiming Spaceship Parts → Loot box System [Off-Chain]The first step within your journey of finally being in possession of your very own Spaceship! To claim these Spaceship parts you will need to open up Loot boxes. You will receive one (1) Loot box per Genesis Sipher NFT, per week; and each Loot box contains all the parts needed to build a Spaceship. To help save on gas, this Loot box System, whereby you claim your parts, will be handled completely Off-Chain. So let’s say you have 20 Genesis Sipher NFTs, this means that you don’t need to pay gas fees at the moment of claiming or opening 20 Loot boxes each week. Additionally, it would be as simple as logging in to our website’s Spaceships page and clicking on ‘Open Loot boxes’ to automatically view your juicy drops — without needing to wait for transactions to complete. ⇒ Building your Spaceship [Off-Chain]So you claimed your parts gas-free, now what? Time to build your Spaceship! Normally, converting five (5) Spaceship part NFTs into one (1) Spaceship NFT On-Chain would require you to burn the former to create/mint the latter, all of which require at least one gas-incurring transaction. Technically, you could do this with our system, but we’re giving you the flexibility to do this gas-free as well. You will simply need to have opened one Loot Box and have all the necessary components to build a ship. Afterward, you can build your Spaceship and see what it would look like in real-time by selecting the various parts you have at your disposal. Messed up, don’t like how it looks, or want to use a newly acquired part? Just edit your Spaceship and change it up again. No transaction wait times or payment of transaction fees during this whole process. ⇒ Scrapping Spaceship Parts [Off-Chain]Scrapping essentially allows you to combine three (3) parts of a lower rarity into one of the next higher rarity tier. This allows you to obtain a part of a higher rarity if you weren’t lucky enough to get one from a Loot box. So if you have multiple of the same part, or want to get rid of some? Easy, scrap your parts to upgrade them into a higher rarity. Again, this will be completely Off-Chain so you can be worry-free about transaction fees or transaction confirmation wait times ⇒ Dismantling your Spaceship [Off-Chain]Dismantling allows you to turn your Spaceship back into its original five (5) parts. This will be useful if you determine that you do not want to keep your ship as-is and would like to start it from scratch. More details and steps for Claiming, Building Spaceships, Scrapping parts, and Dismantling Spaceships will be shared in another article on our Spaceships Article Series. On-Chain FunctionsAs for ‘On-Chain’, this simply refers to taking actions or storing data on the Blockchain (Polygon). For our intents and purposes, On-Chain features include anything whereby you need to pay transaction fees (again, in MATIC), such as: minting the parts or Spaceships as NFTs, trading these NFTs, or bringing the NFTs back into their original Off-Chain form so that you can perform any of the Off-Chain functions. More details on each of these functions are included below. ⇒ Minting Loot boxes, Spaceships or Parts [On-Chain]If you would like to trade your Loot boxes, Spaceships, or Spaceship parts, then you must MINT to bring them onto the blockchain as NFTs. Although you will still own these Spaceships and Parts even if you leave them in your SIPHER account’s Inventory (Off-Chain), you can claim full ownership and bring them to the blockchain by minting them into NFTs. This would also allow you to sell, trade, or transfer them to other individuals. ⇒ Trading NFTs [On-Chain]After you’ve MINTED your Ship or your Ship parts, these will be removed from your SIPHER account’s Inventory (Off-Chain) and will be viewable in the NFTs tab of your SIPHER account’s portfolio. That means that these are NFTs fully-owned by you and you can transfer or trade them on marketplaces such as the upcoming SIPHER marketplace, or on OpenSea! ⇒ Bridging from On-Chain to Off-Chain (Temporary ”Burning”) [On-Chain]To actually be able to use your ships or parts and perform all of the Off-Chain functionalities (i.e. Dismantling Ship, Scrapping, Building Ship), you MUST bridge them back to our SIPHER servers (Off-Chain) via our website. More information on minting, trading, or bridging back Off-Chain to be included in one of the other upcoming articles on our Spaceships Article Series. Using an L2 Solution: Polygon (MATIC) NetworkFor those of you who are not aware, there are many networks that run on the Ethereum Blockchain — also known as Layer 2 (L2) scaling solutions — which makes it cheaper for users transacting within the Ethereum Blockchain. One of these L2 solutions is Polygon (MATIC). To transact in the ‘Matic Mainnet’ (Polygon’s Network), users must pay fees in their native token “MATIC”. Many times you can just obtain a small amount of MATIC for free from “faucets”, and it should be enough to cover a transaction the majority of the time. If you have Ethereum and would like to use it on the Polygon Network, you will also incur bridging fees and convert it into ‘WETH’ (Wrapped Ether token; pretty much Ethereum on Polygon). However, this is fairly cheap when compared to all the transaction costs on Ethereum. On-chain features such as minting your Spaceships or trading parts will be much cheaper via the use of this L2 scaling solution. We will be sharing a tutorial on how to bridge your ETH into Polygon closer to the date of the launch of the Spaceships. Closing RemarksWe hope that you’ve enjoyed this article and that it provides some insight as to what our system will be like when mixing Off-Chain and On-Chain features, and their benefits. Additionally, we hope that you have ease of mind as we are ensuring that the user experience is friendly and easy enough whereby you can easily perform the majority of these actions straight within our website. Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ Spaceships Overview and Mixing Off-chain & On-chain was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  10. March 2022 Dev Update — “Cats out of the Bag”Our World Architect (CEO), Tin Nguyen, shares yet another Sipher Development Update. “We’ve made progress on many fronts. Time for ‘Cats out of the bag’ 😉” Note: The original publication date of this article was March 11, 2022. First, let me introduce our new space for Dev Updates, it will be a separate tab on our Sipher Atlas page. This is where we will keep a log of all the past and future updates, so expect backup articles for past updates which were posted either on Twitter or Discord. You can view them all in here Sipher Development Update Character Skills & VFX DesignWe take our character designs very seriously and the same for their skills in animation and VFX. Not only do we want you, the Players, to feel powerful. We also want you to feel badass. Who doesn’t want to be a badass? So here are a few WIP sneak peeks of some character skills that our team shared while working on them. Not all of these will make it to the final jury (game), but expect ‘coolness overload’ with the final animation sequence & VFX. GameplayGameplay is 🤴🏻 (King). Content is 👸🏻 (Queen). We shared a lot about the content we’re working on: lore, world-building, character-building, factions, the gods of Sipheria, etc. This does not mean we are not laser-focused on gameplay. The second-to-second moments are key to our players’ experience. We want 3Cs to feel amazing. As such, we are constantly play-testing on a daily basis to polish, polish, and polish. We onboarded a Gameplay Project Manager (PM) who worked on Ghost Recon Online & Assassin’s Creed Unity. We want this to be top-notch before we open it up for non-team play-testers since the first impression is key! Simple things like recoil, how does it feel to shoot, how different is it to shoot between a handgun, a shotgun, and BFR? And how does it feel to keep shooting? I personally want to feel “shaken, not stirred” 🍸 anyone? World BuildingSipheria is a massive universe, with infinite possibilities. Hence, we are already working on our 2nd world, Andos. A lot we can’t share as we don’t want to spoil the surprise 🙈🙉🙊 But here’s a behind-the-scenes to show the kind of efforts it takes to world-build Web3 ProductsTech products supporting our games are important. By end of this month, we’ll be done with the alpha version of our upcoming Sipher Marketplace & Sipher Loyalty System. We’ll be auditing, polishing it, and timing it with the eventual game release. While we’re working on all of this, we are constantly keeping a close eye on what’s happening with all the Marketplaces and their innovations, learning from the best, and hoping to adapt and improve upon what’s out there to craft the best possible gaming marketplace for Sipher. I personally think Analytics, Trends, and Dashboards based on Items, Users, and Guild profiles leveraging our gameplay data will be very useful tools indeed. More on this later. SpaceshipsEver since we launched our NFTs, we always strongly believe in NFTs with true utilities, and our Spaceships will be no different. Learn more about Spaceships and their amazing utilities in the days to come. You’ll be rocketed away — pun intended 😄 So that’s all folks!There are many more things we are working on, but I would not have the time to go into details now, so expect more updates as per usual. As always, we’re having so much fun (and stress!) building this amazing universe with all of you, so thank you for all the support. LFB! March 2022 Dev Update — “Cats out of the Bag” was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  11. We’re only hours away until the Genesis Sipher NFT holders can begin claiming their Spaceship Loot boxes! In the meantime, here are the important details necessary to get started with claiming, minting, and bringing back Spaceship NFTs to your account’s Off-Chain Inventory. Get ready for blast-off! Let’s be real — the moment that claiming begins, we just want to get our hands on some Loot boxes! However, it’s important to know how it all works beforehand. If you haven’t read Parts 1 or 2 of the Spaceship Article Series, we suggest that you do so as it contains important information that will be referenced here. You can read them by navigating to the following links: Part 1 — Spaceships Overview and Mixing Off-Chain & On-Chain Spaceships Overview and Mixing Off-chain & On-chain Part 2 — Spaceships: Types, In-Game Utility, and the Effects of Rarity Spaceships: Types, In-Game Utility and the Effects of Rarity Finished reading them? Let’s get started! Claiming Loot boxesAs mentioned in Part 2 of the Spaceships Article Series, there will be seven (7) different Spaceships types. Likewise, there will be seven (7) different Spaceship Loot boxes — one for each Spaceship type. With that in mind, let’s move on to the main question: ‘wen claim?’ Loot Box Claiming ScheduleWeek 1 — THE WANDERING ALICE THE WANDERING ALICE loot box can be claimed by Genesis Sipher NFT (INUs and NEKOs) holders Claiming period: Begins April 4, 2022, at 12:00 PM UTC — Ends April 10, 2022, at 11:59 AM UTC Week 2 — THE FLIK FLAK THE FLIK FLAK loot box can be claimed by Genesis Sipher NFT (INUs and NEKOs) holders Claiming period: Begins April 11, 2022, at 12:00 PM UTC— Ends April 17, 2022, at 11:59 AM UTC Week 3 — THE AKAGI THE AKAGI loot box can be claimed by Genesis Sipher NFT (INUs and NEKOs) holders Claiming period: Begins April 18, 2022, at 12:00 PM UTC — Ends April 24, 2022, at 11:59 AM UTC Week 4 — THE AHAB THE AHAB loot box can be claimed by Genesis Sipher NFT (INUs and NEKOs) holders Claiming period: Begins April 25, 2022, at 12:00 PM UTC— Ends May 1, 2022, at 11:59 AM UTC Week 5 — THE ZED LEP (NEKO Limited-edition) THE ZED LEP loot box can only be claimed by Genesis NEKO NFT holders Claiming period: Begins May 2, 2022, at 12:00 PM UTC — Ends May 8, 2022, at 11:59 AM UTC Week 6 — THE BARKING BARON (INU Limited-edition) THE BARKING BARON loot box can only be claimed by Genesis INU NFT holders Claiming period: Begins May 9, 2022, at 12:00 PM UTC — Ends May 15, 2022, at 11:59 AM UTC Week 7 — Extra Loot boxes (INU NFTs only) During this week, Genesis INU NFT holders will have exclusive access to collect two additional Spaceship loot boxes per INU NFT. Note that these are given exclusively to INU holders as they were initially expected to receive more Spaceships.For each of the two extra loot boxes, INU Holders will have a 25% chance to claim any of the following types (randomized): THE WANDERING ALICE, THE FLIK FLAK, THE AKAGI, or THE AHAB THE WANDERING ALICE Loot box (left) — THE FLIK FLAK Loot box (right)THE AKAGI Loot box (left) — THE AHAB Loot box (right)Claiming period: Begins May 16, 2022, at 12:00 PM UTC — Ends May 22, 2022, at 11:59 AM UTC Here’s the summary of the Claiming Schedule that we’ve just shared above Important Notes and Disclaimers1 Genesis Sipher NFT =1 Loot box per week → To claim a Loot box, you need at least one (1) Genesis Sipher NFT. This means that each Genesis Sipher NFT held in your wallet will be entitled to claim one (1) Spaceship per week, for the applicable weeks depending on the character that you own (i.e. INU or NEKO). Loot boxes that are exclusive to INUs or NEKOs have been identified in the Claiming Schedule above.Weekly Snapshots → Loot box eligibility will be determined via weekly snapshots. These snapshots will record the wallet addresses containing Genesis Sipher NFTs (INUs or NEKOs) and will allow claiming of loot boxes accordingly. They will be taken at a random time THE DAY PRIOR to each week’s claiming period — so if you want to ensure that you are eligible, we suggest that you refrain from trading or transferring your NFTs as we get closer to each weekly snapshot.Limited Supply → As you can see from the Claiming Schedule above, you can claim a different loot box each week. Each loot box is only claimable during its respective week (for the duration of the claiming period), and there’s only one rotation of this Claiming Schedule. As such, please make sure that you claim — if you miss out, then your only option is to purchase them from secondary marketplaces such as OpenSea. Note: SIPHER may decide to perform another iteration of the Claiming Schedule at another point in time (with the exclusion of Week 7) if they determine that demand is high enough.THE TUNKU Spaceship → As mentioned in Part 2 of the Spaceship Article Series, THE TUNKU can only be redeemable with Nanochips via the Loyalty Program, or during special events. More details are to come after the launch of the Loyalty Program.How to ClaimAs briefly mentioned in Part 1 of the Spaceships Article Series, the majority of the functions related to Spaceships, such as claiming loot boxes, will be handled Off-Chain. This means that you do not need to perform a transaction to claim the Loot boxes and bring them into your account’s Inventory. However, you will still need to log in to your User Dashboard each week to claim them. We’ve included a step-by-step guide below to help you with the claiming process once Spaceships Loot box claiming is released on April 4, 2022. Step 1 — Enter the SIPHER Dashboard and Log-in To get started, you must log in to your Ather Labs account. Since you don’t have one yet, we’ll be releasing a tutorial next week to help with the account creation process. Step 2— Navigate to the Loot box Claiming section within SIPHER Dashboard After you have logged in, you should be able to freely navigate through the SIPHER Dashboard. To claim your weekly Spaceship Loot box, you must navigate to the ‘Spaceships’ section of your SIPHER User Dashboard once a week. You should now see the contents of the ‘Overview’ tab, as shown below: SIPHER Dashboard — ‘Overview’ tab within the ‘Spaceships’ sectionAs you can see, the ‘Overview’ tab shows the current week’s claimable Spaceship (Loot box). Click on the ‘CLAIM LOOTBOX’ button to get started. Alternatively, you can click on the ‘Claim’ tab. Step 3 — Claim your Loot boxes to add to your Inventory After you’ve clicked on ‘CLAIM LOOTBOX’ or navigated to the ‘Claim’ tab, you should see the following page: SIPHER Dashboard — Spaceships ‘Claim’ pageHere you can view the number of Loot boxes available for you to claim for the current week. The number of Loot boxes to claim should be equivalent to the number of Genesis Sipher NFTs you are holding in your wallet. Note: Remember that week 5 (THE ZED LEP) is exclusive to NEKO NFTs, and weeks 6 (THE BARKING BARON) and 7 (Extra Loot Boxes for INUs) are exclusive to INU NFTs. Click on the ‘CLAIM LOOTBOXES’ button to receive all Loot boxes available for you to claim (Don’t worry, claiming is entirely OFF-CHAIN and will not require you to pay gas fees). Reminder: If you want to claim and KEEP the Loot box of that specific week you MUST click on “CLAIM LOOTBOXES”, or else they will not be added to your Inventory. Any unclaimed Loot boxes will be kept by the Mad Scientist, who will use the contents and materials for his never-ending experiments.After claiming successfully, you should see the following pop-up screen: Loot box Claim Pop-up — Succesful ClaimStep 4 — Congrats, you’ve officially claimed your Loot boxes! 🎉To view all the Loot boxes you have claimed, you must navigate to the ‘Inventory’ tab within the ‘Spaceships’ section of the SIPHER Dashboard. SIPHER Dashboard — Account Inventory (Spaceship)Now that you have your Loot box, one thing of the things that you can do is mint it. Minting Loot boxesBy minting a Loot box, you are essentially converting it from its digital item form, which is stored in your Account Inventory (Off-Chain), into an NFT within the Ethereum L2 Blockchain Solution — Polygon. This allows you to truly own it within your wallet, and you could either store it in your wallet or trade it on a secondary marketplace (such as OpenSea). Before you can get started, you will need to do the following: Set up the Matic Mainnet (Polygon) Network in your walletGet some MATIC tokens (needed to transact within the Matic Mainnet Network)Optional: Bridge some ETH (from the L1 — Ethereum Blockchain) to WETH (essentially ETH in the L2 — Polygon Blockchain). You would need to do this if you intend to purchase other Spaceship Loot boxes on secondary marketplaces (such as OpenSea).You can read the following article if you need help with these steps. Getting Ready for Minting NFTs via the SIPHER Dashboard Have Polygon set up in your wallet and you possess some MATIC? Let’s move on to minting your Loot box! Step 1 — Navigate to your Account InventoryFirst, head over to the ‘Inventory’ tab under the ‘Spaceship’ section of the SIPHER Dashboard. You should see the following page: SIPHER Dashboard — Account Inventory (Spaceship)Step 2 — Minting your NFTTo mint, you have two options: 1. Select the desired Loot boxes via their respective circular ‘selector’ on the top left of the Loot box and click on ‘MINT NFT’ (as shown below); SIPHER Dashboard — Account Inventory (Spaceship)2. Open the Loot box details by clicking on the Loot box image or name, specifying the number of Loot boxes you want to mint by clicking on the ‘+’ or ‘-’ signs on the bottom, and clicking on “MINT NFT” (as shown below). SIPHER Dashboard — Loot box details page (Not Final Image)Regardless of the option you choose, a pop-up window similar to this should appear: NFT Minting Confirmation Pop-upClick on ‘CONFIRM’ and your wallet extension should pop up requesting you to approve the transaction. Remember when we said you would need to set up the Matic Mainnet Network and that you needed some MATIC in your wallet? Now’s the time to make use of that! Don’t worry, Polygon transactions cost near to nothing 😃 After approving your transaction on your wallet, you should now view a pop-up similar to the one below: Minting Loot box to NFT — MINT SUCCESSFUL (Not Final Image)You can now choose to view the list of pending transactions to ensure that your mint has been completed, or you can mint other Loot boxes as NFTs. Step 3 — Congratulations!That’s it, you’ve completed minting your Loot box NFT! Now you can trade it on secondary marketplaces or store it in your wallet! Note that by minting, you essentially bring your Loot boxes from the SIPHER servers (OFF-CHAIN) to the Blockchain (ON-CHAIN). This means that your ship will not be in your OFF-CHAIN Account Inventory, but rather will be in your personal wallet as an NFT.To view your minted loot boxes, you must navigate to the ‘PORTFOLIO’ section of the SIPHER Dashboard. Bringing NFTs to Account Inventory (Off-Chain)Let’s say that you purchased a Loot box from someone else, or that you wanted to bring a previously minted Loot box NFT back into your Account Inventory to perform the other upcoming features such as opening Loot boxes, building Spaceships, scrapping parts, or dismantling Spaceships. To do this, you must bring back the Loot box NFTs to their original (Off-Chain) form into your Account Inventory. To get started, you can follow the steps below. Step 1 — Navigate to your PortfolioYou can find the ‘Portfolio’ section at the top of the SIPHER Dashboard. After you enter the ‘Portfolio’ section, you should see the following page: SIPHER Dashboard — Portfolio SectionThis section will automatically show you the ‘NFTs’ tab, which will display all Sipher NFT collections that you hold in your wallet. Step 2 — Navigate to your ‘Sipher Spaceship’ CollectionFrom the ‘Portfolio’ section, click on the ‘Sipher Spaceship’ Collection to view all your Spaceship-related NFTs. It should bring you to a page that looks something like this: SIPHER Dashboard — ‘Sipher Spaceship’ collection page, within the ‘Portfolio’ sectionStep 3 — Bring the Desired NFT back into your Account InventoryFrom the ‘Sipher Spaceship’ page, click on the desired NFT that you want to bring back Off-Chain (to your Account Inventory) either by clicking on the image or name, or clicking on the ‘View’ button on the top right of the NFT. You should now see the NFT details page: SIPHER Dashboard — NFT Details Page within ‘Portfolio’ section.From here, you would click on “BRING TO OFF-CHAIN”, which should instantly display the following confirmation pop-up: Bringing to Off-Chain Confirmation Pop-up. Not final imageSelect the number of NFTs that you wish to bring back into to your Account Inventory (Off-Chain) by clicking on the ‘+’ or ‘-’ buttons at the bottom, and then click on the “BRING TO OFF-CHAIN” button within the pop-up. Clicking on this button should display your wallet extension to approve the transaction. Note: Similar to Minting an NFT, you will need to have completed the set-up of the Matic Mainnet Network (Polygon), and you must possess some MATIC tokens to pay any transaction fees (these are very minimal).After your transaction is confirmed, your NFT will essentially get “burned” and turned back into its original form (Off-Chain digital item). You can now view these Loot boxes in your ‘Inventory’ within the ‘Spaceships’ section of the SIPHER Dashboard. Other Spaceship FeaturesIn addition to the features described above, you can expect to: open your loot boxes, build your Spaceships, scrap parts, and dismantle your Spaceship. These features will be released within the following weeks and we will be sharing Part 4 of the Spaceship Article Series prior to their release to provide further guidance. Stay tuned! Closing RemarksThat’s it for Part 3 of the Spaceships Article Series. We hope that this has been useful and helps with claiming, minting, and bringing NFTs back into the Account Inventory (Off-Chain); and that it provided some insight as to when and how the claiming will occur. Remember that the claiming functionality will begin on April 4, 2022, at 12:00 PM UTC. Until then! Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ Spaceships: Claiming Loot Boxes, Minting, and Bringing NFTs to Account Inventory (Off-Chain) was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  12. SIPHER Dashboard: Getting Ready for Minting Polygon NFTsHow to Set up Polygon, Obtain MATIC, and Bridge ETH to PolygonThe Spaceship Loot box claiming is almost here and we want to make sure that you prepare yourself if you intend to mint any Loot boxes, purchase them from NFT marketplaces, or bring the NFT Loot boxes back into your Off-Chain Account Inventory. Setting up the Polygon Network on your Metamask WalletThis guide is specifically for Metamask wallet users that want to mint NFTs, such as SIPHER Loot boxes, or bring them back Off-Chain.For purposes of this tutorial, we will assume that you already have Metamask installed and are storing your Sipher NFT(s) within that wallet. If you do not have Metamask installed, please make sure you install prior to following these instructions (Official download link for Metamask). There are a few ways to add the Polygon Network to your Metamask wallet. We’ve included three of these methods below, starting with the easiest. If you’ve tried one of them and it does not work, please try the other options available. Add Polygon Network via SIPHER Dashboard (after launch)Add Polygon Network via PolygonscanManually add the Polygon Network within the walletAdding Polygon Network via the SIPHER DashboardWhen you navigate to the ‘Spaceships’ section of the SIPHER Dashboard, there should be a top bar notification, similar to the image below. SIPHER Dashboard — ‘Spaceships’ section top bar notification to switch to Polygon network1. Clicking on the blue “Polygon Mainnet” text should automatically display your Metamask wallet extension and will request that you approve adding the Polygon Network to your Metamask wallet. 2. Click on the “Approve” button, which should display the next window, asking whether you want to switch to the Polygon Network. 3. Click on the “Switch Network” button 4. You’re good to go! Now your Metamask wallet is in the Polygon Network. Adding the Polygon Network via PolygonscanPolygonscan is one of the Blockchain Explorers for the Polygon Network. 1. To add the Polygon Network to your Metamask wallet via Polygonscan, simply navigate to their website (https://polygonscan.com/) and scroll to the bottom of the page. 2. At the bottom-right, you should see an “Add Polygon Network” button. 3. Similar to the process described above for adding Polygon Network via SIPHER Dashboard, clicking on the “Add Polygon Network” button should pop up the Metamask Notification. 4. Afterward, you can follow the same process as described in the SIPHER Dashboard method (i.e. click on “Approve” and then click on “Switch Network”). 5. That’s it, you’ve added the Polygon Network to your Metamask wallet! Manually add the Polygon Network within MetamaskAnother way to add the Polygon Network to your Metamask wallet is within the Metamask extension itself. This is more of a manual process but should work if all else fails. 1. To add the Polygon Network (Mainnet) manually via Metamask, you must first open your Metamask extension, which should bring up your wallet. 2. Afterward, click on the Network selection drop-down button (i.e. where it says “Ethereum Mainnet” by default) and click on “Add Network”. 3. This should display the ‘Add a Network’ form page. Add the following to each of the fields Network Name Matic (Polygon) MainnetNew RPC URL https://polygon-rpc.com/Chain ID 137Currency Symbol MATICBlock Explorer URL(Optional) https://polygonscan.com/It should look like the following image once you have finished. 4. Click on “Save”. Doing so will allow you to switch over to the Polygon Network from the Network dropdown list. 5. Nicely done — you have added the Polygon Network to your Metamask! Obtaining MATICThere are a few ways to obtain MATIC, but we will mention the ones that are relatively cheap or easy. Obtain it for free from a MATIC faucetPurchase from a Centralized Exchange (CEX)Purchase from a Decentralized Exchange (DEX) — [Must Bridge ETH to Polygon first]Use the “Swap for Gas” Tool — [Must Bridge ETH to Polygon first]Obtain MATIC for Free from a FaucetA crypto faucet is essentially an app or a website that allows you to receive small amounts of cryptocurrencies for performing simple tasks within that app or website. For instance, some of them simply require you to connect your Metamask wallet and verify that you are not a bot. As it relates to MATIC, there are various faucets out there. These typically distribute a very small amount of MATIC, but enough to cover multiple transactions on the Polygon Network. Note: We are not partnered with any MATIC faucet and as such cannot vouch for the validity of any that are recommended here. For your security, we suggest that you connect a ‘burner’ wallet to the faucet, obtain the free MATIC, and then send those tokens to your primary wallet (i.e. the one you will be using to mint NFTs in the SIPHER Dashboard).One of the faucets that we found is currently working is found via the following link: https://matic.zayd.info/. To get some free MATIC from this faucet, simply connect your wallet, click on “Get Some MATIC!”, and complete the Captcha verification.Congrats! You should now have a small amount of MATIC to perform more than a few transactions on the Polygon Network.Purchase MATIC from a Centralized Exchange (CEX) If you are unable to find any faucets, or you prefer to get MATIC by purchasing it yourself, you can do so through a CEX. This includes Coinbase, Binance, FTX, KuCoin, or any other CEX you already have an account with. We won’t get into the details of how to purchase via a CEX given that there are various of them available, but it should be as simple as purchasing MATIC and then initiating a withdrawal to your Metamask wallet address. Note: Depending on the CEX platform, there might be more than one Network option available for withdrawing MATIC. Please make sure you are withdrawing via the MATIC (Polygon) Network. KuCoin — Example of Networks available for withdrawing MATIC.FTX— Example of Networks available for withdrawing MATIC.After you’ve transferred the MATIC into your Metamask wallet, you should now be able to pay for the (MATIC) gas fees related to minting or bringing NFTs Off-Chain on the SIPHER Dashboard. The following couple of options requires you to bridge some ETH into Polygon. If you would like to obtain MATIC in these ways, please head over to the “Bridging ETH to Polygon” section at the bottom of this article. Purchase from a Decentralized Exchange (DEX)Similar to purchasing MATIC from a CEX, you can purchase via a DEX. The main difference is that via a DEX, you could use the same Metamask wallet that you’ve already added the Polygon Network into. In essence, you would exchange another cryptocurrency (such as ETH or WETH) for MATIC. Some of the DEXs that allow you to do this with Polygon Network tokens are the following: QuickSwap → https://quickswap.exchange/#/swap QuickSwap — Exchanging ETH for MATICSushiswap → https://app.sushi.com/swap SushiSwap is originally an Ethereum-based DEX. However, it allows Polygon Network exchanges simply by changing to the Matic Mainnet within your Metamask wallet. Sushiswap— Exchanging ETH for MATICSwapping a very small amount of ETH (or any other asset you have within the Polygon Network) to MATIC should be enough to cover the gas fees of many transactions. Even if you were to buy one full MATIC token for approximately $2, it would be more than enough. Using the ‘Swap for Gas’ ToolThis method is very similar to utilizing a DEX for obtaining MATIC. The main difference is that this alternative is meant to be ‘gas-less’. The tool can be found at the following link: https://wallet.polygon.technology/gas-swap You simply select the amount of MATIC that you would like to receive, then approve and swap. Swap for Gas Token — https://wallet.polygon.technology/gas-swapRegardless of the method selected, after you’ve completed swapping ETH or WETH for MATIC within the Polygon Network, you should be all set to perform any On-Chain related transactions on the SIPHER Dashboard, such as Spaceship Loot box claiming! Bridging ETH to PolygonBridging ETH from the Ethereum Network to the Polygon Network is only necessary if you wish to purchase assets within the Polygon Network. For instance, if you would like to obtain MATIC via options 3 or 4 as described in the ‘Obtaining Matic’ section (see above) you will need to perform the bridging. Additionally, Polygon ETH (WETH) will be the currency utilized for all purchases and sales since SIPHER Spaceship Loot boxes, parts, and Spaceships will all be hosted in the Polygon Network. To get started, make sure you have already added the Polygon Network to your Metamask wallet. If you haven’t completed this step, please refer to the beginning of this article — at the ‘Setting up the Polygon Network on your Metamask Wallet’ section. There are a few ways to bridge ETH into Polygon, but we’ll share a couple of them: Using the Polygon BridgeUsing OpenSeaHow to Use the Polygon BridgeNavigate to the Polygon Wallet bridge site: https://wallet.polygon.technology/bridgeConnect your Metamask wallet while it’s on the Ethereum Mainnet. You should see a page like the screenshot below, on the right side.Polygon Wallet website — Log in (shown left) and Polygon Wallet bridge tool (shown right)Make sure that the tab is “Deposit” and that the ‘From’ and ‘To’ fields are set to the Ethereum Chain and Polygon Chain, respectively.Type in the desired amount of ETH that you wish to Bridge over from the Ethereum chain to the Polygon Chain.Click on “Transfer” and then continue throughout the following pop-ups as long as you are in agreement with what they specify.After a few confirmation pages, you should see the Metamask wallet pop-up requesting approval of the transfer.Approve the transaction, and wait until the transfer is complete.Note: Transaction time is heavily dependent on the traffic of the Polygon Network. It could take hours in some instances — but your funds should be safe throughout this whole process. If you have any issues, feel free to reach out to their support here. Congrats, you’ve bridged some ETH to Polygon. Now you can either get yourself some MATIC or purchase NFTs such as Spaceship Loot boxes from any NFT marketplace! Using OpenSeaAlternatively, you could use OpenSea or other NFT marketplaces to bridge ETH to Polygon. The process is fairly straightforward on OpenSea and you would essentially need to follow the steps given by their platform. To get started, simply attempt to purchase your desired Polygon NFT on OpenSea by clicking on the “Checkout” button next to the NFT. Afterward, follow the on-screen instructions (Deposit funds, Bridge ETH to Polygon, etc.). After you’ve completed the steps, you should have bridged ETH to Polygon and purchased your desired NFT from the Polygon Network! Closing RemarksThe Polygon Network allows for fast and inexpensive transactions. This, in addition to the mix of Off-Chain and On-Chain features of our upcoming Spaceships, should greatly help our Genesis Sipher NFT holders avoid paying hefty transaction costs for each action performed. We hope that this guide has helped you with performing the necessary steps to get ready to perform many of the Blockchain-related features coming to the SIPHER dashboard, such as the Loot box claiming, minting, and bringing NFTs back to the Off-Chain Account Inventory. Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ Getting Ready for Minting NFTs via the SIPHER Dashboard was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  13. The new and improved SIPHER Dashboard brings new functions such as your very own Ather Labs account and Spaceship Lootboxes, and will also set the stage for other features such as the upcoming SIPHER Loyalty Program. Learn about some of the new features and how you can create your own Ather Labs account! New SIPHER DashboardWhat’s new?The new SIPHER Dashboard will serve as the hub where users can create an Ather Labs account to keep track of their SIPHER-related assets (NFTs and tokens), complete quests, redeem rewards, claim airdrops and merchandise, and manage or claim their Spaceships — all in one place. The SIPHER Dashboard (v1) includes: Ather Labs Account All users that want to make use of the SIPHER Dashboard must possess their very own Ather Labs account. This account will provide access to all Ather Labs ecosystem platforms that are planned to launch, including World of Sipheria videogame, SIPHER Marketplace, SIPHER Loyalty Program, amongst others. SIPHER Dashboard — Ather Labs Account Benefits Check out the “How to Create your Ather Labs account” section at the end of this article to learn how to create your own! Dashboard SIPHER Dashboard — Dashboard Page The Dashboard page serves as the user’s hub, where they can view a summary of their Ather Labs account and the various platforms. The first version of this Dashboard page currently includes SIPHER-related assets, but there will be continuous updates as more features are released within the SIPHER Dashboard. Portfolio SIPHER Dashboard — Portfolio Page The Portfolio page is where users can view all of their SIPHER-related NFTs and tokens. This includes all Genesis Sipher NFTs collections, Sculpture NFTs (see Airdrops below), and Spaceship NFT collections. There are integrations with token exchanges and secondary marketplaces such as OpenSea, which allow the user to view their total Portfolio value based on current $SIPHER token prices, and NFT floor prices. Additionally, users must access this page to uncover certain functionalities related to some of the NFT collections. For instance, users would need to click on their Spaceship Lootbox NFTs within the SIPHER Dashboard’s Portfolio page if they wish to bring them back into their Account Inventory (Bring to Off-Chain); and those applicable participants of the NEKO Dutch Auction could redeem their Sculpture NFTs to have their physical sculptures delivered via this page as well. Airdrops SIPHER Dashboard — Airdrops Page The Airdrops page is where users can view and manage all of the airdrops and rewards that have been awarded to them for participating within the SIPHER ecosystem. For instance, those Genesis NFT holders that were eligible for the $SIPHER Retroactive Airdrop can continue claiming their monthly vested amounts via this page. Additionally, eligible participants of the NEKO Dutch Auction (i.e. those who purchased a NEKO at Silver-tier prices or above) will receive digital items for their claimable merchandise, and a Sculpture NFT (as applicable) — both of which will be claimable in a few weeks’ time. In the future, any rewards given to community members for participating in or winning events or activities could be dropped directly to them via this page. Spaceships SIPHER Dashboard — Spaceship Page The Spaceship page is where Genesis Sipher NFT holders will have access to claim their weekly Spaceship Lootboxes, and where users can open their Lootboxes, Build their Spaceships, and perform all other Spaceship-related functionalities. If you would like to learn more about Spaceships, we’ve already released a few articles that can help you learn all about them. - Part 1 (Spaceships Overview and Mixing Off-chain & On-chain), - Part 2 (Spaceships: Types, In-Game Utility and the Effects of Rarity), and - Part 3 (Spaceships: Claiming Loot Boxes, Minting, and Bringing NFTs to Account Inventory (Off-Chain)). Note: During release, users can only claim, mint, or bring their Lootbox NFTs back to their Account Inventory. All other functionalities will be released throughout the following weeks.How to Create your Ather Labs accountSo now that you know about what the new SIPHER Dashboard is all about, how can you get started with your own Ather Labs account? The process is fairly straightforward, but we’ve included a step-by-step tutorial below. RequirementsAt a minimum, you need the following to create an Ather Labs account: An email account / Gmail / DiscordA crypto-walletWe currently support Metamask, and the following wallets are supported via WalletConnect: Ledger, Tokenary, Infinity Wallet, Wallet 3, SecuX, Ambire, KryptoGO, RICE Wallet, KEYRING PROStep-by-step GuideIf you meet the requirements above, you can get started by heading over to https://dashboard.atherlabs.xyz. You will be presented with the Sign-In page. Click on the “Sign Up” text at the bottom to create an account.SIPHER Dashboard — Sign-In PageFrom the “Sign Up” page, you have a couple of options to create your account: a) Create your account with an email and password b) Create your account by linking your Gmail or a Social media accountSIPHER Dashboard — Sign-up PageIf you choose to create your account via email and password, you must verify your account via a passcode that is sent to the email you’ve provided SIPHER Dashboard — Sign up using emailIf you create your account by linking Gmail or a Social media account, you must simply confirm linking your account via the respective pop-up or page that appears. After you’ve provided the passcode (for email sign up) or completed linking your account (Gmail or other Social media accounts), you must connect your crypto-wallet. To do this, simply click on the respective wallet button that pertains to you and connect it by selecting your wallet account and signing the transaction that appears in the wallet’s notification pop-up.Note: If you don’t have a crypto-wallet, click on ‘Learn more’ to find out how you can get one.Congrats, you’ve completed the Ather Labs account creation process! Now you can enjoy the perks of having one account that will be used throughout all of Ather Labs’ platforms and games.Closing RemarksWe are extremely grateful for our community’s support. As we move forward with the development of the World of Sipheria game and all of the platforms within the Ather Labs ecosystem, we strive to have various tools and systems that can allow our users to have a seamless and user-friendly experience. This is only the beginning and we are excited for the things to come! From One To Many 🚀 Enter Sipheria & be a part of our 350K worldwide community Sipher Website: https://sipher.xyz Sipher Official Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, join us at Sipher: https://careers.sipher.xyz/ New SIPHER Dashboard & Creating your Ather Labs Account was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  14. Hey Sipherian travelers, it’s time for another Spaceship update! In Part 2 of the Spaceship Article Series, we will be focusing on the different types of Spaceships that will be initially available, the expected in-game uses, and how rarity will affect some of these use-cases. We hope you’ve buckled up! RecapIn our previous article, Spaceships Overview and Mixing Off-chain & On-chain, we briefly presented an overview related to the process you will go through when obtaining your Spaceships. Additionally, we discussed that we will be mixing Off-Chain and On-Chain features throughout that whole process, which should greatly benefit Genesis Sipher NFT holders in terms of gas efficiency. During our initial Spaceships launch, there will be a total of seven (7) available Spaceships to claim. As briefly mentioned in the previous article within the series (Spaceships Overview and Mixing Off-chain & On-chain), most of these Spaceships will be claimable on a weekly basis by collecting their respective Loot boxes. More details about the claiming process, claim schedule, and minting will be shared in next week’s article. Each of these seven Spaceships will have its own Loot box that will contain all the necessary component parts to build the Spaceship of that type. However, the parts included within the Loot box will have different rarities. You could ‘mix-and-match’ these parts even if each of them has a different rarity, but they must be of the same Spaceship type. As for the rarity of the Spaceship, there will be a Rarity Score attached to each part that will determine ship rarity. Rarity Score and Spaceship RarityAs described above, there will be a total of seven obtainable Spaceships (initially). Each one looks and feels different, and will have a different benefit as it relates to the in-game utility. However, these in-game uses can be affected by the rarity of your Spaceship, which is based on the Rarity Score of all five (5) parts used to build your ship. How could you calculate the Rarity Score? Easy… well, kind of. To get started with the calculation process, you must obtain all parts of that same Spaceship type. Afterward, you will need to add up the score of each of the five parts used to build the ship. Here’s the list of the rarity scores (per part): Legendary part — Rarity Score: 20Epic part — Rarity Score: 16Rare part — Rarity Score: 12Uncommon part — Rarity Score: 8Common part — Rarity Score: 4If the five (5) Spaceship parts used to build the ship are all of the same rarity, then the Spaceship is automatically considered to be of that particular rarity. Following this logic, the list below shows the Rarity Score necessary for a Spaceship to fall into one of the five rarities: Legendary Spaceship — Requires a Rarity Score of 100Epic Spaceship — Requires a Rarity Score of 80Rare Spaceship — Requires a Rarity Score of 60Uncommon Spaceship — Requires a Rarity Score of 40Common Spaceship — Requires a Rarity Score of 20Now, let’s say that you opened a Loot box and the parts have a mix of rarities. You can build the Spaceship, but the rarity will be determined by the total Rarity Score of all parts added together. For example, let’s briefly discuss two scenarios in which you opened up the “THE AKAGI” Loot Box. Scenario 1 (Same Rarity) — You opened up the Loot Box and you obtained the following parts of the same rarityAKAGI Left Wing, AKAGI Body, AKAGI Tail, AKAGI Undercarriage, AKAGI Right Wing, from left to right, respectively. All parts are of the “Rare” rarity.In this scenario, you were lucky enough to receive all five parts of the same rarity (Rare) in one Loot Box. If you were to build this ship, it would be considered a Rare Spaceship and would look like this: AKAGI (Rare) — all parts are of the “Rare” rarity.Looks pretty cool, right? Well, that’s not all! The higher the rarity achieved, the more benefits (i.e. stats, character boosts, etc.) you can take advantage of. It might be difficult to obtain all of the same parts of the same rarity, but it would certainly be worth it. Scenario 2 (Varying Rarities)— You opened up the Loot Box and you obtained the following parts of varying raritiesAKAGI Left Wing (Common), AKAGI Body (Rare), AKAGI Tail (Common), AKAGI Undercarriage (Common), AKAGI Right Wing (Common), from left to right, respectively.As you can see, although the AKAGI Loot Box provided you with five (5) parts of the same Spaceship Type (AKAGI), the parts have different rarities tied to them. You have four (4) Common parts and one (1) Rare part. If you were to build this ship, it would look something like this. AKAGI (Common)— contains parts of varying rarities.Still looks great (in our humble opinion), however, given that the parts are not of the same rarity, this means that we need to calculate the total Rarity Score to determine the rarity of the Spaceship. Let’s add them up: 4 Common parts * 4 (Rarity Score of each Common part) = Total Rarity Score of 16 for these four Common parts 1 Rare part * 12 (Rarity Score of the Rare part) = Rarity Score of 12 for this Rare part Add them together and you have a total Rarity Score of 28. Based on this calculation, the Spaceship only meets the requirement for being considered a Common Spaceship (Requires a Rarity Score of 20). It is not an Uncommon Spaceship since this would require a Rarity Score of 40. If you had two Common parts and three Rare parts, then it would be a different story and the ship would be Uncommon (total Rarity Score of 44 — meets the minimum requirement of 40). So… what if I’m not lucky enough to get the parts necessary to create a Spaceship of my desired rarity from the Loot Boxes I’ve opened? In this case, you would have a few options. The obvious one would be to trade Loot Boxes or parts, or purchase them from other Sipherians. Additionally, there will be a ‘Scrapping’ mechanism that will allow you to turn three (3) parts of a specific rarity into one (1) part of the next higher rarity. More on that in a future article 😉 Moving on, let’s talk about utility and in-game use cases. In-game Use CasesAfter you complete your Spaceship, or even as you are trying to decide what type to go for, the main question on your head will most likely be “So what can I do with these?”. Fret not, we’ve got you covered! Your Spaceship will have multiple in-game uses including, but not limited to: Resource CapacityYour Spaceship will essentially serve as storage. It will provide you with space to carry the various resources that you collect throughout your journey within the World of Sipheria.Only the rarity of your Spaceship will affect the capacity of your ship, which directly relates to the number of resources you can carry. Differences in Spaceship types will not have an effect on this capacity. More information about how rarity affects the capacity is shared in the next section “The Effects of Rarity”.Resource gatheringSend your Spaceship to other worlds on auto-pilot to gather extra resources.You can think of this as an “idle expeditions” mode in which you select a Spaceship, and send it to another world to gather certain resources for a specified amount of time (i.e. IRL hours).The rarity of your Spaceship can have an effect on resource-gathering efficiency (i.e. the amount of time taken to gather the resources, or the number of resources gathered per trip).The type of Spaceship could have an effect on the type of resources that the ship could gather. For instance, one type of Spaceship could be more efficient in gathering material A, while another type of Spaceship could be more efficient in gathering material B.Travel RequirementGiven their basic functions of quickly traveling across worlds, you would expect that Spaceships would somehow affect the distance or locations you could travel to. In this case, Spaceships might be required to travel to certain worlds, or you might require a certain Spaceship type to access certain locations depending on their climate and atmosphere.Progression SafetyAlthough we haven’t shared much of our in-game mechanics (and it’s worth mentioning that this is all still a WIP and as such is subject to change), one of the expected benefits of having a Spaceship is the ability to keep the progress of your current dungeon if you die. Let’s say you’ve obtained a rare item during your dungeon run and that son-of-an-INU dungeon boss destroyed you in one shot, but you don’t have a Spaceship. Well, we’re sorry to say you might regret not having one. With a Spaceship, you could entirely avoid that situation altogether.Character Stat-boostYou can equip Spaceships and further boost the stats of your character during dungeon instances. Each Spaceship type provides a different character boost and provides different in-game stat bonuses. Additionally, the rarity of your Spaceship will either increase or decrease the in-game stat bonuses (See “The Effects of Rarity” below for further details).Visual FlairWhat good is it to have a Spaceship if you can’t show it off to your friends or opponents, right? Worry not, you’ll be able to show off your very own Spaceship to other players as you swoop into a dungeon, or by accessing your user profile. There might be more ways to show off your Spaceship in the future, but we’ll only mention those for now.The Effects of RarityWe’ve been mentioning rarity throughout this article, but what does rarity really do? It depends. In essence, the effect of the rarity of a Spaceship will vary based on the use case. For instance, as it relates to using your Spaceship as storage (Resource Capacity): having a higher-rarity Spaceship is equivalent to larger storage, which means that you could carry more resources. Same with resource gathering: a Spaceship of a higher rarity could potentially gather more resources, or could take a shorter amount of time to gather them. However, we believe that one of the most impactful areas where rarity has an effect is in the Character Stat-boost. For this use case, the rarity of your Spaceship will determine a higher, or lower, increase or decrease of the stat or boost for which the Spaceship type relates to. To make this simpler we shall be providing an example. Let’s assume that you have a Legendary FLIK FLAK. As we will be sharing later on in this article, the FLIK FLAK is all about mobility. As such, one of the stats that come with this ship is an increase in your character’s movement speed. Now, let’s say you get +20% Movement Speed for your character by equipping a Legendary FLIK FLAK. The +20% increase in character Movement Speed is due to the fact that it is a LEGENDARY Spaceship. However, if you were to equip a Common FLIK FLAK, it would be a +4% increase instead. As you can see, the rarity of your Spaceship directly affects the stats that you receive from equipping your Spaceship onto your character. So it might be worth attempting to get a higher rarity Spaceship in order to take advantage of as many character-related benefits as you can. However, even if you had a lower rarity Spaceship, you will still get some stat bonuses! All that being said, we can now move on to sharing all the Spaceships in their full color and glory. Let’s get to the juicy details! Spaceship TypesNote: The Spaceships shown below are the LEGENDARY rarity versions of these Spaceships. Any percentage or number ranges shown on the Boost or the Character Stat Bonus sections under each Spaceship represent the highest (for Legendary Spaceships) and lowest (for Common Spaceships) amounts of buff or debuff for that particular stat or boost. 1. THE WANDERING ALICETHE WANDERING ALICE (Legendary) SpaceshipOn every adventure, THE WANDERING ALICE grows more and more curious. THE WANDERING ALICE has a knack for discovering the unknown. Benefits are tied to exploration and bringing treasures or loot back to the player. Classification: Exploration Boost: Fleet Footed (Costs 10 Mana) — Traps no longer deal damage to you, and traps are highlighted on your screenCharacter Stat Bonus: Chance to discover a new blueprint (+2.5% ~ 0.5%)Bonus to your dungeon earnings (+5% ~ 1%)2. THE FLIK FLAKTHE FLIK FLAK (Legendary) SpaceshipThis acrobatic trickster feels right at home in the air. THE FLIK FLAK is all about mobility. Pilots that fly this ship understand that it’s very important to avoid getting touched. As long as you’re alive, you’re a threat. Classification: Mobility Boost: Dash Dash Dash (Costs 50 Mana) — Dash cooldown is reduced by 50% ~ 30%Character Stat Bonus: Movement Speed (+20% ~ 4%)Dodge Chance (+10% ~ 2%)3. THE AKAGITHE AKAGI (Legendary) SpaceshipHigh risk, high reward — there’s no gamble too large for the AKAGI. THE AKAGI is for those who have reached the peak of their craft. Why worry about being a glass cannon when you don’t take any damage? Classification: High Risk, High Rewards Boost: Don’t try me (50 Mana) — All your cooldowns are reset. Debuff: Damage taken is increased by 100% for the next (5 ~ 9) secondsCharacter Stat Bonus: 1 Projectile for every weapon shot/attackMovement speed (+5% ~ 1%)Debuff: Damage taken is increased by (50% ~ 70%)4. THE AHABTHE AHAB (Legendary) SpaceshipThis wicked whirlwind is a ceaseless pursuer. The only way to win is by going forward. THE AHAB rewards aggression and brings the fight to the enemy. Classification: Aggression Boost: Extended trades (Costs 10 Mana) — For every second spent dealing damage, increase damage dealt by 1% per second until it caps out at (15% ~ 5%). Taking damage or no longer dealing damage resets this buffCharacter Stat Bonus: Note: these are only effective when you are moving towards an enemy Damage (+10% ~ 2%)Movement speed (+10% ~ 2%)Damage taken is reduced by (10% ~ 2%)5. THE ZED LEPTHE ZED LEP (Legendary) SpaceshipThis NEKO ship will send enemies up the stairway to heaven. THE ZED LEP is for NEKO mains. These ships confer bonuses to NEKO-specific weapons and their racial abilities. Only NEKO Pilots fully understand these ships. Exclusivity: This Spaceship (all rarities) is exclusive to NEKO Genesis Sipher NFT Holders Classification: NEKO-Exclusive Buffs Boost: The boosts from this ship will be dependent on the Sub-race of the character on which the Spaceship is equipped. Felis: Boom Boom Pow (Costs 20 Mana) — ‘Cats out of the bag’ grenade damage increased by (25% ~ 15%)Synthetic: Imagine that (Costs 20 Mana) — Hologram duration (x2 ~ x1.5).Phasewalker: Watch your back (Costs 30 mana) — Critical Damage when exiting shadow walk increased by (50% ~ 30%)Crystalis: Diamond cut (Costs 20 Mana) — Enemies trapped by crystal cage now take (20% ~ 10%) extra damage for 5 secondsCharacter Stat Bonus: Movement Speed (+10% ~2%)Whip Damage(+20% ~ 10%)Dodge (+5% ~ 1%)6. THE BARKING BARONTHE BARKING BARON (Legendary) SpaceshipThis INU ship is named after the legendary dogfighter pilot — the Red Baron All INU fanatics sport this ship. Everyone wishes they could possess THE BARKING BARON and reach the same acclaim as the legendary Red Baron, but only INUs are considered experts at flying these ships. Exclusivity: This Spaceship (all rarities) is exclusive to INU Genesis Sipher NFT Holders Classification: INU-Exclusive Buffs Boost: The boosts from this ship will be dependent on the Sub-race of the character on which the Spaceship is equipped. Canis: Guided missiles (Costs 20 Mana )— Rockets shot during explosive speed are now homing missilesBioz: Toxicity (Costs 30 Mana) — Increase Poison Cloud AOE by (25% ~ 15%)Cosmic: Pulse Nova (Costs 10 Mana) — Damage of Super Nova increased by (10% ~ 2%)Cyborg: Stunning Aide (Costs 30 Mana) — Your Robot Turrets now have a (10% ~6%) chance to stunCharacter Stat Bonus: Health (+10% ~ 2%)Sword Damage (+20% ~ 10%)Knockback (+5% ~ 1%)Deflection (+5% ~ 1%)7. THE TUNKUTHE TUNKU— One of the six (6) variations of this Legendary SpaceshipThe sovereign on the battlefield remains unchallenged. THE TUNKU is a ship for those that crave the battlefield, those that are constantly engaging in combat, and those that believe that battles can only be ended if they win. THE TUNKU will give bonuses to damage, in both its base stats and boosts. Exclusivity: This Spaceship (all variations) is only obtainable via the Loyalty Program and other Special Events Classification: Damage Boost: Rush of Battle (Costs 30 Mana) — Killing an enemy increases your damage by (10% ~6%) for 3 seconds, the duration refreshes on kill.Character Stat Bonus: Melee Damage (+5% ~ 1%)Ranged Damage (+5% ~ 1%)Reload Speed (+10% ~ 2%)Chance to stun (+5% ~ 1%)Closing RemarksThat concludes Part 2 of the Spaceships Article Series. We’ve gone through the differences between Spaceships, Rarity Score & Spaceship rarity, the expected in-game uses of Spaceships, how rarity affects these use cases, and we’ve also showcased the initial seven (7) Spaceship types. We hope that these details can provide some insight as to the future use of Spaceships and that it can help you determine which Spaceship type with a thematic or classification best suits your playstyle. In next week’s article, we plan to cover Loot boxes (Claiming), Minting and Bridging (bringing back Off-Chain) as we get closer to the date of the Spaceships launch. Stay tuned to our Discord announcements! DisclaimerAll information shared herein, and all gameplay mechanics are currently a Work-in-Progress (WIP). As such, any in-game use-cases, mechanics, character stat bonuses, or boosts mentioned here are subject to alterations as game balancing and mechanics are polished. Further, these stats are NOT FINAL and can change (get buffed, nerfed, or changed into something else entirely) by the time the game launches. However, the overall theme and classification of each Spaceship type are expected to remain fairly consistent — if your ship’s classification is Mobility, then it will benefit mobility. Sipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ Spaceships: Types, In-Game Utility and the Effects of Rarity was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article
  15. Aligned with our community discussions about SIPHER Game Economy, we have developed a 3-part series of articles elaborating the vision of SIPHER towards the Game Economy. In the traditional Web2 gaming model, the money flows in sole direction: from players to developers. As P2E gaming evolves, it introduces a new term — “earners”, who treats the playing part as their secondary goal while approaching a game. We believe the current NFT gaming space focuses on “earners” too much, creating an imbalance between supply and demand and potentially a pyramid scheme when the economy relies heavily on getting more earners. Ultimately, this “earner only” model isn’t essentially working. To address this problem, we aim to attract players and extract value in the long term by developing a hybrid monetization model that does not place the developers and earners in direct competition. Putting it all together, we have this circle that represents the connections between the three entities that compose our market. The Player will buy game-affecting items from Earners, who have produced those items by sourcing blueprints from the Developer. At the same time, the Players can buy cosmetics directly from the Developer. To tackle the demand issue, building quality games is the one true answer. We focus on creating constant content cycles with new characters, gear and achievements while encouraging diversity in gameplay, builds, and ever changing experiences in game. You can find detailed information about 3 parts here: The current state of monetisation and the mistakes of the current P2E SpaceSipher’s three-party economyHow does SIPHER protect our Earners from a permanently inflationary economySipher Website: https://sipher.xyz Sipher Links: https://linktr.ee/sipherxyz We are actively hiring! If you ♥ gaming and making great games, Join us at Sipher: https://careers.sipher.xyz/ Sipher Game Development Updates in February was originally published in SIPHER on Medium, where people are continuing the conversation by highlighting and responding to this story. View the full article