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Revelation Online's Basic Design Concept – Part I

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In this two-part series, we’d like to share the developers’ thoughts on their ideal MMO and how they led to the basic design concept of Revelation Online. The first part covers the players strive to explore a new world while the second part features your alter ego.

To begin with, Revelation Online is an MMO that is designed with the players' needs in mind. So, what is an MMO?
Each MMO is like a rebirth. It is a world, a life, where you encounter a different version of yourself and others. Extraordinary MMOs must create a complete world waiting to be explored; in this world, the enjoyment comes not just from excitement or having your senses stimulated or even having fun battling with others. What's important is that this world is a utopia that we long for, one that surpasses reality.



Outstanding MMOs create a vast and complete world. When you're in this world you can't help but feel small, and thus you have a desire to explore it more. After working on popular action games for over 10 years, it is difficult to make the decision to make a true MMO game with a pure aerial view of the world. On the large scale we have the creation of cities and fortresses. On the small scale there is every NPC you meet, the various maps, quests, races, organizations, monsters, adventures and different styles of gameplay. All of these must be carefully designed and balanced!

We all understand that the only way to make Revelation Online into a truly living, breathing world is to make sure all these details are taken care of. During production, the Revelation Online Development Team bore a lot of pressure and questions, but our passion is unshakable. Our team is made up of a group of people who were all touched by games at some point in their lives. They are working hard to create their own ideal world in the hopes that it can touch others.


Of course the inherent nature of the game is to transcend the real world and allow players to experience things they wouldn't be able to experience otherwise. For example, you can fly over walls and run gracefully across the water; you can be an unstoppable hero or you can live a more peaceful life by selling two-for-one skewers on the street. An inn on a turtle's back, a floating palace, or a comfortable ride on an airship as you fly around Ausgyth. All of these are brought together in a harmonious fashion in Revelation Online.

Finally, the ears are the most acute organs for experiencing this world. We invited a fantastic master game composer to create the background music in Revelation Online. Whether it’s the sound of flowing water, cicadas, a weeping willow blowing in the breeze or rain falling on lily pads, every sound effect has been carefully chosen and processed to make the experience rich and vivid.


This concludes the first part of Revelation Online’s basic design concept. Stay tuned for part two where we will talk about characters, their progress and battles! If you would like to experience this world for yourself sign up for Closed Beta or gain guaranteed Closed Beta access with a Founder Pack!

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