Studio Head Colin Johanson commits ArenaNet to actively developing Guild Wars 2, Guild Wars Reforged, and Guild Wars 3 simultaneously - including Hall of Monuments 2.0, a Year of Polish, a new WvW Borderlands map, and a free Orr open-world zone.
Wing 6 has been out ten days and the raiding community is still talking about Qadim. Our full breakdown of the Mythwright Gambit - encounters, rewards, and why this might be GW2's best raid wing.
ArenaNet fired two writers this week after a Twitter exchange with a community partner. Here's an honest look at what happened, why the community is split, and what it means going forward.
Episode 3 dropped yesterday and nobody's talking about the story. They're all trying to drift around that corner in the Domain of Kourna. Rightfully so.
ArenaNet's ban wave exposed a silent anti-cheat tool that scanned every process running on your computer. Here's the full timeline, what they collected, and how players are fighting back.
From Balthazar's reveal in February to Daybreak's launch in November, 2017 was the most consequential year in GW2's history since launch day. Here's how we got here - and what it means for what comes next.
The raid gatekeeping conversation runs hot every year. Instead of relitigating it, we're giving you the practical guide to getting into GW2's best endgame content - Kill Proof, training guilds, and all.
Path of Fire launched September 22 and after a week in the Crystal Desert, one thing is clear - ArenaNet built something that changes the entire genre's conversation about movement. Here's our full review.
Guild Wars 2's second expansion was announced August 1 and it's everything the community dared hope for - and one thing nobody predicted. Mounts are in. Elona is back. Balthazar isn't done.
Living World Season 3 closes July 25 with 'One Path Ends' and Siren's Landing - and after six episodes, ArenaNet has delivered the most emotionally complete narrative arc in the game's history.
The June competitive update hit World vs. World on June 6 with Skirmish reward tracks, the Warbringer legendary backpack, Mistforged armor, and the first real structural progression WvW has ever had. We break it all down.
Every few months someone posts 'Is GW2 dying?' and the debate starts again. The answer lives in a design decision ArenaNet made in 2012 that most MMOs still haven't caught up to.
Living World Season 3 Episode 4 dropped February 7 and ended with a reveal that recontextualizes everything Season 3 has been building. A god walked into the story. Nothing is the same.
2016 was the hardest year Guild Wars 2 has put its community through since launch. It was also the year the game found the direction it needed. Here's how we got from January to December.
Living World Season 3 Episode 3 lands November 21 with Bitterfrost Frontier, a baby Elder Dragon who'll steal your heart, and a character arc for Braham that's more complicated - and more honest - than any GW2 story beat before it.
Denial Esports defended their title at the GW2 World Championship 2016, taking home $200,000 and becoming the first team to win consecutive GW2 LAN titles. Here's the full recap plus our honest take on the competitive scene's future.
Living World Season 3 Episode 1 'Out of the Shadows' launched July 26. Bloodstone Fen is stunning, the story hits hard from the first cutscene, and the content drought that's defined 2016 is finally, actually over.
The Spring 2016 quarterly update landed April 19 with WvW Reward Tracks, a free Level-80 Boost for HoT owners, Desert Borderlands improvements, and squad tools. Here's what changed and why it matters.
Studio Head Colin Johanson has left ArenaNet after 11 years. Here's what he built, why it mattered, and what his departure means for the game going forward.
The Winter 2016 update brought gliding to every original open-world map, a reworked Shatterer, and a squad UI overhaul. Here's why this update matters more than it looks.
Content drought. Pricing controversy. Free-to-play. Expansion launch. Raids. Guild Wars 2 had the most turbulent year of its existence in 2015. Here's how it went, and why we're better for it.
Spirit Vale launched November 17. The first GW2 raids are real, they're hard, and they've sparked a conversation about what kind of game Guild Wars 2 wants to be. That conversation is worth having.
Heart of Thorns launched October 23. We went in. Here's what the first 48 hours looked like - the extraordinary, the rough, and the parts that are going to take time to understand.
Beta Weekend 2 wrapped on September 6. The launch date is confirmed: October 23, 2015. Here's what the second beta told us - and what questions we're still carrying into launch.
The base game went free-to-play on August 29. Beta Weekend 1 is behind us. Two enormous things happened this month, and both of them deserve an honest look.
Beta Weekend 1 is a month out. Before we get there, here's the complete breakdown of every confirmed Heart of Thorns feature - what it is, what it does, and why it matters.
The pre-purchase pricing for Heart of Thorns lit up the community this week. Here's what happened, why veterans were right to push back, and what ArenaNet's response actually means.
Heart of Thorns is coming. Before it changes everything, let's take stock of what three years of Guild Wars 2 actually built - and why the quiet right now isn't the same as empty.
Lion's Arch fell. Scarlet died. The Wardrobe arrived. Season 2 fixed the Living World. We grade GW2's biggest year since launch - and look ahead to whatever the jungle is hiding.
Global Guilds, Collections, and WvW changes nobody screamed about - all dropped September 9. Here's why the patch that fixed everything got ignored by everyone.
The Tower of Nightmares fell last week. Kessex Hills still smolders. A look back at the Living World's first year and what Scarlet's plan means for 2014.
ArenaNet's first Living World dungeon proves temporary content can be better than permanent - and raises hard questions about whether great design should have an expiration date.
GW2's Super Adventure Box was an 8-bit platformer hidden inside an MMO for April Fools. Chiptune music, secret shops, and pixel weapon skins made it legendary.
Guild Wars 2's first Halloween event - Shadow of the Mad King - has wrapped. Act 4 delivered Mad King Says in Lion's Arch. Here is what worked, what broke, and what it means for Wintersday.
ArenaNet ran their third stress test on August 2, and WvW felt the full force of it. Four-hour window, two-hour queues, a controversial engine change, and an emerging racial visibility debate.
BWE3 is a week behind us and the competitive community has not stopped theorycrafting. Automated tournaments, the Conquest meta, and whether downed state belongs in esports, we break it all down.
Guild Wars 2's final beta weekend brought the Hunger Royale, new races, and wild bugs. Our BWE3 postmortem covers everything before the August 28 launch.
WvW in BWE2 was broken, laggy, unfair, and the best thing we played all weekend. Here is what worked, what did not, and why we cannot stop thinking about it.