ArenaNet's Full Roadmap: GW2, GW3 and Reforged
Studio Head Colin Johanson commits ArenaNet to Guild Wars 2, Guild Wars Reforged, and Guild Wars 3, plus Hall of Monuments 2.0 and a new WvW Borderlands map.
In-depth matchup breakdowns, meta shifts, guild spotlights, and tactical analysis — all in one place.
Studio Head Colin Johanson commits ArenaNet to Guild Wars 2, Guild Wars Reforged, and Guild Wars 3, plus Hall of Monuments 2.0 and a new WvW Borderlands map.
ArenaNet revealed Guild Wars 3 at Summer Game Fest. Ancient Orr setting, movement-first combat, and a PlayStation 5 debut — beta signups are open now.
The Only Way dropped May 12 with a new zone, five story chapters, two Legendary accessories, and a WvW Legendary that gives the mode a real crafting goal.
The New Hero Jump Start runs through April 7. Returning players get boosted XP, Magic Find, and Reward Track progress. Here's why now is the moment to return.
The Fashion Templates launch in February was rough. Dye glitches, accidental overwrites, a community in revolt. Then ArenaNet surprised everyone and listened.
ArenaNet unified Raids and Strike Missions on February 3 and added a Quickplay queue. What changed, what the community got right, and what still needs work.
The January 2026 balance patch didn't fix WvW's boon-ball problem. But the community finally has a clear diagnosis, and that's the first step toward a cure.
Land spears launched with Janthir Wilds in August 2024. A year later: nine professions, real build diversity, and surprises the community didn't see coming.
Guild Wars 2 turns 13 this month. After a year of Janthir Wilds, a decade-plus of the same core promise is the reason the game keeps pulling people back.
August 20 marks a year since Janthir Wilds launched and changed what players expect from Guild Wars 2. What the expansion achieved and set in motion.
June 2024's Janthir Wilds reveal gave us housing, spears, and the return of raids. One year later, the promises have delivered -- and the industry noticed.
When NCSoft announced layoffs and restructuring in October 2024, the community held its breath. Seven months later, the data tells a different story.
SotO took every bad launch condition and still delivered weapon unlocks, Obsidian armor, and the framework Janthir Wilds built on. A fair accounting.
World Restructuring took the server names away but not the community. Eight months in, here is how WvW players rebuilt what they thought they'd lost.
From a polarizing quarterly cadence to the best expansion launch in years, 2024 put Guild Wars 2 back where nobody expected. Here is what actually happened.
The Godspawn update dropped November 19 with a new 10-person raid. Mount Balrior is the first new raid content in years, and endgame players are talking.
A month since Janthir Wilds launched, the Homestead community has not slowed down. What players built, what the system still needs, and why housing was right.
Janthir Wilds launched August 20, the 12th Anniversary ran through September 3, and the Seattle meetup capped the week. Guild Wars 2 rarely felt this alive.
The Janthir Wilds spear beta ran June 27 to June 30. We played all nine professions and have opinions on which classes got the best deal.
On June 14, World vs. World World Restructuring went always-on. Server identity is gone, replaced by something messier but built for how the community plays.
ArenaNet revealed Guild Wars 2: Janthir Wilds. Player housing, land spears for every profession, and a Warclaw overhaul. The loudest GW2 reveal in years.
With Janthir Wilds speculation heating up and no elite specializations in sight, what does Guild Wars 2 actually gain from build freedom?
Secrets of the Obscure's second major update landed February 27. The Realm of Dreams answered whether ArenaNet's quarterly release model could hold up.
2023 was the most structurally significant year for Guild Wars 2 since free-to-play. What it meant, what it cost, and why the game enters 2024 stronger.
Rift hunting is SotO's primary endgame activity and it divides the community. An honest breakdown of both sides, and whether it is worth your time.
The old daily achievement system rewarded logging in. The Wizard's Vault rewards actually playing. Here is how it works and how to get the most out of it.
Veterans are frustrated that SotO made the Skyscale easier to get. Here is why the change is right for Guild Wars 2, and what ArenaNet got right.
GW2's fourth expansion launched today. The new model, new maps, new weapons, new daily system. Here is what we think after the first day in Skywatch.
Weapon Mastery lets elite spec weapons run outside their spec and gives every profession a new weapon. Secrets of the Obscure's biggest build shakeup yet.
The latest EoD map has real flaws. Instead of just listing complaints, let's use Gyala Delve to talk about what actually makes a GW2 map worth staying in.
ArenaNet posted a Studio Update on February 13 that quietly ends the Living World format as we know it. Here is what the new model means for you.
WvW World Restructuring is reshaping how we play. What the Alliance system does, what it gets right, and the questions the community is wrestling with.
Guild Wars 2 turns ten years old today and launches on Steam. Two milestones that say something real about what the game has built over a decade.
The June 28 patch landed hard, the community responded louder, and ArenaNet listened. Preview patches let players review balance changes before they ship.
Three months post-launch, the End of Dragons elite spec meta has settled. Where every spec landed, what's thriving, and what the community figured out.
After nearly eight years as vaulted content newer players could never access, Living World Season 1 returns as a permanent, free addition to Guild Wars 2.
ArenaNet's March 2022 Studio Update confirmed a fourth expansion and revealed the player base has doubled, with plans for Living World Season 1 and Steam.
Dragon's End is GW2's most demanding open-world meta since Tequatl's original form. What the community has figured out in two weeks, and how to clear it.
Guild Wars 2's third expansion launches today and Cantha is stunning. Maps, elite specs, the Siege Turtle, skiffs, fishing, and what EoD gets right.
2021 was the year Guild Wars 2 ended one chapter and set up the next. The saga closed with rough edges, but December looked better than January promised.
World Restructuring has been promised for years. The ticket grind is real, population imbalance is real, and WvW still pulls players in every night.
The 9th anniversary didn't land the way veterans hoped. The 'Committed' title incident matters, because understanding the stumble is key to what comes next.
ArenaNet's elite spec beta starts this month. Not just marketing access, but a genuine feedback loop. Beta 1 details and why it matters for GW2's future.
The End of Dragons First Look stream just ended. Siege Turtle, fishing, Skiffs, Jade Bots, and a Cantha that has been waiting 15 years for us to come home.
ArenaNet's free Living World giveaway is not just generous, it is one of the smartest community moves the studio has made in years. Here is why it matters.
Judgment released today and the Elder Dragon cycle has ended. The finale has rough edges, but the Icebrood Saga as a whole earned more than it lost.
Dragon Response Missions aren't what the community hoped for, but they're not a dead end either. What the format gets right, wrong, and could become.
2020 threw everything at Guild Wars 2: a pandemic, layoffs, a saga that stumbled, and one of the biggest announcements in the game's history.
ArenaNet confirmed a second round of layoffs in October 2020, affecting 10 developers on unannounced projects. GW2 development is reportedly unaffected.
ArenaNet confirmed GW2's third expansion at the 8th Anniversary stream, and it's set in Cantha. What the teaser hides, and why it's the biggest GW2 news.
Over a year since GW2's last raid wing, and Strike Missions are here to replace them. What we gained, what we lost, and whether ArenaNet made the right call.
No Quarter just launched Drizzlewood Coast and it's doing something other Living World maps rarely manage: it feels like an expansion map. Here's why it works.
The world is pausing. Guild Wars 2's no-sub model, horizontal progression, open-world design make it a great place to ride out lockdowns, new or returning.
Steel and Fire adds four replayable Living World Season 1 missions and the Eye of the North as a hub. Not everything we asked for, but a start that matters.
Shadow in the Ice just dropped and the Icebrood Saga is on a roll. Here's why this feels like a genuine turning point for Guild Wars 2 storytelling.
2019 was the hardest year Guild Wars 2 has had since launch. It was also the year the game proved exactly what it's made of.
Build Templates finally launched after years of requests. The official system beats ArcDPS in real ways, but ArenaNet's pricing needs a hard look.
ArenaNet co-founder Mike O'Brien announced his departure last week. Before we talk about what comes next, let's talk about what he actually made.
ArenaNet's PAX West reveal wasn't the third expansion players expected. An honest breakdown of the Icebrood Saga announcement and why the reaction got messy.
The Skyscale unlock is the longest collection in GW2 history. Every stage, every currency requirement, and how to survive the time gates intact.
Season 4 ends with its most cinematic episode yet. War Eternal delivers on the promises this season made from day one — and then some. Spoilers ahead.
The Warclaw launched today and WvW will never be the same. Whether that's good news depends entirely on how you play the game mode.
ArenaNet just cut roughly 143 jobs. Here's what actually happened, why, and what it means for the players still logging in every night.
NCSoft is shutting down WildStar and closing Carbine Studios. It's not our game - but it should mean something to everyone who's ever loved one.
Wing 6 is ten days old and the community is talking about Qadim. Our Mythwright Gambit breakdown: encounters, rewards, and why it's GW2's best raid wing.
Episode 4 of Season 4 is live, and the community is still in shock. Spoiler-heavy review of the most emotionally ambitious episode GW2 has ever told.
ArenaNet fired two writers this week after a Twitter exchange with a community partner. Here's what happened and why the community is split.
Episode 3 dropped yesterday and nobody's talking about the story. They're all trying to drift around that corner in the Domain of Kourna. Rightfully so.
ArenaNet's ban wave exposed a silent anti-cheat tool that scanned every process on your computer. Here's the timeline and what they collected.
Episode 2 'A Bug in the System' dropped yesterday and the Sandswept Isles is already proving that Season 4 has legs. Here's what you need to know.
From Balthazar's reveal in February to Daybreak's launch in November, 2017 was GW2's most consequential year since launch day. Here's how we got here.
The raid gatekeeping conversation runs hot every year. Here's the practical guide to GW2's best endgame content: Kill Proof and training guilds.
Path of Fire launched September 22. After a week in the Crystal Desert, one thing is clear: ArenaNet changed the genre's conversation about movement.
Guild Wars 2's second expansion was announced August 1: mounts are in, Elona is back, and Balthazar isn't done. Everything the community hoped for and more.
Living World Season 3 closes July 25 with 'One Path Ends' and Siren's Landing, capping six episodes with the most emotionally complete arc yet.
The June update hit World vs. World with Skirmish reward tracks, the Warbringer backpack, Mistforged armor, and WvW's first real structural progression.
Every few months someone posts 'Is GW2 dying?' and the debate starts again. The answer is a 2012 ArenaNet design decision most MMOs haven't caught up to.
Living World Season 3 Episode 4 dropped February 7 and ended with a reveal that recontextualizes everything Season 3 built. A god walked into the story.
2016 was the hardest year Guild Wars 2 put its community through since launch, and the year the game found its direction. Here's how we got there.
Living World Season 3 Episode 3 lands November 21 with Bitterfrost Frontier, a baby Elder Dragon, and a Braham arc more honest than any GW2 story beat yet.
Denial Esports defended their title at the GW2 World Championship 2016, taking home $200,000 as the first team to win consecutive GW2 LAN titles.
Living World Season 3 Episode 1 'Out of the Shadows' launched July 26. Bloodstone Fen is stunning, and the content drought that defined 2016 is over.
The Spring 2016 update landed April 19 with WvW Reward Tracks, a free Level-80 Boost for HoT owners, and Desert Borderlands work. Here's what changed.
Studio Head Colin Johanson has left ArenaNet after 11 years. Here's what he built, why it mattered, and what his departure means for the game going forward.
The Winter 2016 update brought gliding to every original open-world map, a reworked Shatterer, and a squad UI overhaul. Here's why it matters.
Content drought, pricing controversy, free-to-play, expansion launch, and raids. Guild Wars 2 had its most turbulent year in 2015. Here's how it went.
Spirit Vale launched November 17. The first GW2 raids are real and hard, and they've sparked a conversation about what kind of game Guild Wars 2 wants to be.
Heart of Thorns launched October 23. We went in. Here's what the first 48 hours looked like: the extraordinary, the rough, and the parts that need time.
Beta Weekend 2 wrapped on September 6. The launch date is confirmed: October 23, 2015. Here's what the second beta told us and what questions remain.
The base game went free-to-play on August 29. Beta Weekend 1 is behind us. Two enormous things happened this month, and both of them deserve an honest look.
Beta Weekend 1 is a month out. Here's the complete breakdown of every confirmed Heart of Thorns feature: what it is, what it does, and why it matters.
The pre-purchase pricing for Heart of Thorns lit up the community. Here's what happened, why veterans pushed back, and what ArenaNet's response means.
Heart of Thorns is coming. Before it changes everything, let's take stock of what three years of Guild Wars 2 built, and why the quiet isn't empty.
Point of No Return dropped yesterday and Season 2 is behind us. Here's what it gave us - and why the silence coming next isn't something to fear.
Lion's Arch fell, Scarlet died, and the Wardrobe arrived. Season 2 fixed the Living World. We grade GW2's biggest year yet and what the jungle hides.
Global Guilds, Collections, and WvW changes nobody screamed about - all dropped September 9. Here's why the patch that fixed everything got ignored by everyone.
Scarlet is dead. Lion's Arch is rubble. Something roared when the Breachmaker hit the ley lines. We dig into GW2 lore for what comes next in Season 2.
GW2's April 2014 Feature Pack overhauls cosmetics, servers, and traits all at once. The Wardrobe, Megaserver, and new Trait system are live now.
Scarlet's Breachmaker tore Lion's Arch apart. We lost waypoints and banks and banks of memories. A first-hand account of watching our home city burn.
The Tower of Nightmares fell last week. Kessex Hills still smolders. A look back at the Living World's first year and what Scarlet's plan means for 2014.
ArenaNet rewrote Tequatl into a 15-minute coordinated boss fight with batteries, turrets, and failure states. The zerg era in Sparkfly Fen is over.
GW2 players elect Kiel or Gnashblade in Cutthroat Politics. The winner decides the next Fractal: Thaumanova Reactor or Abaddon. Vote before August 5.
ArenaNet's first Living World dungeon proves temporary content can beat permanent, and raises hard questions about whether great design should expire.
GW2's Super Adventure Box was an 8-bit platformer hidden inside an MMO for April Fools. Chiptune music, secret shops, and pixel weapon skins made it legendary.
Shadow of the Mad King, GW2's first Halloween event, has wrapped. Mad King Says hit Lion's Arch. What worked, what broke, and what's next for Wintersday.
Four weeks after launch, WvW is buckling under free transfers, population bandwagoning, and an Arrow Cart meta that is choking the fun out of Tier 1.
ArenaNet ran its third stress test on August 2 and WvW felt it: two-hour queues, a controversial engine change, and an emerging racial visibility debate.
BWE3 is a week behind us and the competitive community has not stopped theorycrafting. We break down the Conquest meta, tournaments, and downed state debate.
Guild Wars 2's final beta weekend brought the Hunger Royale, new races, and wild bugs. Our BWE3 postmortem covers everything before the August 28 launch.
ArenaNet just confirmed the date. August 28. Here is what we know, what we are wondering, and what it means for the MMO landscape this fall.
WvW in BWE2 was broken, laggy, unfair, and the best thing we played all weekend. Here is what worked, what did not, and why we cannot stop thinking about it.
The second Guild Wars 2 Beta Weekend Event runs June 8-10. We scored a handful of extra keys. Want one? Enter here.