Why EA WRC makes use of Unreal Engine 5, not EA's Frostbite, and is current-gen solely

Kath Santarin
4 Min Read

After 16 years on its proprietary Ego engine, Codemasters is creating EA WRC utilizing Unreal 5, and can solely launch the sport on PS5, Xbox Sequence X/S and PC.

Regardless of Codesmasters’ acquisition by Digital Arts in 2021, it is not going to use the Frostbite engine for EA WRC, although many different EA studios use Frostbite completely.

A number of issues apparently went into the choice, however in the end it was the flexibility to port over Codemasters’ lauded dealing with physics into the brand new engine that swung issues in Unreal Engine’s favour.

“Ego was a incredible engine for us and we made a whole lot of extremely good video games on that, nevertheless it had reached a degree the place we wished our phases to be longer and longer and our environments to be greater and visually richer,” Ross Gowing, Codemasters senior inventive director, defined to VG247.

“EGO was not going to have the ability to try this within the time we had and the staff dimension that we had. An enormous analysis passed off on which engine we must always transfer to and it was truly pre-EA that we made the choice to vary – therefore Frostbite not likely figuring at that time.

“Our greatest hurdle to beat was the right way to get the dealing with to be the “Codemasters dealing with” and that wasn’t one thing Unreal had out of the field, nevertheless it turned out we might work with them to deliver our personal dealing with throughout. Unreal enabled us to deliver throughout all of our dealing with physics and primarily plug that into the engine. Unreal has been an incredible collaborator and so supportive of what we’re attempting to do, placing us in contact with different professionals working in Epic to assist us fold the engine to our personal wants – that’s been a incredible profit to the challenge.”

Watch skilled rally driver Jon Armstrong tackle EA WRC phases from Japan, Estonia and Sweden

The Ego engine was first utilized in 2007 for Colin McRae: Dust on PlayStation 3, Xbox 360 and PC. EA WRC is Codemasters’ first recreation to seem solely on PlayStation 5 and Xbox Sequence X/S alongside PC, with F1 21 and F1 22 and Grid Legends dropping as cross-generation releases.

Nonetheless, the selection to go away the Xbox One and PS4 behind wasn’t solely pushed by the engine swap, however the development for extra expansive video games with higher visible constancy typically.

“[Releasing on current-gen hardware] wasn’t a restriction of Unreal in any respect,” Gowing stated. “It was extra that we wished to push what we had been doing over a 35km stage. We wish you to see one thing that’s plausible as the actual world for these 35km. To permit the staff to concentrate on that, our industrial departments made the choice that final/present gen wouldn’t be supported.

“So to present the staff the largest high quality remit doable we targeted on present gen solely.”

Whereas it does boast a shiny new engine, one factor EA WRC will not have within the first yr is driver scores. Nonetheless, EA WRC will launch on PC, PS5 and Xbox Sequence X/S on November third, 2023.

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